Skullgirls/Ms. Fortune

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Story

A feline feral, Nadia Fortune is the last surviving member of the Fishbone Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune swallowed the Life Gem and managed to digest it. The Gem’s power permeated her entire body, making it truly undying... even after being cut into several pieces.

Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her fallen comrades.

Overview

Ms. Fortune is a rushdown puppet character who can take off her head, which provides more control in neutral, amazing corner pressure, and unique combos.

  • Head-on Mode: With her head on Ms. Fortune retains her jHP, a fast and strong pressure/combo tool. Combined with her lowered minimum air dash height, Head-On Fortune distinguishes herself from the litter with oppressive close up pressure. Her Fiber Uppers (623K) also have invulnerability when she's head-on, making it a strong tool to help close in on opponents from midrange.
  • Headless Mode: After using Cat Strike (214P) or Cat Spike (j214P), Ms Fortune removes her head which changes several aspects of her playstyle. In headless mode the HP button becomes dedicated to controlling the head, which has its own unique set of moves. The head can control space from a distance separately from the body, or it can be used to make some of her unsafe moves and approaches much safer. Headless gives up some of her brute force from head-on, but gains good control tools to work from any distance.
  • Versatile Mobility: Ms. Fortune's ground dash is a very important mobility tool due to its high speed and low hurtbox, allowing it to low profile a number of projectiles and even some normals. She also has a double jump, a far traveling air dash, and small air hurtboxes, making her very elusive in the air as well. Additionally, her Fiber Upper is a great fast mobility tool that gives her a strong diagonal vector into the air.



Playstyle
SG msf icon.png Ms. Fortune is a hybrid character that can switch from a mobile rushdown playstyle to an oppressive puppet archetype at will.
Pros Cons
  • Mobility: Her low-profile dash, airdash, double jump, and Fiber Upper special allow Ms. Fortune to effectively traverse the screen and position herself favorably.
  • Head-On: Head-On mode boasts great corner carry, strong offense, above average meter gain, and a great meterless reversal, at the cost of relatively modest damage output.
  • Headless: While she does lose some invuln on her meterless reversal, Headless more than makes up for it by virtue of having the strongest blockstring pressure in the game, very high corner damage off any mix-up, and a plethora of unique tools thanks to her puppet mechanics.
  • Strong Supers: Regardless of mode, Fortune's supers are all strong reversal options with good utility. She can also use both level 1s to transition into Headless mode, and she can convert either level 1 into a full combo if she's already Headless.
  • Assists: Ms. Fortune's assist variety is undeniably lacking. While M/H Fiber are both strong DP assists, the rest of her assist options are often niche (dash assist), comparatively bad (5MK), or have properties that change depending on the mode Fortune is in (5HK, Cat Slide).
  • Getting hit by a combo with head: The head takes 50% damage from the opponent's attacks (which stacks if the body is also hit), so reckless use and certain matchups can really limit its viability. She also loses her primary meterless reversal when Headless, though she still has her excellent jab and her metered reversals.


Video Overview

Stats

Chains

Standing 5 Buttons: Sg lp.pngSg lk.pngSg mp.pngSg mk.pngSg hp.png or Sg hk.png
Crouching 5 Buttons: Sg lp.pngSg lk.pngSg mp.pngSg mk.pngSg hp.png or Sg hk.png
Air 6 Buttons: Sg lp.pngSg lk.pngSg mp.pngSg mk.pngSg hp.pngSg hk.png

Movement

Weight Dash Double Jump Airdash IAD Lockout
Light Run Yes Yes 6 (Head on)
8 (Headless)

Wakeup Time

Forward Tech Backward Tech Sliding KD Hard KD Crumple
37 37 90 31 32



Assists

Fiber Upper (H) (default assist)

An invulnerable DP assist. Her most common assist and probably the best. Still has the invincibility and the get-off-me properties of all DP assists, the problem is how difficult it is to convert off (some characters who can easily convert are Valentine, Painwheel and Eliza). Using M Fiber can make conversions a bit easier but she loses some of invincibility. All versions still retain full invulnerability even if Ms. Fortune is headless.

5HK (default assist)

A lockdown assist. When called headless, she will do headless 5HK. 5MP is another, similar assist choice, which becomes headless 5MP without the head. However these two are outshined by any proper lockdown assist. 5MK is another choice that works head-on or headless, but is a bit worse in function.

Cat Slide

A single hitting, forward traveling low assist. Has a good range and can be converted from using OTG if it hits. It helps with mix-ups and pressure and will low profile a lot of attacks, but has the downside of requiring Fortune to be headless. Becomes 2MK if she has the head.

Cat Strike / Cat Call

Doesn't have a very good hitbox but has a lot of invincibility and sends a projectile along the ground. Has the downside of requiring an assist call to get the head back before having it available again that leaves fortune pretty vulnerable for a while, but also allows you to tag or dhc into headless without having Fortune play on point. Shows up as 'Be Headed' on the custom assist selection.

Dash

Usually seen in trios who don't really benefit from her other assists. The whole purpose of this assist is to provide a strong alpha counter option, since it allows you to input anything after Fortune comes in.

Throw

Not a terrible grab assist because, since the animation takes so long, it's not hard to convert without using the OTG but has poor range.

El Gato

Overhead assist, only works when Fortune is headless. As head on this assist turns into 5MK.

Other Headless Assists

In addition to the above, some other overlapping commands give Ms. Fortune different attacks with her Head On and when Headless Ms. Fortune. These inputs can effectively give Fortune two custom assists at the same time. Other inputs seem as if they would give a double assist but don't. Some have unexpected effects, such as allowing Fortune to use a single hit HP Cat Scratch while Headless.

Custom Assist Command Assist with Head On Assist when Headless
4/5/6HP s.HP Headbutt
1/3HP c.HP Zoom!
2HP c.HP Headbutt
236HP Cat Scratch (1st hit) Cat Scratch (3rd hit)
623HP c.HP Zoom!

Move List

Character Mechanic: Headless Mode

SG msf headless.png

Ms. Fortune can remove her head by using Cat Strike (214P), using Cat Spike (j214P), by getting hit by a snapback or through optional enders on her level 1 supers. While Ms. Fortune is headless...

  • The HP button becomes dedicated to controlling and attacking with the head. This means that Ms. Fortune doesn't have access to her HP normals while headless.
  • Ms. Fortune can hit her own head which turns into a hitbox as its launched into the air. Doing this inflicts no damage to herself. See 'Decap Attack' under the headless moves section.
  • The head can be hit for 58.3% of normal damage. If both the point and the head get caught in the same combo, it will do tons of extra damage, making this scenario one of the biggest risks of being headless.
    • The damage follows the damage scaling rules and also, curiously, adds one extra damage to later hits, but only if the head was hit at least once during the starting string(?) idk the rules are weird.)
    • When ONLY Ms. Fortune is hit, the head will have projectile invul so it will not absorb hits that are meant for the head, but will lose that invul when the head is hit, so route wisely.

Some other traits are changed as well:

  • 5MP and 5HK are changed since the head-on animations use the head.
  • Ms. Fortune's normals and Fiber Upper have increased damage when she is headless. In the move data, the two different values will be listed as: Head on dmg / Headless dmg.
  • The rekka enders Cat Slide and ground El Gato become specials that can be used on their own, enhancing her grounded mixup game.
  • Her minimum instant airdash height is increased, weakening her IAD mixups by a pinch.
  • Fiber Upper becomes throw invulnerable only, but she is able to perform the follow-up if any of the hits connect.

Lastly, it's worth noting that Ms. Fortune retains the same hurtboxes she has during head-on, meaning she still has a hurtbox where her head would be.

Standing Normals

SG msf slp.png
SG msf slp hb.png
Neko Pun-ch
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
x1, x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 225 / 250 2.5% +2 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
5 2 14 17 18 7 N/A
  • Best jab in the game being only 5f with a really good hitbox.
  • Can be used as an anti-air.
  • Chains into itself once.
SG msf smp.png
SG msf smp hb.png
Facepalm
Toggle Hitboxes
Toggle Hitboxes
5MP Head On s.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 115 x4, 400 (25 x4, 50) 2.25% x5 -7 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 3, 3, 3, 3, 8 22 21 x4, 22 20 x4, 21 1 x4, 9 N/A
  • Multi-hit normal that does good damage at full scaling.
  • Good for breaking armor.
  • The only normal to cause chip damage
SG msf smp hl.png
SG msf smp hl hb.png
Hand Shake
Toggle Hitboxes
Toggle Hitboxes
5MP (Headless) Headless s.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600 7.5% -1 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 2 20 20 22 9 N/A
  • Use to hitconfirm after 2LK while Headless as it is + on block and generally PBGC safe.
    • Does not reach at max 2LK range.
SG msf shp.png
SG msf shp hb.png
Ears Pierced
Toggle Hitboxes
Toggle Hitboxes
5HP Head On s.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 975 10% ±0 -9
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 4 25 28 19 12 N/A
  • Pretty fast and very long range poke that leads into full combo.
  • Her most damaging normal.
  • Standard heavy counterhit starter.
SG msf slk.png
SG msf slk hb.png
Fishbone Flop
Toggle Hitboxes
Toggle Hitboxes
5LK s.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 315 / 350 2.5% -3 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 2 19 17 18 7 N/A
  • Combo filler.
  • Has a bit more hitstun than 2LK (combos into 5HK) and does a bit more damage.
SG msf smk.png
SG msf smk hb.png
One Two Punisher
Toggle Hitboxes
Toggle Hitboxes
5MK s.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 270, 360 / 300, 400 3.75% x2 -1 -3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 2, (8), 3 22 18, 23 19, 21 5, 9 N/A
  • Standard hitconfirm for both head-on and headless after 2LK.
SG msf shk.png
SG msf shk hb.png
Wheel of Fortune
Toggle Hitboxes
Toggle Hitboxes
5HK Head On s.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 270, 315, 540 3.33% x3 +3 -6
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 3, (7), 3, (7), 3 23 23 x2, 28 18 x2, 19 3 x2, 11 N/A
  • A slow 3 hit normal with good range and suction on hit.
  • Fortune steps forward a bit and hits behind her allowing some very fast cross-ups.
SG msf shk hl.png
SG msf shk hl hb.png
Limber Up
Toggle Hitboxes
Toggle Hitboxes
5HK (Headless) Headless s.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 975 10% -5 -13
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 2 33 29 21 12 N/A
  • Becomes the launcher while headless since 2HP is not available.
  • Great for kicking the head around for positioning.

Crouching Normals

SG msf clp.png
SG msf clp hb.png
Toy Touch
Toggle Hitboxes
Toggle Hitboxes
2LP c.Sg lp.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 225 / 250 2.5% +3 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 2 13 17 18 7 N/A
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 225 / 250 2.5% +3 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 2 13 17 18 7 N/A
  • Short range but shrinks her hurtbox a lot, making it great for low profiling moves.
  • Chains into itself once.
SG msf cmp.png
SG msf cmp hb.png
Hand In Hand
Toggle Hitboxes
Toggle Hitboxes
2MP c.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 383 / 425 7.5% -5 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 3 24 21 18 9 N/A
  • Ok poke and situational anti-air.
  • Mainly combo filler.
  • Hits both sides so it's great for hitting the head when it's behind you.
SG msf chp.png
SG msf chp hb.png
High Brow
Toggle Hitboxes
Toggle Hitboxes
2HP Head On c.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 1000 10% -4 -12
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 3 31 29 21 12 N/A
  • Head-on launcher and mediocre anti-air, mostly used in combos.
SG msf clk.png
SG msf clk hb.png
Knees and Toes
Toggle Hitboxes
Toggle Hitboxes
2LK c.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 248 / 275 2.5% +4 ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 2 11 16 14 7 N/A
  • Very long range low poke.
  • Your main combo starter.
  • Very low blockstun makes it great for tick throws and makes it hard to pushblock.
SG msf cmk.png
SG msf cmk hb.png
Nail Clipper
Toggle Hitboxes
Toggle Hitboxes
2MK c.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 405 / 450 7.5% +1 -3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 3 20 23 19 9 N/A
  • Combo filler.
SG msf chk.png
SG msf chk hb.png
Kitten Spin
Toggle Hitboxes
Toggle Hitboxes
2HK c.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low Sweep 315, 765 / 350, 850 5% x2 Soft KD, Soft KD (Invuln.) -10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 3, (10), 3 25 13, 14 16, 17 9, 11 N/A
  • 2-hit sweep that can low-profile some projectiles.
  • Gives an invulnerable soft knockdown on the second hit only.
  • The first hit can be combo'd off of (e.g. with L Fiber).
  • Hits in front and behind Fortune.

Jumping Normals

SG msf jlp.png
SG msf jlp hb.png
Claws for Alarm
Toggle Hitboxes
Toggle Hitboxes
jLP j.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 225 / 250 2.5% +1 ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 3 16 19 18 7 N/A
  • Joint fastest air normal in the game.
  • Good for cross-ups and for mashing out of loose air resets.
  • Poor horizontal range.
SG msf jmp.png
SG msf jmp hb.png
Claws for Concern
Toggle Hitboxes
Toggle Hitboxes
jMP j.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 360 / 400 7.5% +3 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 3 15 20 20 9 N/A
  • One of the few air normals that hits above you which means it's a decent air-to-air.
  • Good for conversions into 214MK.
SG msf jhp.png
SG msf jhp hb.png
X-scrape Claws
Toggle Hitboxes
Toggle Hitboxes
jHP Head On j.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 775 10% +1 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 3 18 21 18 11 N/A
  • Can hit cross-up.
  • Can be used as a slow-ish IAD tool.
SG msf jlk.png
SG msf jlk hb.png
Shock and Paw
Toggle Hitboxes
Toggle Hitboxes
jLK j.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 270 / 300 2.5% +4 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 2 15 20 18 7 N/A
  • Ms. Fortune's best air normal. It's fast with good range and can be confirmed easily.
  • Leads to great pressure on block (jLK ADC jLK jMP is very strong).
  • Your primary IAD overhead.
  • Cannot cross-up opponent.
  • Rising jLK hits mid (does not hit overhead).
SG msf jmk.png
SG msf jmk hb.png
Footloose
Toggle Hitboxes
Toggle Hitboxes
jMK j.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 270, 360 / 300, 400 3.75% x2 +7 +10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
11 3, (13), 3 12 17, 21 20, 24 6, 10 N/A
  • Good horizontal and vertical range.
  • Can be easily confirmed with j214MK.
  • Your main tool for catching airborne opponents above you.
  • Alters her air momentum which makes it good for movement and stalling in the air.
  • On hit/block you can fastfall after the first hit with jHP/jHK.
SG msf jhk.png
SG msf jhk hb.png
Flying Screen Door
Toggle Hitboxes
Toggle Hitboxes
jHK j.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 855 / 950 10% Soft KD (vs air),
KD (vs air, chained into)
-2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 5 13 23 22 12 N/A
  • Slow but leads to high damage on hit.
  • Causes a techable knockdown if not chained into on aerial opponents.

Universal Mechanics

SG msf throw.png
SG msf throw hb.png
Apotemnophobia
Toggle Hitboxes
Toggle Hitboxes
Throw Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Throw 50% Damage Scaling 0, 100 x5, 300 0, 3.6% x5, 0 KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 1 28 N/A N/A N/A N/A
  • Long animation gives plenty of time to move your head into position.
  • Can be converted off of both from Head-on and Headless (note: Head-on conversion is difficult/character specific).
SG msf airthrow.png
SG msf airthrow hb.png
Cat Ceiling
Toggle Hitboxes
Toggle Hitboxes
Air Throw Sg lp.png + Sg lk.png (in air)
Guard Properties Damage Meter On Hit On Block On Pushblock
Air Throw 50% Damage Scaling,
Airdash Cancel
0, 1000 0, 15% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 19 N/A N/A N/A N/A
  • The recovery can be cancelled with an airdash, special or super for conversions.
SG msf tag.png
SG msf tag hb.png
Alley Cat Oop
Toggle Hitboxes
Toggle Hitboxes
Tag Sg mp.png + Sg mk.png / Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Tag 500 2.5% KD -22 (At best)
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 22 49 23 17 (9) 9 N/A
  • The head tags in first before reattaching to her body when Head-on.
  • The Headless version does not attack on its own but allows you to move/command the head after 15f of startup. Although the head can be hit beforehand, leaving Ms. Fortune vulnerable.
    • This makes Headless' tag the possibility to be either the safest in the game or the easiest to punish.
  • The Head-on version may not always reattach the head if the screen position changes during the tag animation.
SG msf snap.png
SG msf snap hb.png
Cat-apult
Toggle Hitboxes
Toggle Hitboxes
Snapback Sg 236.png + Sg mp.png + Sg mk.png / Sg 236.png + Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Snapback 0 -100% N/A -25
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 + 3 1, (5)*, 49* 42 14 17 13 9
  • If she hits her head with her snap while Headless, the head bounces across the screen and will count as a snap if it connects.
    • Good space control tool at the cost of 1 meter. Especially useful vs solos and Sekhmet.


Specials

SG msf qcfp.png
SG msf qcfp hb.png
Toggle Hitboxes
Toggle Hitboxes
Cat Scratch Sg 236.png + Sg p.png
Sg lp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 300 (100) → 350 (100) → 800 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% +3 → -3 → KD ±0 → -5 → -7
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 → 12 → 15 3 → 3 → 4 19 → 24 → 27 24 → 23 → 28 22 → 21 → 23 9 → 9 → 11 N/A
Sg mp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 350 (100) → 400 (100) → 900 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% -3 → -7 → KD -8 → -10 → -7
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
19 → 16 → 17 4 → 3 → 4 27 → 30 → 28 27 → 25 → 28 22 → 22 → 24 10 → 10 → 11 N/A
Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 400 (100) → 450 (100) → 1000 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% -2 → -9 → KD -9 → -13 → -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
23 → 20 → 20 4 → 3 → 4 29 → 34 → 30 30 → 27 → 28 23 → 23 → 25 11 → 10 → 12 N/A
  • A 3-hit rekka while Head-on.
  • The button used for the first attack dictates the version used for the 2nd & 3rd hits.
  • After the first hit, you can choose to finish with either Cat Slide (2K) or El Gato (K). She can also cancel the 2nd hit directly into Cat Strike (214P).
  • The first hit of the L version leaves you at +0 on block.
  • When trying to cancel Rekka into Headroll, holding back at the end of the input (21[4]P) increases the buffer window, making it much easier to do.
  • While Headless, this move only performs the final hit, and the Cat Slide/El Gato follow ups can be done on their own.
SG msf rekkak.png
SG msf rekkak hb.png
"Wreck-a your face!"
Toggle Hitboxes
Toggle Hitboxes
El Gato After Cat Scratch:
Sg k.png
From Cat Scratch Guard Properties Damage Meter On Hit On Block On Pushblock
High - 975 (100) (2.5%) 9% Ground Bounce +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
30 3 17 26 20 12 N/A
Headless Sg 214.png + Sg k.png Guard Properties Damage Meter On Hit On Block On Pushblock
High - 1100 (100) (2.5%) 9% Ground Bounce -3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
25 3 21 26 20 12 N/A
  • High damage overhead that requires an assist to combo into.
  • +1 on block but can be jabbed before it comes out.
  • Can convert off of OTG afterwards into a full combo.
SG msf rekkadk.png
SG msf rekkadk hb.png
"Wreck-a your shins!"
Toggle Hitboxes
Toggle Hitboxes
Cat Slide After Cat Scratch:
2.gif + Sg k.png
From Cat Scratch Guard Properties Damage Meter On Hit On Block On Pushblock
Low Sweep 450 (100) (2.5%) 9% KD -10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 15 17 18 21 10 N/A
Headless Sg 236.png + Sg k.png Guard Properties Damage Meter On Hit On Block On Pushblock
Low Sweep 450 (100) (2.5%) 9% KD -10
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 15 17 18 21 10 N/A
  • Hits low and combos out of Cat Scratch on hit.
  • Conversion requires OTG.
  • Has sweep properties so it will break armor.
SG msf qcbp.png
SG msf qcbp hb.png
"Rolling start!"
Toggle Hitboxes
Toggle Hitboxes
Cat Strike Head On Sg 214.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Strike),
Projectile
750, 800 OR 750 x2 (100, 100) (2.5%) 9%, 4.5% Stagger (+45)
OR +7
-2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
30 4, 35 30 26 x2 21, 17 12, 9 N/A
  • Tosses the head.
  • Is invincible through startup and safe on block.
  • Requires assist to combo into.
  • Forces damage scaling to 75%
  • Staggers when it hits up close, leading to easy conversions.
    • There is a specific spacing where it will not trigger stagger even if it hits twice. This is because the 1st hit connects but the 2nd (stagger) hit whiffs and the opponent is hit by the projectile instead.
SG msf jqcbp.png
SG msf jqcbp hb.png
"Heads up!"
Toggle Hitboxes
Toggle Hitboxes
Cat Spike (Air Only) Head On Sg 214.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High (1st hit) Projectile 750, 550 (100, 100) (2.5%) 9%, 4.5% KD +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 1, (Until ground) 17 26 x2 21, 17 12, 12 N/A
  • Tosses the head from the air.
  • Hits overhead.
  • Can be combo'd into from most buttons.
  • Can be converted from using OTG.
SG msf dpk.png
SG msf dpk hb.png
"Streeetch!"
Toggle Hitboxes
Toggle Hitboxes
Fiber Upper Sg 623.png + Sg k.pngSg k.png
Sg lk.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Strike) (Head On) 765 / 850 (100) (2.5%) 9% -2 -13
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 1 29 27 17 10 (8 on block) N/A
Sg mk.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Strike) (Head On) 495 x2 / 550 x2 (100, 100) (2.5%) 9% x2 -4 -19
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 3, 2 34 20, 31 21, 17 5, 10 (5, 9 on block) N/A
Sg hk.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Strike) (Head On) 405 x2, 495 / 450 x2, 550 (100, 100, 100) (2.5%) 9% x3 -8 -24
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 2, 2, 2 40 20x 2, 33 21 x2, 17 5 x2, 10 N/A
  • All Headless versions lose strike invulnerability..
  • The HK version is a fully invincible DP and is your main reversal.
  • Can be jump cancelled on whiff and hit, making it a great mobility and combo tool as well as a great reversal.
    • Cannot be jump cancelled if any hit is blocked, even if you hit something (e.g. an assist or your head).
    • The Head-on version can only be jump cancelled if the first hit connects, if the 2nd and/or 3rd hit connects but the 1st whiffs or is blocked, she cannot jump cancel.
    • The Headless version can be jump cancelled off of any hit.
  • The assist version will always be strike invulnerable, even if she is Headless.
  • Sg lk.png
    • 8f start up on follow up jump on hit and whiff.
  • Sg mk.png
    • 9f start up on follow up jump on hit. 11f start up on follow up on whiff.
  • Sg hk.png
    • 11f start up on follow up jump on hit. 15f startup on follow up jump on whiff.
SG msf jqcbk.png
SG msf rekkak hb.png
"Cat's claw!"
Toggle Hitboxes
Toggle Hitboxes
El Gato (Air Only) Sg 214.png + Sg k.png
Sg lk.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 800 (100) (2.5%) 9% KD (vs air) ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3 19 22 21 10 N/A
Sg mk.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 950 (100) (2.5%) 9% KD (vs air) -3
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
19 3 22 24 22 11 N/A
Sg hk.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 1000 (100) (2.5%) 9% Ground Bounce,
Sliding KD (vs air)
-13
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 3 26 26 24 12 N/A
  • Similar to the rekka follow-up but done in the air.
  • A high damage, disjointed air special that hits mid and stalls your air momentum.
  • Great for catching anti-air attempts and converting off of stray hits.
  • The L and M versions knock airborne opponents down for easy conversions.
  • The H version ground bounces standing opponents and gives a sliding knockdown on airborne opponents.
SG msf qcblpmp.png
"Here body, body..."
Cat Call Headless Sg 214.png + Sg lp.png OR Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 N/A 19 N/A N/A N/A N/A
  • The body calls the head to return, running back and re-attaching as P is held.
  • Zoom! and Headbutt can be canceled into Cat Call to have the head return faster.

Head Moves

SG msf decap.png
SG msf decap hb.png
Toggle Hitboxes
Toggle Hitboxes
Decap Attack Hit the head with any strike attack
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 200 (50) 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
4 N/A 4 23 17 9 N/A
  • Ms. Fortune performs the Decap Attack when hitting her own head at the opponent (your assists can hit the head as well).
  • Different moves will send the head at different speeds and angles, but the single hit from the head is always the same.
  • This attack does not cancel to any of the head's special moves on hit.
  • The head has 4f of cooldown after landing.
  • Decap attacks do not add undizzy on their own, nor can they trigger a burst.
  • Decap attacks will cancel the recovery of Head attacks.
SG msf head move.png
All Ears 4.gif or 6.gif while holding Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A N/A N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A N/A N/A N/A N/A
  • Holding HP along with a forward or back direction can move the head without attacking.


SG msf head stop.png
Oh, Nothing... During All Ears
Release Sg hp.png while holding 2.gif
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A N/A N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A N/A N/A N/A N/A
  • While moving the head, releasing HP while holding 2 will stop the head without performing an attack.


SG msf head hp.png
SG msf head hp hb.png
Toggle Hitboxes
Toggle Hitboxes
Headbutt Headless Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 675 (1.25%) 2.25% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 22 7 25 22 9 N/A
  • A single hit mid that is useful in block pressure and combos.
  • The fastest head attack with the least recovery.
  • Can be cancelled into Sneeze or Nom on hit, block or whiff.
    • Cancelling Zoom! into a special will increase the head cooldown.
  • Will continue if Ms. Fortune is forced to block but not if she gets hit.
  • The head has 35f of cooldown after a successful attack.
SG msf head fhp.png
SG msf head fhp hb.png
Toggle Hitboxes
Toggle Hitboxes
Zoom! Headless 4.gif OR 6.gif + Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Projectile 675 (1.25%) 2.25% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
23 20 14 22 20 10 N/A
  • A dashing attack that hits mid and covers a lot of horizontal distance.
  • Can travel in either direction and on block has suction in the opposite direction to its travel.
  • Will be cancelled if Fortune blocks or gets hit by an attack.
  • Can be cancelled into Sneeze or Nom on hit or whiff. Can only be cancelled into Sneeze on block, not Nom.
    • Cancelling Zoom! into a special will increase the head cooldown.
  • Head cooldown: 50f
SG msf head dphp.png
SG msf head dphp hb.png
"A-choo!~"
Toggle Hitboxes
Toggle Hitboxes
Feline Allergies Headless Sg 623.png + Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) (Head only),
Projectile
950 (100) (1.25%) 4.5% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
18 18 33 34 20 11 (15 on block) N/A
  • Disembodied invincible DP.
  • Good for harassing airborne opponents and catching people trying to hit the head.
  • Can be converted from roughly midscreen via dash jump jLK.
  • Has a lot of recovery.
  • The head's most damaging attack.
  • Will continue even if Ms. Fortune is hit or forced to block.
  • Has a 14f buffer on incoming.
  • Head cooldown: 60f
SG msf head qcbhp.png
SG msf head qcbhp hb.png
Toggle Hitboxes
Toggle Hitboxes
OMNOMNOMNOM Headless Sg 214.png + Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 55% Damage Scaling 216 x8 (100) (1.25%) 1% x8 KD (After Nom ends) N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 30 4 22 (82) 20 N/A (10 on block) N/A
  • A hit-grab with a long recovery period.
  • A great conversion tool for harassing the opponent at far range or stuffing armor.
  • Forces a blue bounce on ending that allows an immediate ground tech, instead of a red bounce.
  • This move will continue if the body is blocking, but if the body is hit then the attack will stop.
  • After attacking, the head will be knocked to the nearest corner of the screen.
    • This usually means it flies behind Ms. Fortune, but in some situations (eg back to the corner) it will fly in front of her.
    • If both corners are equally close, the head will fly to the left corner.
  • If Nom is cancelled into from headbutt while the opponent is above 240 undizzy at stage 5, it will trigger an undizzy burst.
  • Head cooldown: 85f

Supers

SG msf qcfpp.png
SG msf qcfpp hb.png
"Fur-serker Purr-rage!"
Toggle Hitboxes
Toggle Hitboxes
Cat Scratch Fever
Level 1
Sg 236.png + Sg p.png + Sg p.png
Head On Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full)
Chains Backwards (Cat Strike)
350 x10, 1900 (33 x10, 200) -100% Sliding KD -29
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
4 + 1 2, [(4), 2,] x9, (21), 12 36 34 x10, 30 31 x10, 18 0 x10, 21 (4 x10, 19 on block) 2
Headless Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full) 350 x10, 150, 80x17, 900 (33 x11, 10x17, 100) -100% Sliding KD (Head on)
KD (Headless)
-16
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
4 + 1 2, [(4), 2] x9, (10), 2, (5), 35 18 34 x10, 24, 25 x18 31 x10, 19 x19 0x10, 10, 2x17, 19 (4 x10, 10, 1 x17, 19 on block) 2
  • An invincible level 1 reversal that hits horizontally.
  • The Head-on version ends with a sliding knockdown and you can cancel it into Headroll (214P) to transition to headless mode on hit.
    • In the corner this can be timed so that it hits the opponent for extra damage or so that the Headroll whiffs, setting up oki.
    • This version of Headroll is not invincible but is still safe on block (useful for when you hit the opponent's assist but they block the super).
  • The Headless version of this super throws the opponent behind Ms. Fortune, enabling conversions using the head if spaced properly.
    • Some DHCs may need you to cancel the super early, before the 2nd stage of Cat Scratch Fever where she lifts the opponent.
  • The Headless version of this super can be awkward to punish if it ends next to the head as it can headbutt soon after the super's recovery.
SG msf jqcbkk.png
SG msf jqcbkk hb.png
"I'll take a stab at it!"
Toggle Hitboxes
Toggle Hitboxes
Feral Edge
Level 1
(Air Only) Sg 214.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full),
Chains Backwards (Feline Allergies)
250 xN, 550, 850, 1700 (50xN, 100, 200) -100% KD -20
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
4 + 4 (Until ground), (3), 1, (5), 3 65 16 xN, 16 x3 19xN, 19 x3 3xN, 10, 30, 35 (3 xN, 10, 11 on block) 4
  • An invinicible air level 1 reversal.
  • Does not have hitstop so the opponent can reaction counter-reversal to beat it.
  • You can convert off of the super with 5LP/2LK using OTG.
  • On hit, it can be cancelled into Sneeze (623HP) to transition to Headless, giving a full combo.
  • Knocks the opponent down and forward when hitting a victim behind her.
    • You can cancel to Sneeze even if the opponent blocks the super so long as you hit something (eg assist).
SG msf qcbpp.png
SG msf qcbpp hb.png
"Get ready for a surprise..."
Toggle Hitboxes
Toggle Hitboxes
The 5th of Dismember
Level 3
Sg 214.png + Sg p.png + Sg p.png (Air OK)
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Invuln. (Full),
45% Minimum Scaling,
Hit Grab,
Projectile (2nd hit)
500, 4500 (200, 250) -300% KD -30
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
5 + 4 --, 3 58 N/A, 25 25, 28 N/A, 25
(10 x2 on block)
9
  • An invincible, level 3, reversal hitgrab that can be done in the air and on the ground.
  • Has a very large hitbox.
  • If Headless, Ms. Fortune's limbs will gather around her head for the second explosion, transitioning her back to Head-on.
  • Ms. Fortune is invincible for the duration of the super until her limbs reattach.
  • Can be used in the air for unreactable left/rights and for punishing opponents hitting the head.

Taunt

SG msf taunt.png
"Nyaaa~"
Nyaaawn Sg hp.png , Sg lk.png , 6.gif , Sg lp.png , Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 87 N/A N/A N/A N/A
  • Ms. Fortune lets out a yawn while stretching, restoring 5 red HP.
  • After any jHP or airdash, a 60f lockout prevents you from inputting taunt. This helps to prevent accidental taunts.
SG msf assist.png
"Nyaaa~"
Assist Taunt Automatically done after an assist move
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 60 N/A N/A N/A N/A
  • Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
  • Longer recovery → more time to punish the assist.

Esoteric

  • If she gets hit by a snap while Head-on, she will be forced to go Headless while leaving the screen.
    • Except if she is hit by Beowulf's alternative snap in Grab Stance. In this case she will stay Head-on.
  • Ms. Fortune's head will become invulnerable during a double snap.
  • When head attacks are cancelled into each other, each move's individual recovery is summed with an additional 8f of recovery.
    • Eg, Zoom & Sneeze each have 50f of recovery individually. So Zoom -> Sneeze will have 108f of recovery.
  • When performing a double jump within 2f of a jump, Ms. Fortune's air normals become mids until she lands.
    • jLK therefore cannot be used for instant double jump overheads vs crouching opponents.
      • Except vs Cerebella; she can be hit while crouching by instant double jump jLK if you double jump on the 3rd frame exactly.
  • Cat Scratch Fever and Feral Edge can both perform their Head-on to Headless transition attacks when the opponent blocks the super while their assist (or head if they are playing Headless Ms. Fortune) gets hit. This can be used to make either super safe on block.
    • Both supers can be punished in this situation via a well timed PBGC, see the Counter Strategy section for details.

Colors

SG msf color1.png SG msf color2.png SG msf color3.png SG msf color4.png SG msf color5.png
Color 1
SGColor1.png
Default color palette.
Color 2
SGColor2.png
Original alternate color palette.
Color 3
SGColor3.png
Based on Reiko Hinomoto from Rumble Roses.
Color 4
SGColor4.png
Original color palette based on Ms. Fortune's original costume design.
Color 5
SGColor5.png
Based on White Ranger from Mighty Morphin Power Rangers.

SG msf color6.png SG msf color7.png SG msf color8.png SG msf color9.png SG msf color10.png
Color 6
SGColor6.png
Based on Shelly, a character associated with Megalomaniac, an NPC from Gaia Online designed by Alex Ahad.
Color 7
SGColor7.png
Based on Celty Sturluson from Durarara!!.
Color 8
SGColor8.png
Based on Black★Rock Shooter.
Color 9
SGColor9.png
Based on Morrigan Aensland from Darkstalkers.
Color 10
SGColor10.png
Based on Fran from Final Fantasy XII.

SG msf color11.png SG msf color12.png SG msf color13.png SG msf color14.png SG msf color15.png
Color 11
SGColor11.png
Original color palette based on the Xbox 360.
Color 12
SGColor12.png
Original color palette based on the Playstation 3.
Color 13
SGColor13.png
Based on "Blue" Mary Ryan from King of Fighters.
Color 14
SGColor14.png
Based on Leona Heidern from King of Fighters.
Color 15
SGColor15.png
Based on PUSSYCAT, a claymation short film by Takena.

SG msf color16.png SG msf color17.png SG msf color18.png SG msf color19.png SG msf color20.png
Color 16
SGColor16.png
Based on the Thief from Dungeons and Dragons: Shadow of Mystara.
Color 17
SGColor17.png
Based on Etna from Disgaea.
Color 18
SGColor18.png
Based on Mami Tomoe from Puella Magi Madoka Magica.
Color 19
SGColor19.png
Based on Black Orchid from Killer Instinct. Crowdfunding request.
Color 20
SGColor20.png
Original alternate color palette.

SG msf color21.png SG msf color22.png SG msf color23.png SG msf color24.png SG msf color25.png
Color 21
SGColor21.png
Based on She Hulk from Marvel Vs Capcom 3. Crowdfunding request.
Color 22
SGColor22.png
Based on the original character Trades by Shouhda. Crowdfunding request.
Color 23
SGColor23.png
Based on Makoto Nanaya from BlazBlue.
Color 24
SGColor24.png
Based on Felicia's A2 palette from Marvel vs. Capcom 2.
Color 25
SGColor25.png
Based on Elena from Street Fighter III: 3rd Strike.

SG msf color26.png SG msf color27.png SG msf color28.png SG msf color29.png SG msf color30.png
Color 26
SGColor26.png
Based on Mashu Kyrielight from Fate.
Color 27
SGColor27.png
Based on Tracer from Overwatch
Color 28
SGColor28.png
Based on Sly Cooper from the Sly Cooper series.
Color 29
SGColor29.png
Based on her outfit from the Skullgirls Webtoon series.
Color 30
SGColor30.png
Based on Juri Han from Street Fighter (SF6 design).



Intro Poses

Fortune has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.

Fortune intro 1.png Intro pose 1:
Hold
Sg lp.png OR Sg lk.png
Fortune turns around and shreds her coat.
Let's see if you're up to scratch.
Fotune intro 2.png Intro pose 2:
Hold
Sg mp.png OR Sg mk.png
Head walks on screen, then she pierces herself together.
Time to pull myself together.
SG msf taunt.png Intro pose 3:
Hold
Sg hp.png OR Sg hk.png
Stretches and yawns.
Nyaa~

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
SG msf color19.png
Caio Lugon
@Caio_Lugon
Brazil
Brazil
Active Ms. Fortune M Fiber / Annie H Knuckle / Cerebella H LnL
OG Fortune player. Created a lot of tech and is a top head-on and headless player.
Example Play
SG msf color2.png
Elda Taluda
United States
United States
Active Painwheel Throw / Ms. Fortune H Fiber / Cerebella Copter
Long time top 8 mainstay. Plays almost entirely head-on.
Example Play
SG msf color19.png
Max European Union
European Union
Active
Ms. Fortune H.fiber / FiliaH Hairball / Big Band L beat
EU's Best fortune, very swag
Example Play
SG msf color21.png
Fullbleed
@itsmefullbleed
United States
United States
Active Ms. Fortune Slide / Eliza Butcher's / Big Band L Beat
Headless aficionado with multiple top 8 appearances and the creator of the CSF headless corner oki.
Example Play
SG msf color8.png
LazyDiablos
United States
United States
Hibernation Ms. Fortune H Fiber / Eliza Butcher's
Put Fortune/Butcher's on the map. Almost entirely head-on.
Example Play
SG msf color10.png
penpen
@penpen0860g
Japan
Japan
神戸 (Koube)
Active Ms. Fortune 5HK / Annie H DP / Fukua H Drill
High level Fortune player (head-on and headless) and tech monster. Streams regularly on twitch
Example Play
SG msf color7.png
PME
@PME_SG
United States
United States
NJ
Active Robo-Fortune H Beam / Painwheel H Pinion / Ms. Fortune H Fiber
PME stands for "Primate Mangler Extraordinaire"
Example Play
SG msf color1.png
Ramsnacks
@oiramsnacks
Australia
Australia
Active Ms. Fortune Dash / Painwheel H Pinion / Big Band L Beat
Top OCE Fortune, headless tech master and one of the first to use dash assist.
Example Play
SG msf color14.png
Sunset Radiance
@SunsetVtuber
United States
United States
CA
Back from hiatus Various
Plays head-on and headless. Fortune/Annie/Robo. Ms. Fortune H.Fiber / Annie H DP / Robo-Fortune H Beam Sometimes uses Zoom assist. Streams on Twitch


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other