YomiHustle/Ninja: Difference between revisions
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ToxicTophats (talk | contribs) (Added gif animations to all moves & an unused sprite section.) |
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====<font style="visibility:hidden; float:right">Punch</font>==== | ====<font style="visibility:hidden; float:right">Punch</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_GroundPunch.gif | ||
|caption= A really fast and useful jab. | |caption= A really fast and useful jab. | ||
|hitbox=YH Ninja Punch hb.png | |hitbox=YH Ninja Punch hb.png | ||
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====<font style="visibility:hidden; float:right">Kick</font>==== | ====<font style="visibility:hidden; float:right">Kick</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_GroundKick.gif | ||
|hitbox=YH Ninja Kick hb.png | |hitbox=YH Ninja Kick hb.png | ||
|input=[[Image:YH_Icon_Kick.png]] | |input=[[Image:YH_Icon_Kick.png]] | ||
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====<font style="visibility:hidden; float:right">Sweep</font>==== | ====<font style="visibility:hidden; float:right">Sweep</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_Sweepy.gif | ||
|hitbox=YH Ninja Sweep hb.png | |hitbox=YH Ninja Sweep hb.png | ||
|caption=Damn he's gonna be in hitstun for years, huh? | |caption=Damn he's gonna be in hitstun for years, huh? | ||
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====<font style="visibility:hidden; float:right">Slide Kick</font>==== | ====<font style="visibility:hidden; float:right">Slide Kick</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_SlideKickA.gif | ||
|hitbox=YH_Ninja_SlideKick_hb.png | |hitbox=YH_Ninja_SlideKick_hb.png | ||
|caption=The Leg | |caption=The Leg | ||
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{{MoveData | {{MoveData | ||
|input=[[Image:YH_Icon_NunChuk.png]] | |input=[[Image:YH_Icon_NunChuk.png]] | ||
|image= | |image=YH_Ninja_ChukLight.gif | ||
|hitbox=YH_Ninja_NunChuk_hb.png | |hitbox=YH_Ninja_NunChuk_hb.png | ||
|caption= | |caption= | ||
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{{MoveData | {{MoveData | ||
|input=[[Image:YH_Icon_NunChuk.png]] | |input=[[Image:YH_Icon_NunChuk.png]] | ||
|image= | |image=YH_Ninja_ChukHigh.gif | ||
|hitbox=YH_Ninja_NunChukHigh_hb.png | |hitbox=YH_Ninja_NunChukHigh_hb.png | ||
|caption= | |caption= | ||
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{{MoveData | {{MoveData | ||
|input=[[Image:YH_Icon_NunChuk.png]] | |input=[[Image:YH_Icon_NunChuk.png]] | ||
|image= | |image=YH_Ninja_HWhipWave.png | ||
|hitbox=YH Ninja HWhipWave hb.png | |hitbox=YH Ninja HWhipWave hb.png | ||
|caption= Projectile | |caption= Projectile | ||
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{{MoveData | {{MoveData | ||
|input=[[Image:YH_Icon_ChukHeavy.png]] | |input=[[Image:YH_Icon_ChukHeavy.png]] | ||
|image= | |image=YH_Ninja_NunChukHeavy.gif | ||
|hitbox=YH_Ninja_ChukHeavy_hb.png | |hitbox=YH_Ninja_ChukHeavy_hb.png | ||
|caption= | |caption= | ||
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{{MoveData | {{MoveData | ||
|input=[[Image:YH_Icon_ChukJump.png]] | |input=[[Image:YH_Icon_ChukJump.png]] | ||
|image= | |image=YH_Ninja_NunChukJump.gif | ||
|hitbox=YH_Ninja_ChukJump_hb1.webp | |hitbox=YH_Ninja_ChukJump_hb1.webp | ||
|caption= | |caption= | ||
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====<font style="visibility:hidden; float:right">Drop Kick</font>==== | ====<font style="visibility:hidden; float:right">Drop Kick</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_DropKickA.gif | ||
|hitbox=YH_Ninja_DropKick_hb.png | |hitbox=YH_Ninja_DropKick_hb.png | ||
|input=[[Image:YH_Icon_DropKick.png]] | |input=[[Image:YH_Icon_DropKick.png]] | ||
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====<font style="visibility:hidden; float:right">Dive Kick</font>==== | ====<font style="visibility:hidden; float:right">Dive Kick</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_DiveKickA.gif | ||
|hitbox=YH_Ninja_DiveKick_hb.png | |hitbox=YH_Ninja_DiveKick_hb.png | ||
|input=[[Image:YH_Icon_DiveKick.png]] | |input=[[Image:YH_Icon_DiveKick.png]] | ||
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====<font style="visibility:hidden; float:right">Stomp</font>==== | ====<font style="visibility:hidden; float:right">Stomp</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_StompA.gif | ||
|hitbox=YH_Ninja_Stomp_hb.png | |hitbox=YH_Ninja_Stomp_hb.png | ||
|input=[[Image:YH_Icon_Stomp2.png]] | |input=[[Image:YH_Icon_Stomp2.png]] | ||
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{{MoveData | {{MoveData | ||
|image=YH_Throw.png | |image=YH_Throw.png | ||
|image2=YH_Ninja_Throw.gif | |||
|hitbox=YH Throw hb.png | |hitbox=YH Throw hb.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
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====<font style="visibility:hidden; float:right">Punch</font>==== | ====<font style="visibility:hidden; float:right">Punch</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_APunch.gif | ||
|hitbox=YH Ninja jPunch hb.png | |hitbox=YH Ninja jPunch hb.png | ||
|input=[[Image:YH_Icon_Punch.png]] | |input=[[Image:YH_Icon_Punch.png]] | ||
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====<font style="visibility:hidden; float:right">Kick</font>==== | ====<font style="visibility:hidden; float:right">Kick</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_AKick.gif | ||
|hitbox=YH Ninja jKick hb.png | |hitbox=YH Ninja jKick hb.png | ||
|input=[[Image:YH_Icon_Kick.png]] | |input=[[Image:YH_Icon_Kick.png]] | ||
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====<font style="visibility:hidden; float:right">Chuk Spin</font>==== | ====<font style="visibility:hidden; float:right">Chuk Spin</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_NunChukSpin.gif | ||
|hitbox=YH_Ninja_ChukSpin_hb.png | |hitbox=YH_Ninja_ChukSpin_hb.png | ||
|input=[[Image:YH_Icon_ChukSpin.png]] | |input=[[Image:YH_Icon_ChukSpin.png]] | ||
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====<font style="visibility:hidden; float:right">Shuriken</font>==== | ====<font style="visibility:hidden; float:right">Shuriken</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_ShurikenA.gif | ||
|hitbox=YH_Ninja_Shuriken1_hb.png | |hitbox=YH_Ninja_Shuriken1_hb.png | ||
|input=[[Image:YH_Icon_Shuriken.png]] | |input=[[Image:YH_Icon_Shuriken.png]] | ||
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====<font style="visibility:hidden; float:right">Grappling Hook</font>==== | ====<font style="visibility:hidden; float:right">Grappling Hook</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_GrapplingHook2.png | |image=YH_Ninja_ShurikenA.gif | ||
|image2=YH_Ninja_GrapplingHook2.png | |||
|hitbox=YH_Ninja_GrapplingHook_hb.png | |hitbox=YH_Ninja_GrapplingHook_hb.png | ||
|input=[[Image:YH_Icon_GrapplingHook.png]] | |input=[[Image:YH_Icon_GrapplingHook.png]] | ||
| | |caption2=The cornerstone of the Ninja Space Program™ | ||
|name=Grappling Hook | |name=Grappling Hook | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">Uppercut</font>==== | ====<font style="visibility:hidden; float:right">Uppercut</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_UppercutA.gif | ||
|hitbox=YH_Ninja_Uppercut1_hb.png | |hitbox=YH_Ninja_Uppercut1_hb.png | ||
|hitbox2=YH_Ninja_Uppercut2_hb.png | |hitbox2=YH_Ninja_Uppercut2_hb.png | ||
|caption=The only DP in the game | |caption=The only DP in the game | ||
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====<font style="visibility:hidden; float:right">Jump Kick</font>==== | ====<font style="visibility:hidden; float:right">Jump Kick</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_JumpKickA.gif | ||
|hitbox=YH_Ninja_JumpKick_hb.png | |hitbox=YH_Ninja_JumpKick_hb.png | ||
|caption="Block this overhead" | |caption="Block this overhead" | ||
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====<font style="visibility:hidden; float:right">Sticky Bomb</font>==== | ====<font style="visibility:hidden; float:right">Sticky Bomb</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_StickyBombA.gif | ||
|hitbox=YH_Ninja_StickyBomb1_hb.png | |hitbox=YH_Ninja_StickyBomb1_hb.png | ||
|image2= | |image2=YH_Ninja_StickyBombA2.gif | ||
|hitbox2=YH_Ninja_StickyBomb2_hb.png | |hitbox2=YH_Ninja_StickyBomb2_hb.png | ||
|input=[[Image:YH_Icon_StickyBomb.png]] | |input=[[Image:YH_Icon_StickyBomb.png]] | ||
|caption= "Hey wanna think about another option in neutral?" | |caption=whiff | ||
|caption2= "Hey wanna think about another option in neutral?" | |||
|name=Sticky Bomb | |name=Sticky Bomb | ||
|data= | |data= | ||
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|image=YH_Ninja_StoreMomentum.png | |image=YH_Ninja_StoreMomentum.png | ||
|caption= Summoning Pose | |caption= Summoning Pose | ||
|image2=YH_Ninja_Kunai.gif | |||
|caption2=kunai throw | |||
|input=[[Image:YH_Icon_Summon.png]] | |input=[[Image:YH_Icon_Summon.png]] | ||
|name= Summon | |name= Summon | ||
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====<font style="visibility:hidden; float:right">Whip Wave</font>==== | ====<font style="visibility:hidden; float:right">Whip Wave</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_WhipWaveA.gif | ||
|hitbox=YH_Ninja_WhipWave1_hb.png | |hitbox=YH_Ninja_WhipWave1_hb.png | ||
|image2=YH_Ninja_WhipWave2.png | |image2=YH_Ninja_WhipWave2.png | ||
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|name=Backsway | |name=Backsway | ||
|input=[[Image:YH_Icon_Backsway.png]] | |input=[[Image:YH_Icon_Backsway.png]] | ||
|image= | |image=YH_Ninja_BackswayA.gif | ||
|hitbox=YH_Ninja_Backsway_hb.png | |hitbox=YH_Ninja_Backsway_hb.png | ||
|data= | |data= | ||
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|name= Palm Strike | |name= Palm Strike | ||
|input=[[Image:YH_Icon_Punch.png]] | |input=[[Image:YH_Icon_Punch.png]] | ||
|image= | |image=YH_Ninja_PalmStrikeA.gif | ||
|hitbox=YH_Ninja_PalmStrike_hb.png | |hitbox=YH_Ninja_PalmStrike_hb.png | ||
|caption= a.k.a Pilebunker | |caption= a.k.a Pilebunker | ||
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====<font style="visibility:hidden; float:right">Skull Shaker</font>==== | ====<font style="visibility:hidden; float:right">Skull Shaker</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_SkullShakerWhiff.gif | ||
|image2=YH_Ninja_SkullShakerGrab.gif | |||
|hitbox=YH_Ninja_SkullShaker_hb.png | |hitbox=YH_Ninja_SkullShaker_hb.png | ||
|caption= | |caption= | ||
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====<font style="visibility:hidden; float:right">Caltrops</font>==== | ====<font style="visibility:hidden; float:right">Caltrops</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Ninja_Caltrops1.png | |image=YH_Ninja_CaltropsA.gif | ||
|image2=YH_Ninja_Caltrops1.png | |||
|hitbox=YH_Ninja_Caltrops1_hb.png | |hitbox=YH_Ninja_Caltrops1_hb.png | ||
|input=[[Image:YH_Icon_Caltrops.png]] | |input=[[Image:YH_Icon_Caltrops.png]] | ||
| | |caption2= These are the grey X's of pain | ||
|name=Caltrops | |name=Caltrops | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">Hustle</font>==== | ====<font style="visibility:hidden; float:right">Hustle</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_Hustle.gif | ||
|hitbox=YH_Ninja_Taunt_hb.png | |hitbox=YH_Ninja_Taunt_hb.png | ||
|caption=Look at which finger i'm holding up. | |caption=Look at which finger i'm holding up. | ||
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}} | }} | ||
==Unused Sprites== | |||
* As of 1.9.0, these are the sprites in the game files that are unused. | |||
* An unused slidekick animation, called 'sway_slide_kick' in the game files. | |||
[[File:YH Ninja SwaySlideKick.gif]] | |||
* An unused stickybomb animation, called 'sticky_bomb' in the files. | |||
[[File:YH Ninja Sticky Bomb.gif]] | |||
* An expansion on the current Skull Shaker animation, involving the Ninja jumping onto the opponent and stomping on them. | |||
[[File:YH_Ninja_UnusedSkullShaker.gif]] | |||
* An unused 'Dive Kick Up' animation, hilariously flipping the entire sprite vertically. Labelled as up_kick. | |||
[[File:YH Ninja Divekickupunused.gif]] | |||
* Two sprites labelled 'messatsu'. | |||
[[File:Messatsu1.png]] | |||
[[File:Messatsu2.png]] | |||
==Navigation== | ==Navigation== | ||
{{Navbox-YH}} | {{Navbox-YH}} |
Latest revision as of 17:51, 25 June 2024
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Under Construction
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Profile
Ninja is a high-speed, reads heavy generalist, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a meterless, invincible "reversal" in the form of Uppercut, two projectile invulnerable moves, and Boost's instant, unpredictable kick of momentum, Ninja is capable of using her versatile tools to alternate between forcing her opponent's hand, zoning, and explosive offense and punishes.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Move List
Movement
Dash
Toggle Hitboxes Toggle Hitboxes
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Back Dash
Toggle Hitboxes Toggle Hitboxes
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Super Dash
Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Super Fall
Toggle Hitboxes Toggle Hitboxes
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Airdash
The other four wish they had something like this The other four wish they had something like this
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Toggle Hitboxes Toggle Hitboxes
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Grounded Normals
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Punch
A really fast and useful jab. A really fast and useful jab.
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Toggle Hitboxes Toggle Hitboxes
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Kick
Toggle Hitboxes Toggle Hitboxes
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Sweep
Damn he's gonna be in hitstun for years, huh? Damn he's gonna be in hitstun for years, huh?
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Toggle Hitboxes Toggle Hitboxes
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Slide Kick
The Leg The Leg
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Toggle Hitboxes Toggle Hitboxes
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NunChuk
NunChuk Stance
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Drop Kick
A live demonstration of why you should respect Ninja's grab game. Always. A live demonstration of why you should respect Ninja's grab game. Always.
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Toggle Hitboxes Toggle Hitboxes
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Dive Kick
Possibly inspired by the hit ps3 game, Divekick. Possibly inspired by the hit ps3 game, Divekick.
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Toggle Hitboxes Toggle Hitboxes
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Stomp
Toggle Hitboxes Toggle Hitboxes
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Throw
Toggle Hitboxes Toggle Hitboxes
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Aerials
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Punch
A situational air-to-air, or a combo extender. A situational air-to-air, or a combo extender.
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Toggle Hitboxes Toggle Hitboxes
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Kick
Airborne Sweep Airborne Sweep
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Toggle Hitboxes Toggle Hitboxes
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Chuk Spin
Toggle Hitboxes Toggle Hitboxes
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Specials
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Shuriken
The shoto fireball, but now with angles and controllable speed! The shoto fireball, but now with angles and controllable speed!
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Toggle Hitboxes Toggle Hitboxes
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Grappling Hook
The cornerstone of the Ninja Space Program™ The cornerstone of the Ninja Space Program™
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Toggle Hitboxes Toggle Hitboxes
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Uppercut
The only DP in the game The only DP in the game
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Toggle Hitboxes Toggle Hitboxes
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Jump Kick
"Block this overhead" "Block this overhead"
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Toggle Hitboxes Toggle Hitboxes
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Sticky Bomb
whiff whiff "Hey wanna think about another option in neutral?" "Hey wanna think about another option in neutral?"
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Toggle Hitboxes Toggle Hitboxes
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Summon
Summoning Pose Summoning Pose kunai throw kunai throw
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Store/Release Momentum
So like, imagine Cowboy's teleport, except the commitment is gone. Yeah. So like, imagine Cowboy's teleport, except the commitment is gone. Yeah.
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Toggle Hitboxes Toggle Hitboxes
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Whip Wave
I'm not gonna sugarcoat it! I'm not gonna sugarcoat it! Projectile Projectile
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Toggle Hitboxes Toggle Hitboxes
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Backsway
Toggle Hitboxes Toggle Hitboxes
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a.k.a Pilebunker a.k.a Pilebunker
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Toggle Hitboxes Toggle Hitboxes
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Skull Shaker
Toggle Hitboxes Toggle Hitboxes
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Supers
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Store Momentum/Boost
The flex tape of the ninja community The flex tape of the ninja community
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Toggle Hitboxes Toggle Hitboxes
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Quick Slash
THIS UGLY SON OF A #@!%$ WAS ONCE USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. THIS UGLY SON OF A #@!%$ WAS ONCE USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH.
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Toggle Hitboxes Toggle Hitboxes
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Caltrops
These are the grey X's of pain These are the grey X's of pain
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Toggle Hitboxes Toggle Hitboxes
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Hustle
Look at which finger i'm holding up. Look at which finger i'm holding up.
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Toggle Hitboxes Toggle Hitboxes
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Unused Sprites
- As of 1.9.0, these are the sprites in the game files that are unused.
- An unused slidekick animation, called 'sway_slide_kick' in the game files.
- An unused stickybomb animation, called 'sticky_bomb' in the files.
- An expansion on the current Skull Shaker animation, involving the Ninja jumping onto the opponent and stomping on them.
- An unused 'Dive Kick Up' animation, hilariously flipping the entire sprite vertically. Labelled as up_kick.
- Two sprites labelled 'messatsu'.