YomiHustle/Ninja: Difference between revisions
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(More move information added, frame data updated.) |
m (→Uppercut: Added a link demonstrating how much freedom a blocked Uppercut gives the opponent.) |
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However, due to being completely unable to start combos from its massive endlag, its reward is far lower than any alternative options to compensate for its offensive dominance, only use solely for damage is as a combo ender. | However, due to being completely unable to start combos from its massive endlag, its reward is far lower than any alternative options to compensate for its offensive dominance, only use solely for damage is as a combo ender. | ||
* Just be careful not to get blocked, as its massive recovery (and inability to be cancelled) on block leaves you completely open, which the opponent will NOT sugarcoat. | * Just be careful not to get blocked, as its massive recovery (and inability to be cancelled) on block [https://wiki.gbl.gg/w/File:YH_Ninja_Blocked_Uppercut.mp4 leaves you completely open,] which the opponent will NOT sugarcoat. | ||
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{{AttackData-YH | {{AttackData-YH |
Revision as of 10:33, 20 May 2024
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Under Construction
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Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Move List
Movement
Dash
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Back Dash
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Super Dash
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Jump
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Super Jump
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Super Fall
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Airdash
The other four wish they had something like this The other four wish they had something like this
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Attack
Punch
Ground version. A really fast and useful jab. Ground version. A really fast and useful jab. Air version. A situational air-to-air, or a combo extender. Air version. A situational air-to-air, or a combo extender.
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Kick
Ground version Ground version Air version Air version
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Sweep
Damn he's gonna be in hitstun for years, huh? Damn he's gonna be in hitstun for years, huh?
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SlideKick
The Leg The Leg
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NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Red Wave Red Wave Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
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Chuk Spin
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Drop Kick
A live demonstration of why you should respect Ninja's grab game. Always. A live demonstration of why you should respect Ninja's grab game. Always.
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Dive Kick
Possibly inspired by the hit ps3 game, Divekick. Possibly inspired by the hit ps3 game, Divekick.
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Stomp
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Universal Mechanics
Throw
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Special
Shuriken
The shoto fireball, but now with angles and controllable speed! The shoto fireball, but now with angles and controllable speed!
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Grappling Hook
The cornerstone of the Ninja Space Program™ The cornerstone of the Ninja Space Program™
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Uppercut
The only DP in the game The only DP in the game
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Jump Kick
"Block this overhead" "Block this overhead"
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Sticky Bomb
"Hey wanna think about another option in neutral?" "Hey wanna think about another option in neutral?"
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Summon
Up Forward Up Forward Forward Forward Down Forward Down Forward Slide Slide
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Store Momentum/Boost
The flex tape of the ninja community The flex tape of the ninja community
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Store/Release Momentum
So like, imagine Cowboy's teleport, except the commitment is gone. Yeah. So like, imagine Cowboy's teleport, except the commitment is gone. Yeah.
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Whip Wave
I'm not gonna sugarcoat it! I'm not gonna sugarcoat it!
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Backsway
Backsway Backsway Palm Strike a.k.a Pilebunker Palm Strike a.k.a Pilebunker
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Skull Shaker
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Super
Quick Slash
THIS UGLY SON OF A #@!%$ WAS ONCE USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. THIS UGLY SON OF A #@!%$ WAS ONCE USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH.
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Caltrops
These are the gray X of pain These are the gray X of pain
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Hustle
Look at which finger i'm holding up. Look at which finger i'm holding up.
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