YomiHustle/Wizard: Difference between revisions
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====<font style="visibility:hidden; float:right">Dash</font>==== | ====<font style="visibility:hidden; float:right">Dash</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Wizard_Dash.png|caption= | |image=YH_Wizard_Dash.png | ||
|caption= | |||
|hitbox=YH_Wizard_DashHB.png | |hitbox=YH_Wizard_DashHB.png | ||
|input=[[Image:YH_Icon_Dash.png]] | |input=[[Image:YH_Icon_Dash.png]] | ||
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|version= | |version= | ||
|firstactionable= 8-15 | |firstactionable= 8-15 | ||
|movementstartsat=1, 4 (jumping backwards) | |movementstartsat=1, 4 (jumping backwards) | ||
|consumesairoption=Yes (if used in air) | |consumesairoption=Yes (if used in air) | ||
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====<font style="visibility:hidden; float:right">Tome Slap</font>==== | ====<font style="visibility:hidden; float:right">Tome Slap</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_TomeSlapA.gif | ||
|hitbox=YH_Wizard_TomeSlapHB.png | |hitbox=YH_Wizard_TomeSlapHB.png | ||
|input=[[Image:YH_Icon_Tome_Slap.png]] | |input=[[Image:YH_Icon_Tome_Slap.png]] | ||
|caption= | |caption=Watch. Your. Tome. Boy. | ||
|name=Tome Slap | |name=Tome Slap | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">Mana Strike</font>==== | ====<font style="visibility:hidden; float:right">Mana Strike</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_ManaStrikeCast.gif | ||
|image2=YH_Wizard_ManaStrikeBurst.gif | |||
|hitbox=YH_Wizard_ManaStrikeHB.png | |hitbox=YH_Wizard_ManaStrikeHB.png | ||
|input=[[Image:YH_Icon_Mana_Strike.png]] | |input=[[Image:YH_Icon_Mana_Strike.png]] | ||
| | |caption2=socially distant smack | ||
|name=Mana Strike | |name=Mana Strike | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">Conjure Storm</font>==== | ====<font style="visibility:hidden; float:right">Conjure Storm</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_ConjureStorm.gif | ||
|hitbox=YH_Wizard_CStorm1HB.png | |hitbox=YH_Wizard_CStorm1HB.png | ||
|hitbox2=YH_Wizard_CStorm2HB.png | |hitbox2=YH_Wizard_CStorm2HB.png | ||
|input=[[Image:YH_Icon_Conjure_Storm.png]] | |input=[[Image:YH_Icon_Conjure_Storm.png]] | ||
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====<font style="visibility:hidden; float:right">Conjure Weapon</font>==== | ====<font style="visibility:hidden; float:right">Conjure Weapon</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_ConjureWeaponA.gif | ||
|hitbox=YH_Wizard_ConjureWeaponHB.png | |hitbox=YH_Wizard_ConjureWeaponHB.png | ||
|input=[[Image:YH_Icon_ConjureWeapon.png]] | |input=[[Image:YH_Icon_ConjureWeapon.png]] | ||
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====<font style="visibility:hidden; float:right">Icicle</font>==== | ====<font style="visibility:hidden; float:right">Icicle</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_IcicleGround.gif | ||
|hitbox=YH_Wizard_IcicleHB.png | |hitbox=YH_Wizard_IcicleHB.png | ||
|input=[[Image:YH_Icon_Icicle_Ground.png]] | |input=[[Image:YH_Icon_Icicle_Ground.png]] | ||
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====<font style="visibility:hidden; float:right">Bolt of Magma</font>==== | ====<font style="visibility:hidden; float:right">Bolt of Magma</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_MagmaBolt.gif | ||
|hitbox=YH_Wizard_BoltOfMagmaHB.png | |hitbox=YH_Wizard_BoltOfMagmaHB.png | ||
|input=[[Image:YH_Icon_Bolt_Of_Magma.png]] | |input=[[Image:YH_Icon_Bolt_Of_Magma.png]] | ||
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{{MoveData | {{MoveData | ||
|image=YH_Wizard_Grab1.png | |image=YH_Wizard_Grab1.png | ||
|image2=YH_Wizard_GrabThrow.gif | |||
|hitbox=YH_Wizard_GrabHB.png | |hitbox=YH_Wizard_GrabHB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
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====<font style="visibility:hidden; float:right">Mana Kick</font>==== | ====<font style="visibility:hidden; float:right">Mana Kick</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_ManaKickA.gif | ||
|hitbox=YH_Wizard_ManaKickHB.png | |hitbox=YH_Wizard_ManaKickHB.png | ||
|input=[[Image:YH_Icon_Mana_Kick.png]] | |input=[[Image:YH_Icon_Mana_Kick.png]] | ||
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====<font style="visibility:hidden; float:right">Icicle</font>==== | ====<font style="visibility:hidden; float:right">Icicle</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_IceSpikeAir.gif | ||
|caption=Best air normal in the game hands-down. | |caption=Best air normal in the game hands-down. | ||
|hitbox=YH_Wizard_IcicleAir2HB.png | |hitbox=YH_Wizard_IcicleAir2HB.png | ||
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====<font style="visibility:hidden; float:right">Combustion</font>==== | ====<font style="visibility:hidden; float:right">Combustion</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_CombustCast.gif | ||
|image2=YH_Wizard_CombustParticle.gif | |||
|hitbox=YH_Wizard_CombustionHB.png | |hitbox=YH_Wizard_CombustionHB.png | ||
|input=[[Image:YH_Icon_Combustion.png]] | |input=[[Image:YH_Icon_Combustion.png]] | ||
| | |caption2= KABOOM! | ||
|name=Combustion | |name=Combustion | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">Magic Dart</font>==== | ====<font style="visibility:hidden; float:right">Magic Dart</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_MagicDartCast.gif | ||
|image2=YH_Wizard_MagicDartProjectile.png | |||
|hitbox=YH_Wizard_MagicDartHB.png | |hitbox=YH_Wizard_MagicDartHB.png | ||
|input=[[Image:YH_Icon_Magic_Dart.png]] | |input=[[Image:YH_Icon_Magic_Dart.png]] | ||
| | |caption2=Deals 1d4+1 force damage | ||
|name=Magic Dart | |name=Magic Dart | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">Confusing Touch</font>==== | ====<font style="visibility:hidden; float:right">Confusing Touch</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_ConfusingTouchnyeh.gif | ||
|hitbox=YH_Wizard_ConfusingTouchHB.png | |hitbox=YH_Wizard_ConfusingTouchHB.png | ||
|input=[[Image:YH_Icon_ConfusingTouch.png]] | |input=[[Image:YH_Icon_ConfusingTouch.png]] | ||
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====<font style="visibility:hidden; float:right">Flame Wave</font>==== | ====<font style="visibility:hidden; float:right">Flame Wave</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_FlameWaveCast.gif | ||
|caption=Fuck your neutral. | |||
|image2=YH_Wizard_FlameWaveProjectile.gif | |||
|hitbox=YH_Wizard_FlameWaveHB.png | |hitbox=YH_Wizard_FlameWaveHB.png | ||
|input=[[Image:YH_Icon_Flame_Wave.png]] | |input=[[Image:YH_Icon_Flame_Wave.png]] | ||
| | |caption2=JUMP | ||
|name=Flame Wave | |name=Flame Wave | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">Zephyr</font>==== | ====<font style="visibility:hidden; float:right">Zephyr</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_ZephyrWhiff.gif | ||
|image2=YH_Wizard_ZephyrHit.gif|caption2=Thank you, I'll be having that. | |||
|hitbox=YH_Wizard_ZephyrHB.png | |hitbox=YH_Wizard_ZephyrHB.png | ||
|input=[[Image:YH_Icon_Zephyr.png]] | |input=[[Image:YH_Icon_Zephyr.png]] | ||
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====<font style="visibility:hidden; float:right">Gust</font>==== | ====<font style="visibility:hidden; float:right">Gust</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_GustA.gif | ||
|hitbox=YH_Wizard_GustHb.png | |hitbox=YH_Wizard_GustHb.png | ||
|input=[[Image:YH_Icon_Gust.png]] | |input=[[Image:YH_Icon_Gust.png]] | ||
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====<font style="visibility:hidden; float:right">Geyser</font>==== | ====<font style="visibility:hidden; float:right">Geyser</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_GeyserCast.gif | ||
|image2=YH_Wizard_Geyser1D.gif|caption2=1 Droplet | |||
|hitbox=YH_Wizard_Geyser1DropHB.png | |hitbox=YH_Wizard_Geyser1DropHB.png | ||
| | |image3=YH_Wizard_Geyser2D.gif|caption3=2 Droplet | ||
|hitbox2=YH_Wizard_Geyser2DropHB.png | |hitbox2=YH_Wizard_Geyser2DropHB.png | ||
| | |image4=YH_Wizard_Geyser3D.gif|caption4=3 Droplet | ||
|hitbox3=YH_Wizard_Geyser3DropHB.png | |hitbox3=YH_Wizard_Geyser3DropHB.png | ||
|input=[[Image:YH_Icon_Geyser.png]] | |input=[[Image:YH_Icon_Geyser.png]] | ||
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====<font style="visibility:hidden; float:right">Vile Clutch</font>==== | ====<font style="visibility:hidden; float:right">Vile Clutch</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_ClutchCast.gif | ||
|image2=YH_Wizard_Clutch.gif | |||
|hitbox=YH_Wizard_VileClutch1HB.png | |hitbox=YH_Wizard_VileClutch1HB.png | ||
|hitbox2=YH_Wizard_VileClutch2HB.png | |hitbox2=YH_Wizard_VileClutch2HB.png | ||
|input=[[Image:YH_Icon_Vile_Clutch.png]] | |input=[[Image:YH_Icon_Vile_Clutch.png]] | ||
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====<font style="visibility:hidden; float:right">Telekinesis/Launch</font>==== | ====<font style="visibility:hidden; float:right">Telekinesis/Launch</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Wizard_Telelaunch.gif | |||
|caption=Launch | |||
|input=[[Image:YH_Icons_TK.png]] | |input=[[Image:YH_Icons_TK.png]] | ||
|name=Telekinesis | |name=Telekinesis | ||
|data= | |data= | ||
{{MoveData-YH | {{MoveData | ||
|name=Telekinesis | |||
|image=YH_Wizard_Telecast.gif | |||
|caption=Cast | |||
|image2=YH_Wizard_Telecast2.gif | |||
|caption2=Cast particle effect. | |||
|data= | |||
{{AttackData-YH | |||
|startup=7 (projectile spawn) | |startup=7 (projectile spawn) | ||
|firstactionable=14 | |firstactionable=14 | ||
|description= | |description= | ||
* Spawns a random projectile which floats next to wizard. | * Spawns a random projectile which floats next to wizard. | ||
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* Does nothing on its own; once a projectile is spawned Telekinesis is replaced with Launch and cannot be used until the projectile is Launched or vanishes. | * Does nothing on its own; once a projectile is spawned Telekinesis is replaced with Launch and cannot be used until the projectile is Launched or vanishes. | ||
* Will spawn one of the following projectiles: | * Will spawn one of the following projectiles: | ||
}} | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Bomb | |name=Bomb | ||
|image= | |image=YH_Wizard_Telebomb.gif | ||
|hitbox=YH_Wizard_TKBomb1HB.png | |hitbox=YH_Wizard_TKBomb1HB.png | ||
|image2= | |image2=YH_Wizard_CombustParticle.gif | ||
|hitbox2=YH_Robot_RBomb2HB.png | |hitbox2=YH_Robot_RBomb2HB.png | ||
|input=[[Image:YH_Icons_Launch.png]] | |input=[[Image:YH_Icons_Launch.png]] | ||
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====<font style="visibility:hidden; float:right">Spark Bomb</font>==== | ====<font style="visibility:hidden; float:right">Spark Bomb</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_SparkBombCast.gif | ||
| | |image2=YH_SparkBombInactive.gif|caption2=Inactive spark bomb. | ||
|image3=YH_Wizard_SparkBombActive.gif|caption3=La bomba | |||
|image4=YH_Wizard_SparkBombBoom.gif | |||
|hitbox=YH_Wizard_SparkBomb1HB.png | |hitbox=YH_Wizard_SparkBomb1HB.png | ||
|hitbox2=YH_Wizard_SparkBomb2HB.png | |hitbox2=YH_Wizard_SparkBomb2HB.png | ||
|input=[[Image:YH_Icon_Spark_Bomb.png]] | |input=[[Image:YH_Icon_Spark_Bomb.png]] | ||
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====<font style="visibility:hidden; float:right">Orb</font>==== | ====<font style="visibility:hidden; float:right">Orb</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_Orb.gif | ||
|image2= | |image2= | ||
|hitbox2= | |hitbox2= | ||
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|data= | |data= | ||
{{MoveData | {{MoveData | ||
|image=YH_Wizard_OrbSpawn.png | |||
|name=Spawn | |name=Spawn | ||
|data= | |||
{{AttackData-YH | |||
|damage= | |damage= | ||
|startup=8 | |startup=8 | ||
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|firstactionable=11 | |firstactionable=11 | ||
|hitstun= | |hitstun= | ||
|description= | |description= | ||
*Unleash the beast. Gradually drains your meter until it disappears when it hits 0. Doing most attacks with it out will cause a projectile to spawn, with startup timings and projectile spawn varying per move. Able to be moved in 8 different directions as a free action on your turn, or locked in place with a toggle, which changes the projeciles' properties slightly. | *Unleash the beast. Gradually drains your meter until it disappears when it hits 0. Doing most attacks with it out will cause a projectile to spawn, with startup timings and projectile spawn varying per move. Able to be moved in 8 different directions as a free action on your turn, or locked in place with a toggle, which changes the projeciles' properties slightly. | ||
}} | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Swords | |name=Swords | ||
|image= | |image=YH_Wizard_OrbSwords.gif | ||
|hitbox=YH_Wizard_OrbSwords1HB.png | |hitbox=YH_Wizard_OrbSwords1HB.png | ||
|hitbox2=YH_Wizard_OrbSwords2HB.png | |hitbox2=YH_Wizard_OrbSwords2HB.png | ||
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|name=Lightning | |name=Lightning | ||
|image=YH_Wizard_OrbLightning.png | |image=YH_Wizard_OrbLightning.png | ||
|image2=YH_Wizard_LightningWithoutOrb.gif | |||
|hitbox=YH_Wizard_OrbLightningHB.png | |hitbox=YH_Wizard_OrbLightningHB.png | ||
|data= | |data= | ||
Line 1,018: | Line 1,037: | ||
====<font style="visibility:hidden; float:right">Orb Tether</font>==== | ====<font style="visibility:hidden; float:right">Orb Tether</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_OrbTether.png | ||
|hitbox=YH_Wizard_JumpHB.png | |hitbox=YH_Wizard_JumpHB.png | ||
|input=[[Image:YH_Icon_OrbTether.png]] | |input=[[Image:YH_Icon_OrbTether.png]] | ||
Line 1,042: | Line 1,061: | ||
====<font style="visibility:hidden; float:right">Orb Portal</font>==== | ====<font style="visibility:hidden; float:right">Orb Portal</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Wizard_OrbPortal.png| | |image=YH_Wizard_OrbPortal.png | ||
|image2=YH_Wizard_OrbTeleport.gif | |||
|hitbox=YH_Wizard_OrbPortalHB.png | |hitbox=YH_Wizard_OrbPortalHB.png | ||
|input=[[Image:YH_Icon_Orb_Portal.png]] | |input=[[Image:YH_Icon_Orb_Portal.png]] | ||
Line 1,067: | Line 1,087: | ||
====<font style="visibility:hidden; float:right">Taunt</font>==== | ====<font style="visibility:hidden; float:right">Taunt</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Wizard_Ponder.gif | ||
|caption=Spark bomb is so plus that you can taunt and keep comboing | |caption=Spark bomb is so plus that you can taunt and keep comboing | ||
|hitbox=YH_Wizard_HustleHB.png | |hitbox=YH_Wizard_HustleHB.png | ||
| | |caption2=Knowledge | ||
|input=[[Image:YH_Icon_Taunt.png]] | |input=[[Image:YH_Icon_Taunt.png]] | ||
|name=Hustle | |name=Hustle | ||
Line 1,095: | Line 1,115: | ||
* An animation labelled 'windeffect'. | * An animation labelled 'windeffect'. | ||
[[File:YH Wizard WindEffect.gif]] | [[File:YH Wizard WindEffect.gif]] | ||
* A sprite labelled 'icicle'. | |||
[[File:YH Wizard IcicleSingular.png]] | |||
* Two sprites exist for an alternate pushblock sprite, labelled 'shield'. Wizard's current pushblock sprite is labelled 'shieldbetter'. | * Two sprites exist for an alternate pushblock sprite, labelled 'shield'. Wizard's current pushblock sprite is labelled 'shieldbetter'. | ||
* Unused sprites: | |||
[[File:YH Wizard Shield1.png]] | [[File:YH Wizard Shield1.png]] | ||
[[File:YH Wizard Shield2.png]] | [[File:YH Wizard Shield2.png]] | ||
* Current pushblock sprites (section does not currently exist on this page, so they are put here): | |||
[[File:YH Wizard Shieldbetter1.png]] | |||
[[File:YH Wizard Shieldbetter2.png]] | |||
==Navigation== | ==Navigation== |
Latest revision as of 16:44, 12 June 2024
Profile
Wizard is a versatile setup character with high mobility and excellent screen control. Their extremely well-rounded suite of projectiles is useful at every stage of gameplay. Wizard boasts some of the most consistent and powerful neutral in the game due to Magic Dart, a homing projectile with incredible aiming freedom that's +1 on block. Flamewave compliments this nicely, acting as a large, unparriable, ground-sweeping hitbox to force opponents to go where you want them to or risk getting mixed. Vile clutch rounds out the team well with its incredibly fast recovery, good + frames, and OTG hitbox, giving Wizard consistent combo conversions and okizeme in just one move. Air mobility through hover and fastfall also makes jumping a great idea, as you're often able to have both a completely safe and a very dangerous option on the same turn versus grounded opponents. Combining this with below-average recovery on most normals and good range on all of them completes Wizard's famously solid midrange game.
These strengths shine even brighter with meter, as Wizard's supers are without a doubt the best in the game. Telekinesis presents insane neutral threat with its speed and safety. Spark bomb is an ironclad zoning wall that ignores projectile invulnerability but can also be spent for high combo damage or incredible aggression with the "Spark Install" speed buff that it gives upon detonation. And, of course, Orb is notorious for being an incredibly powerful and general-purpose gameplan. It's capable of spawning 3 new types of projectiles asynchronously as Wizard throws out attacks, and can be moved around as a free action, turning Wizard into a terrifying puppet character until you run out of meter.
All of this of course has its costs, however - Wizard is the only character in the game unable to put out a hitbox in 4 frames or faster. While Confusing Touch and a strong roll help counteract this somewhat, close range RPS is still very disadvantaged. Wizard's mobility is also largely tied to the Gravity resource bar, and with it depleted, they become a comically vulnerable sitting duck in the air with only middling ground speed. While their midrange normals are strong, they can often be predictable and susceptible to parry fishing in neutral, forcing odd hard callouts to get their pressure started. And, finally, once you do make it in, Wizard's pressure game can often be awkward, short-lived, or low-reward due to high block pushback, only a single short-ranged guard break, and no oki off of grab.
Overall, Wizard is a character with a rich suite of moves, setups, and tech allowing great player expression and playstyle versatility, letting you zone until the clock hits 0 or approach aggressively behind your projectiles.
Strengths | Weaknesses |
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Move List
Unique Mechanics
Hover & Fall
I believe I can flyyyyyy..... I believe I can flyyyyyy.....
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Toggle Hitboxes Toggle Hitboxes
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Moisture
locally sourced tears of your enemies locally sourced tears of your enemies
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Movement
Dash
Toggle Hitboxes Toggle Hitboxes
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Back Dash
Toggle Hitboxes Toggle Hitboxes
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Super Dash
Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Grounded Normals
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Tome Slap
Watch. Your. Tome. Boy. Watch. Your. Tome. Boy.
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Toggle Hitboxes Toggle Hitboxes
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Mana Strike
socially distant smack socially distant smack
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Toggle Hitboxes Toggle Hitboxes
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Kick
Toggle Hitboxes Toggle Hitboxes
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Conjure Storm
Toggle Hitboxes Toggle Hitboxes
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Conjure Weapon
Toggle Hitboxes Toggle Hitboxes
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Icicle
Toggle Hitboxes Toggle Hitboxes
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Bolt of Magma
Out of my air space. Out of my air space.
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Toggle Hitboxes Toggle Hitboxes
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Grab
Toggle Hitboxes Toggle Hitboxes
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Aerials
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Mana Kick
Divekick at home: Divekick at home:
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Toggle Hitboxes Toggle Hitboxes
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Icicle
Best air normal in the game hands-down. Best air normal in the game hands-down.
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Toggle Hitboxes Toggle Hitboxes
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Combustion
KABOOM! KABOOM!
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Toggle Hitboxes Toggle Hitboxes
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Specials
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Magic Dart
Deals 1d4+1 force damage Deals 1d4+1 force damage
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Toggle Hitboxes Toggle Hitboxes
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Confusing Touch
nyeh nyeh
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Toggle Hitboxes Toggle Hitboxes
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Flame Wave
Fuck your neutral. Fuck your neutral. JUMP JUMP
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Toggle Hitboxes Toggle Hitboxes
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Missile Form
COMIN' IN HOT! COMIN' IN HOT!
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Toggle Hitboxes Toggle Hitboxes
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Zephyr
DON'T JUMP DON'T JUMP Thank you, I'll be having that. Thank you, I'll be having that.
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Toggle Hitboxes Toggle Hitboxes
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Gust
forgot to check gust gg forgot to check gust gg
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Toggle Hitboxes Toggle Hitboxes
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Geyser
1 Droplet 1 Droplet 2 Droplet 2 Droplet 3 Droplet 3 Droplet
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Toggle Hitboxes Toggle Hitboxes
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Vile Clutch
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Supers
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Telekinesis/Launch
Launch Launch
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Spark Bomb
Inactive spark bomb. Inactive spark bomb. La bomba La bomba
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Orb
A Wizard's best friend A Wizard's best friend
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Orb Tether
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Orb Portal
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Taunt
Spark bomb is so plus that you can taunt and keep comboing Spark bomb is so plus that you can taunt and keep comboing Knowledge Knowledge
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Unused Sprites
- As of 1.9.0, these are the sprites in the game files that are unused.
- Draw Moisture was removed in update 1.8.0.
- An animation labelled 'windeffect'.
- A sprite labelled 'icicle'.
- Two sprites exist for an alternate pushblock sprite, labelled 'shield'. Wizard's current pushblock sprite is labelled 'shieldbetter'.
- Unused sprites:
- Current pushblock sprites (section does not currently exist on this page, so they are put here):