YomiHustle/Robot: Difference between revisions
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ToxicTophats (talk | contribs) m (Added the LOIC bar, changed 'Flight' section to 'Fly' and updated it in accordance to Robot's current Fuel Tank. Updated shockwave section (with a GIF file! ooOoooOOooOo), but it remains incomplete (I have no idea how to visualise hitboxes; if it's no trouble, can someone please tell me how at [email protected])) |
mNo edit summary |
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(14 intermediate revisions by 2 users not shown) | |||
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|pros= | |pros= | ||
*'''Tank''': Robot takes | *'''Tank''': Robot takes 15% less damage. | ||
*'''Strong Blows''': Robot has high-power strikes that can rack up damage without long combos. | *'''Strong Blows''': Robot has high-power strikes that can rack up damage without long combos. | ||
*'''Grappler''': Robot has advanced throw options, including a grapple that is grab-safe. | *'''Grappler''': Robot has advanced throw options, including a grapple that is grab-safe. | ||
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*'''Clumsy''': Robot's basic movement options lack agility and require commitment. | *'''Clumsy''': Robot's basic movement options lack agility and require commitment. | ||
*'''Melee-oriented''': Robot has limited, unwieldy and oftentimes extremely telegraphed projectiles, requiring it to close the distance to deal substantial damage. | *'''Melee-oriented''': Robot has limited, unwieldy and oftentimes extremely telegraphed projectiles, requiring it to close the distance to deal substantial damage. | ||
*''' | *'''Large''': Robot is noticeably larger than the other hustlers, so much so that moves that can safely glide over the rest of the cast can cause problems with Robot. | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">STEP</font>==== | ====<font style="visibility:hidden; float:right">STEP</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Step.gif | ||
|hitbox=YH_Robot_StepHB.png | |hitbox=YH_Robot_StepHB.png | ||
|input=[[Image:YH_Icon_Step.png]] | |input=[[Image:YH_Icon_Step.png]] | ||
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|image=YH_Robot_Return.png | |image=YH_Robot_Return.png | ||
|hitbox=YH_Robot_ReturnHB.png | |hitbox=YH_Robot_ReturnHB.png | ||
|input=[[Image:YH_Icon_Step.png]] | |input=[[Image:YH_Icon_Step.png]] | ||
|caption= | |caption= | ||
|name=RETURN | |name=RETURN | ||
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====<font style="visibility:hidden; float:right">Dash</font>==== | ====<font style="visibility:hidden; float:right">Dash</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Robot_DriveForward.png|caption=FORWARD | |image=YH_Robot_DriveForward.png | ||
|caption=FORWARD | |||
|hitbox=YH_Robot_DriveForwardHB.png | |hitbox=YH_Robot_DriveForwardHB.png | ||
|image2=YH_Robot_Drive1.png|caption2=BACKWARD | |image2=YH_Robot_Drive1.png | ||
|caption2=BACKWARD | |||
|hitbox2=YH_Robot_DriveHB.png | |hitbox2=YH_Robot_DriveHB.png | ||
|input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | |input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | ||
|name=DRIVE Movement | |name=DRIVE Movement | ||
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A Toggle Switch that grants nearly every button Robot can perform an additional defensive benefit | A Toggle Switch that grants nearly every button Robot can perform an additional defensive benefit | ||
Often Referred to as 'Autoguard', but referred to as Armor ingame | Often Referred to as 'Autoguard', but referred to as Armor ingame | ||
* Robot starts the game with 1 charge of Armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC | * Robot starts the game with 1 charge of Armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC to gain the charge back. | ||
* Armor lasts for the entirety of the move you attach it to until the next time you are actionable, but has a 3f Startup before it becomes Active (5f Startup if used on a move from Whiff Cancel) | * Armor lasts for the entirety of the move you attach it to until the next time you are actionable, but has a 3f Startup before it becomes Active (5f Startup if used on a move from Whiff Cancel) | ||
* If Robot is hit whilst Armor is active, they immediately cancel into Blocking, as if they had blocked the move normally. Henceforth known as 'Softblocking' | * If Robot is hit whilst Armor is active, they immediately cancel into Blocking, as if they had blocked the move normally. Henceforth known as 'Softblocking' | ||
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|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=225-550 | ||
|startup= | |startup= | ||
|active= | |active= | ||
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====<font style="visibility:hidden; float:right">KEYPUNCH</font>==== | ====<font style="visibility:hidden; float:right">KEYPUNCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Keypunch.gif | ||
|caption=Fist Bump! | |caption=Fist Bump! | ||
|hitbox=YH_Robot_KeyPunchHB.png | |hitbox=YH_Robot_KeyPunchHB.png | ||
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====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>==== | ====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_OpticalBeam.gif|caption=Grounded | ||
|hitbox=YH_Robot_OBeamHB.png | |hitbox=YH_Robot_OBeamHB.png | ||
|image2= | |image2=YH_Robot_OpticalBeamAir.gif|caption2=Aerial | ||
|hitbox2=YH_Robot_OBeamAirHB.png | |hitbox2=YH_Robot_OBeamAirHB.png | ||
|input=[[Image:YH_Robot_Icon_OPTICAL_BEAM.png]] | |input=[[Image:YH_Robot_Icon_OPTICAL_BEAM.png]] | ||
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====<font style="visibility:hidden; float:right">KICK USER</font>==== | ====<font style="visibility:hidden; float:right">KICK USER</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_KickUserA.gif | ||
|hitbox=YH_Robot_KickUserHB.png | |hitbox=YH_Robot_KickUserHB.png | ||
|input=[[Image:YH_Robot_Icon_KICK_USER_grounded.png]] | |input=[[Image:YH_Robot_Icon_KICK_USER_grounded.png]] | ||
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====<font style="visibility:hidden; float:right">PING</font>==== | ====<font style="visibility:hidden; float:right">PING</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_PingA.gif | ||
|hitbox=YH_Robot_PingHB.png | |hitbox=YH_Robot_PingHB.png | ||
|input=[[Image:YH_Robot_Icon_PING.png]] | |input=[[Image:YH_Robot_Icon_PING.png]] | ||
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====<font style="visibility:hidden; float:right">EARTHQUAKE</font>==== | ====<font style="visibility:hidden; float:right">EARTHQUAKE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH Robot EarthquakeA.gif | ||
|hitbox=YH_Robot_EQ1HB.png | |hitbox=YH_Robot_EQ1HB.png | ||
|image2=YH Robot EarthquakeThrow.gif | |||
|input=[[Image:YH_Robot_Icon_EARTHQUAKE.png]] | |input=[[Image:YH_Robot_Icon_EARTHQUAKE.png]] | ||
|caption=GET UP | |caption=GET UP | ||
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====<font style="visibility:hidden; float:right">SPIN CYCLE</font>==== | ====<font style="visibility:hidden; float:right">SPIN CYCLE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_SpinCycleA.gif | ||
|caption=Take 'em for a spin | |caption=Take 'em for a spin | ||
|hitbox=YH_Robot_SpinCycleHB.png | |hitbox=YH_Robot_SpinCycleHB.png | ||
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====<font style="visibility:hidden; float:right">SAW BLADE</font>==== | ====<font style="visibility:hidden; float:right">SAW BLADE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_SawbladeA.gif | ||
|caption=Remember Path of Pain? | |caption=Remember Path of Pain? | ||
|hitbox=YH_Robot_SawbladeHB.png | |hitbox=YH_Robot_SawbladeHB.png | ||
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====<font style="visibility:hidden; float:right">BOOT</font>==== | ====<font style="visibility:hidden; float:right">BOOT</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BootA.gif | ||
|hitbox=YH_Robot_BootHB.png | |hitbox=YH_Robot_BootHB.png | ||
|input=[[Image:YH_Robot_Icon_KICK_USER_aerial.png]] | |input=[[Image:YH_Robot_Icon_KICK_USER_aerial.png]] | ||
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====<font style="visibility:hidden; float:right">Grab</font>==== | ====<font style="visibility:hidden; float:right">Grab</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BasicGrab.gif | ||
|image2=YH_Robot_Throw.gif|caption2=Throw | |||
|hitbox=YH_Robot_Grab1HB.png | |hitbox=YH_Robot_Grab1HB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |blockadvantage=Grab | ||
|description= | |description= | ||
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====<font style="visibility:hidden; float:right">TRY-CATCH</font>==== | ====<font style="visibility:hidden; float:right">TRY-CATCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_TryCatchFail.gif|caption=Whiff | ||
|hitbox=YH_Robot_TryCatchHB.png | |hitbox=YH_Robot_TryCatchHB.png | ||
|image2=YH_Robot_TryCatchHit.gif|caption2=RoyceDI Check | |||
|image3=YH_Robot_TryCatchBack.gif | |||
|input=[[Image:YH_Robot_Icon_TRY-CATCH.png]] | |input=[[Image:YH_Robot_Icon_TRY-CATCH.png]] | ||
|name=TRY-CATCH | |name=TRY-CATCH | ||
|data= | |data= | ||
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|hitstun=14 | |hitstun=14 | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |blockadvantage=Grab | ||
|description= | |description= | ||
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====<font style="visibility:hidden; float:right">BOUNDS CHECK</font>==== | ====<font style="visibility:hidden; float:right">BOUNDS CHECK</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BoundsCheckFail.gif | ||
|hitbox=YH_Robot_BoundsCheckHB.png | |hitbox=YH_Robot_BoundsCheckHB.png | ||
|image2=YH_Robot_BoundsCheckToss.gif | |||
|caption2=KAKAROT! | |||
|input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | |input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | ||
|name=BOUNDS CHECK | |name=BOUNDS CHECK | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">COMMAND: GRAB</font>==== | ====<font style="visibility:hidden; float:right">COMMAND: GRAB</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_CommandGrabWhiff.gif | ||
|hitbox=YH_Robot_CommandGrab1HB.png | |hitbox=YH_Robot_CommandGrab1HB.png | ||
|image2= | |image2=YH_Robot_CommandGrabHit.gif | ||
|hitbox2=YH_Robot_CommandGrab2HB.png | |hitbox2=YH_Robot_CommandGrab2HB.png | ||
|input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | |input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | ||
| | |caption2=INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL' | ||
|name=COMMAND: GRAB | |name=COMMAND: GRAB | ||
|data= | |data= | ||
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* Cannot grab aerial opponents | * Cannot grab aerial opponents | ||
Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage makes up for this. | Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage, and consequently the respect the opponent has to give the move, lest they get a mouthful of dirt, makes up for this. | ||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">THUNDER CLAP</font>==== | ====<font style="visibility:hidden; float:right">THUNDER CLAP</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_ThunderClap.gif | ||
|hitbox=YH_Robot_TClapHB.png | |hitbox=YH_Robot_TClapHB.png | ||
|input=[[Image:YH_Robot_Icon_THUNDER_CLAP.png]] | |input=[[Image:YH_Robot_Icon_THUNDER_CLAP.png]] | ||
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====<font style="visibility:hidden; float:right">FLAME THROWER</font>==== | ====<font style="visibility:hidden; float:right">FLAME THROWER</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_FlamethrowerA.gif | ||
|hitbox=YH_Robot_FlamethrowerHB.png | |hitbox=YH_Robot_FlamethrowerHB.png | ||
|input=[[Image:YH_Robot_Icon_FLAME_THROWER.png]] | |input=[[Image:YH_Robot_Icon_FLAME_THROWER.png]] | ||
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====<font style="visibility:hidden; float:right">CHAINSAW</font>==== | ====<font style="visibility:hidden; float:right">CHAINSAW</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_ChainsawA.gif | ||
|hitbox=YH_Robot_ChainsawHB.png | |hitbox=YH_Robot_ChainsawHB.png | ||
|caption=god I hate trees | |caption=god I hate trees | ||
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====<font style="visibility:hidden; float:right">VACUUM</font>==== | ====<font style="visibility:hidden; float:right">VACUUM</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_VacuumA.gif | ||
|hitbox=YH_Robot_VacuumHB.png | |hitbox=YH_Robot_VacuumHB.png | ||
|input=[[Image:YH_Robot_Icon_VACUUM.png]] | |input=[[Image:YH_Robot_Icon_VACUUM.png]] | ||
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====<font style="visibility:hidden; float:right">DRIVE</font>==== | ====<font style="visibility:hidden; float:right">DRIVE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_DriveTransform.gif | ||
|hitbox=YH_Robot_DriveHB.png | |hitbox=YH_Robot_DriveHB.png | ||
|input=[[Image:YH_Robot_Icon_DRIVE.png]] | |input=[[Image:YH_Robot_Icon_DRIVE.png]] | ||
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|image=YH_Robot_RBomb1.png | |image=YH_Robot_RBomb1.png | ||
|hitbox=YH_Robot_RBomb1HB.png | |hitbox=YH_Robot_RBomb1HB.png | ||
|image2= | |image2=YH_Robot_RBombBoom.gif | ||
|hitbox2=YH_Robot_RBomb2HB.png | |hitbox2=YH_Robot_RBomb2HB.png | ||
|input= | |input= | ||
Line 900: | Line 903: | ||
I'd suggest looking into the Robot Discord (available in the Links section of homepage) to find all the intricacies. | I'd suggest looking into the Robot Discord (available in the Links section of homepage) to find all the intricacies. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">OVERFLOW</font>==== | |||
{{MoveData | |||
|image=YH_Robot_OverflowFail.gif | |||
|image2=YH_Robot_OverflowHit.gif | |||
|input=[[image:YH_Robot_Icon_OVERFLOW.png]] | |||
|caption2=Yoink. | |||
|name=OVERFLOW | |||
|data= | |||
{{AttackData-YH | |||
|damage= 1300 | |||
|startup=7 | |||
|active=2 | |||
|recovery= | |||
|onhit= | |||
|guard=Grab | |||
|firstactionable=23 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage=Grab | |||
|description= | |||
* Only hits grounded opponents. | |||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">DRIFT</font>==== | ====<font style="visibility:hidden; float:right">DRIFT</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Drift.gif | ||
|hitbox=YH_Robot_DriveDriftHB.png | |hitbox=YH_Robot_DriveDriftHB.png | ||
|input=[[Image:YH_Robot_Icon_DRIFT.png]] | |input=[[Image:YH_Robot_Icon_DRIFT.png]] | ||
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====<font style="visibility:hidden; float:right">WHEELIE</font>==== | ====<font style="visibility:hidden; float:right">WHEELIE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Wheelie.gif | ||
|hitbox=YH_Robot_DriveWheelie1HB.png | |hitbox=YH_Robot_DriveWheelie1HB.png | ||
|hitbox2=YH_Robot_DriveWheelie2HB.png | |hitbox2=YH_Robot_DriveWheelie2HB.png | ||
|input=[[Image:YH_Robot_Icon_WHEELIE.png]] | |input=[[Image:YH_Robot_Icon_WHEELIE.png]] | ||
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====<font style="visibility:hidden; float:right">CLUTCH</font>==== | ====<font style="visibility:hidden; float:right">CLUTCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Clutch.gif | ||
|hitbox=YH_Robot_DriveClutchHB.png | |hitbox=YH_Robot_DriveClutchHB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
Line 1,014: | Line 1,040: | ||
====<font style="visibility:hidden; float:right">BOOST</font>==== | ====<font style="visibility:hidden; float:right">BOOST</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Wheelie.gif | ||
|hitbox=YH_Robot_DriveBoost1HB.png | |hitbox=YH_Robot_DriveBoost1HB.png | ||
|hitbox2=YH_Robot_DriveBoost2HB.png | |hitbox2=YH_Robot_DriveBoost2HB.png | ||
|input=[[Image:YH_Icon_Boost.png]] | |input=[[Image:YH_Icon_Boost.png]] | ||
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====<font style="visibility:hidden; float:right">KILL PROCESS</font>==== | ====<font style="visibility:hidden; float:right">KILL PROCESS</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_KillProcessSnatch.gif|caption=Heavenly...! | ||
|image2=YH_Robot_KillProcessBlender.gif|caption2=Potemkin...! | |||
|image3=YH_Robot_KillProcessSlam.png.png|caption3=BUSTAAAAAAHHHHHH! | |||
|hitbox=YH_Robot_KillProcessHB.png | |hitbox=YH_Robot_KillProcessHB.png | ||
|input=[[Image:YH_Robot_Icon_KILL_PROCESS.png]] | |input=[[Image:YH_Robot_Icon_KILL_PROCESS.png]] | ||
|name=KILL PROCESS | |name=KILL PROCESS | ||
|data= | |data= | ||
Line 1,071: | Line 1,097: | ||
====<font style="visibility:hidden; float:right">LOIC</font>==== | ====<font style="visibility:hidden; float:right">LOIC</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_LoicCall.gif | ||
|image2= | |image2=YH_Robot_Loic.png|caption2=How does the laser shoot through the ceiling | ||
|hitbox=YH_Robot_LoicHB.png | |hitbox=YH_Robot_LoicHB.png | ||
|input=[[Image:YH_Robot_Icon_LOIC.png]] | |input=[[Image:YH_Robot_Icon_LOIC.png]] | ||
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* Takes 165 Frames to charge | * Takes 165 Frames to charge | ||
* The LOIC can be aimed with a free toggle while actionable. | * The LOIC can be aimed with a free toggle while actionable. | ||
* Charge is drained upon calling LOIC. When the charge meter empties, the beam is active. | * Charge is drained upon calling LOIC. When the charge meter empties, the beam is active. | ||
* The delay between using LOIC and the beam firing can be adjusted from 30f to 95f, slowing how quickly the charge drains. | * The delay between using LOIC and the beam firing can be adjusted from 30f to 95f, slowing how quickly the charge drains. | ||
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* You gain armor if you're within 20 horizontal units of the fire effect of LOIC. | * You gain armor if you're within 20 horizontal units of the fire effect of LOIC. | ||
* The LOIC beam leaves behind fire where it touches, having the same properties as FLAMETHROWER/BOOST fire. | * The LOIC beam leaves behind fire where it touches, having the same properties as FLAMETHROWER/BOOST fire. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">SHUTDOWN</font>==== | |||
{{MoveData | |||
|image=LOIC-cancel.gif | |||
|hitbox= | |||
|input=[[File:Disable loic.png]] | |||
|caption=When LOIC doesn't work. | |||
|name=SHUTDOWN | |||
|data= | |||
{{AttackData-YH | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=13 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage= | |||
|description= | |||
* Prematurely cancels LOIC before it can strike. | |||
* Does not use meter. | |||
* Charge lost before SHUTDOWN is not regained - it must be recharged. | |||
* Interruptible on the opponent's turn. | |||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">LAUNCH</font>==== | |||
{{MoveData | |||
|image2=YH_Robot_LaunchMissiles.gif | |||
|image3=YH_Robot_LaunchMissilesParticles.gif|caption3=The particles, apparently. | |||
|hitbox= | |||
|input= | |||
|caption2=A rocket. | |||
|name=LAUNCH | |||
|data= | |||
{{AttackData-YH | |||
|damage=650(3x) | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=15 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage= | |||
|description= | |||
* Fires 3 missiles. Missiles come out slow and start gaining speed. | |||
* Missiles pierce all other projectiles. | |||
* Costs a meter and 25% of your fuel. | |||
* It exists. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
==Unused Sprites== | |||
* As of Update 1.9.0, Robot possesses two unused sprites: | |||
* An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this. | |||
[[File:YH_Robot_Grenade.gif]] | |||
* An animation for a backhand slap. Named 'slap' in the game files. | |||
[[File:YH_Robot_Slap.gif]] | |||
==Trivia== | ==Trivia== |
Latest revision as of 16:41, 12 June 2024
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Under Construction
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Profile
Robot is a grappler character. Robot is a large threat with their plethora of threatening attacks and high damage, especially at close ranges.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Strengths | Weaknesses |
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Move List
Movement
STEP
The most iconic OSC in the game The most iconic OSC in the game
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RETURN
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Super Dash
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Jump
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Super Jump
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Fly
Its a bird, its a plane, Its a killing machine Its a bird, its a plane, Its a killing machine
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Dash
FORWARD FORWARD BACKWARD BACKWARD
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Unique Mechanics
Dash
Armor Just slap this on any move and you just win. Yeah. Just slap this on any move and you just win. Yeah.
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Dash
(KILL PROCESS) Armor You're as beautiful as the day I lost you You're as beautiful as the day I lost you
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Dash
Animation that plays when ground pound is active. Animation that plays when ground pound is active. Shockwave Shockwave
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Normal Attacks
KEYPUNCH
Fist Bump! Fist Bump!
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CONCUSSIVE BLAST
Tome Slap at home: Tome Slap at home:
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OPTICAL BEAM
Grounded Grounded Aerial Aerial
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KICK USER
Here's the kicker Here's the kicker
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PING
Shake my hand! Shake my hand!
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EARTHQUAKE
GET UP GET UP
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SPIN CYCLE
Take 'em for a spin Take 'em for a spin
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SAW BLADE
Remember Path of Pain? Remember Path of Pain?
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BOOT
Here's the kicker 2: Electric Boogaloo Here's the kicker 2: Electric Boogaloo
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CRASH
butt slam butt slam
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Grab
they never expect the normal grab on Robot they never expect the normal grab on Robot Throw Throw
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Special Attacks
TRY-CATCH
Whiff Whiff RoyceDI Check RoyceDI Check
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BOUNDS CHECK
KAKAROT! KAKAROT!
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COMMAND: GRAB
INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL' INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL'
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THUNDER CLAP
clap those cheeks clap those cheeks
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FLAME THROWER
hold on, let them cook hold on, let them cook
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CHAINSAW
god I hate trees god I hate trees
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VACUUM
Fuck you, no more neutral Fuck you, no more neutral
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DRIVE
Transformers, roll out. Transformers, roll out.
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REMOTE BOMB
REMOTE BOMB Hot potato! Hot potato!
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OVERFLOW
Yoink. Yoink.
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Drive Mode Attacks
JUMPSTART
Won't you fly high, free bird, yeah Won't you fly high, free bird, yeah
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DRIFT
insert phonk joke here insert phonk joke here
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WHEELIE
You expect me to go forward? nuh uh You expect me to go forward? nuh uh
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CLUTCH
You know what? Fuck you. *overrides your grab* You know what? Fuck you. *overrides your grab*
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BOOST
I don't care if you hit me, eat this rubber I don't care if you hit me, eat this rubber
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Super Attacks
KILL PROCESS
Heavenly...! Heavenly...! Potemkin...! Potemkin...! BUSTAAAAAAHHHHHH! BUSTAAAAAAHHHHHH!
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LOIC
How does the laser shoot through the ceiling How does the laser shoot through the ceiling
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SHUTDOWN
When LOIC doesn't work. When LOIC doesn't work.
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LAUNCH
LAUNCH A rocket. A rocket. The particles, apparently. The particles, apparently.
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Hustle
Rebooting... Rebooting...
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Unused Sprites
- As of Update 1.9.0, Robot possesses two unused sprites:
- An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this.
- An animation for a backhand slap. Named 'slap' in the game files.
Trivia
- All attacks specific to Robot are romanized in ALL CAPS.
- Robot's KILL PROCESS is a reference to the fact they will kill you, this is best observed with 9 bars of super.
- Robot is named "ivys-pc-518b04f2-7586-11ed-a1eb-0242ac120002" (https://discord.com/channels/1034428516919418880/1035687349465645157/1049729993359491172)