YomiHustle/Robot: Difference between revisions
Jump to navigation
Jump to search
ToxicTophats (talk | contribs) (→LAUNCH) |
mNo edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 20: | Line 20: | ||
*'''Clumsy''': Robot's basic movement options lack agility and require commitment. | *'''Clumsy''': Robot's basic movement options lack agility and require commitment. | ||
*'''Melee-oriented''': Robot has limited, unwieldy and oftentimes extremely telegraphed projectiles, requiring it to close the distance to deal substantial damage. | *'''Melee-oriented''': Robot has limited, unwieldy and oftentimes extremely telegraphed projectiles, requiring it to close the distance to deal substantial damage. | ||
*''' | *'''Large''': Robot is noticeably larger than the other hustlers, so much so that moves that can safely glide over the rest of the cast can cause problems with Robot. | ||
}} | }} | ||
Line 69: | Line 69: | ||
|image=YH_Robot_Return.png | |image=YH_Robot_Return.png | ||
|hitbox=YH_Robot_ReturnHB.png | |hitbox=YH_Robot_ReturnHB.png | ||
|input=[[Image:YH_Icon_Step.png]] | |input=[[Image:YH_Icon_Step.png]] | ||
|caption= | |caption= | ||
|name=RETURN | |name=RETURN | ||
Line 179: | Line 179: | ||
====<font style="visibility:hidden; float:right">Dash</font>==== | ====<font style="visibility:hidden; float:right">Dash</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Robot_DriveForward.png|caption=FORWARD | |image=YH_Robot_DriveForward.png | ||
|caption=FORWARD | |||
|hitbox=YH_Robot_DriveForwardHB.png | |hitbox=YH_Robot_DriveForwardHB.png | ||
|image2=YH_Robot_Drive1.png|caption2=BACKWARD | |image2=YH_Robot_Drive1.png | ||
|caption2=BACKWARD | |||
|hitbox2=YH_Robot_DriveHB.png | |hitbox2=YH_Robot_DriveHB.png | ||
|input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | |input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | ||
|name=DRIVE Movement | |name=DRIVE Movement | ||
Line 287: | Line 288: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=225-550 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 622: | Line 623: | ||
|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |blockadvantage=Grab | ||
|description= | |description= | ||
Line 650: | Line 650: | ||
|hitstun=14 | |hitstun=14 | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |blockadvantage=Grab | ||
|description= | |description= | ||
Line 666: | Line 665: | ||
|image=YH_Robot_BoundsCheckFail.gif | |image=YH_Robot_BoundsCheckFail.gif | ||
|hitbox=YH_Robot_BoundsCheckHB.png | |hitbox=YH_Robot_BoundsCheckHB.png | ||
|image2=YH_Robot_BoundsCheckToss.gif|caption2=KAKAROT! | |image2=YH_Robot_BoundsCheckToss.gif | ||
|caption2=KAKAROT! | |||
|input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | |input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | ||
|name=BOUNDS CHECK | |name=BOUNDS CHECK | ||
Line 696: | Line 696: | ||
|hitbox2=YH_Robot_CommandGrab2HB.png | |hitbox2=YH_Robot_CommandGrab2HB.png | ||
|input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | |input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | ||
|caption2= | |caption2=INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL' | ||
|name=COMMAND: GRAB | |name=COMMAND: GRAB | ||
|data= | |data= | ||
Line 718: | Line 718: | ||
* Cannot grab aerial opponents | * Cannot grab aerial opponents | ||
Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage makes up for this. | Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage, and consequently the respect the opponent has to give the move, lest they get a mouthful of dirt, makes up for this. | ||
}} | }} | ||
}} | }} | ||
Line 910: | Line 910: | ||
|image=YH_Robot_OverflowFail.gif | |image=YH_Robot_OverflowFail.gif | ||
|image2=YH_Robot_OverflowHit.gif | |image2=YH_Robot_OverflowHit.gif | ||
|input=YH_Robot_Icon_OVERFLOW.png | |input=[[image:YH_Robot_Icon_OVERFLOW.png]] | ||
|caption2=Yoink. | |caption2=Yoink. | ||
|name=OVERFLOW | |name=OVERFLOW | ||
Line 1,128: | Line 1,128: | ||
}} | }} | ||
====<font style="visibility:hidden; float:right">SHUTDOWN</font>=== | ====<font style="visibility:hidden; float:right">SHUTDOWN</font>==== | ||
{{MoveData | {{MoveData | ||
|image=LOIC-cancel.gif | |image=LOIC-cancel.gif |
Latest revision as of 16:41, 12 June 2024
Under Construction
|
Profile
Robot is a grappler character. Robot is a large threat with their plethora of threatening attacks and high damage, especially at close ranges.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Strengths | Weaknesses |
---|---|
|
|
Move List
Movement
STEP
Toggle Hitboxes Toggle Hitboxes
|
---|
RETURN
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Jump
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Jump
Toggle Hitboxes Toggle Hitboxes
|
---|
Fly
Toggle Hitboxes Toggle Hitboxes
|
---|
Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Unique Mechanics
Dash
Armor
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Dash
(KILL PROCESS) Armor
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Normal Attacks
KEYPUNCH
Toggle Hitboxes Toggle Hitboxes
|
---|
CONCUSSIVE BLAST
Toggle Hitboxes Toggle Hitboxes
|
---|
OPTICAL BEAM
Toggle Hitboxes Toggle Hitboxes
|
---|
KICK USER
Toggle Hitboxes Toggle Hitboxes
|
---|
PING
Toggle Hitboxes Toggle Hitboxes
|
---|
EARTHQUAKE
Toggle Hitboxes Toggle Hitboxes
|
---|
SPIN CYCLE
Toggle Hitboxes Toggle Hitboxes
|
---|
SAW BLADE
Toggle Hitboxes Toggle Hitboxes
|
---|
BOOT
Toggle Hitboxes Toggle Hitboxes
|
---|
CRASH
Toggle Hitboxes Toggle Hitboxes
|
---|
Grab
Toggle Hitboxes Toggle Hitboxes
|
---|
Special Attacks
TRY-CATCH
Toggle Hitboxes Toggle Hitboxes
|
---|
BOUNDS CHECK
Toggle Hitboxes Toggle Hitboxes
|
---|
COMMAND: GRAB
Toggle Hitboxes Toggle Hitboxes
|
---|
THUNDER CLAP
Toggle Hitboxes Toggle Hitboxes
|
---|
FLAME THROWER
Toggle Hitboxes Toggle Hitboxes
|
---|
CHAINSAW
Toggle Hitboxes Toggle Hitboxes
|
---|
VACUUM
Toggle Hitboxes Toggle Hitboxes
|
---|
DRIVE
Toggle Hitboxes Toggle Hitboxes
|
---|
REMOTE BOMB
REMOTE BOMB
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
OVERFLOW
Drive Mode Attacks
JUMPSTART
Toggle Hitboxes Toggle Hitboxes
|
---|
DRIFT
Toggle Hitboxes Toggle Hitboxes
|
---|
WHEELIE
Toggle Hitboxes Toggle Hitboxes
|
---|
CLUTCH
Toggle Hitboxes Toggle Hitboxes
|
---|
BOOST
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Attacks
KILL PROCESS
Toggle Hitboxes Toggle Hitboxes
|
---|
LOIC
Toggle Hitboxes Toggle Hitboxes
|
---|
SHUTDOWN
LAUNCH
LAUNCH
|
---|
Hustle
Toggle Hitboxes Toggle Hitboxes
|
---|
Unused Sprites
- As of Update 1.9.0, Robot possesses two unused sprites:
- An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this.
- An animation for a backhand slap. Named 'slap' in the game files.
Trivia
- All attacks specific to Robot are romanized in ALL CAPS.
- Robot's KILL PROCESS is a reference to the fact they will kill you, this is best observed with 9 bars of super.
- Robot is named "ivys-pc-518b04f2-7586-11ed-a1eb-0242ac120002" (https://discord.com/channels/1034428516919418880/1035687349465645157/1049729993359491172)