YomiHustle/Robot: Difference between revisions
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ToxicTophats (talk | contribs) mNo edit summary |
ToxicTophats (talk | contribs) m (changed caption for COMMAND: GRAB.) |
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(9 intermediate revisions by the same user not shown) | |||
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|pros= | |pros= | ||
*'''Tank''': Robot takes | *'''Tank''': Robot takes 15% less damage. | ||
*'''Strong Blows''': Robot has high-power strikes that can rack up damage without long combos. | *'''Strong Blows''': Robot has high-power strikes that can rack up damage without long combos. | ||
*'''Grappler''': Robot has advanced throw options, including a grapple that is grab-safe. | *'''Grappler''': Robot has advanced throw options, including a grapple that is grab-safe. | ||
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====<font style="visibility:hidden; float:right">STEP</font>==== | ====<font style="visibility:hidden; float:right">STEP</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Step.gif | ||
|hitbox=YH_Robot_StepHB.png | |hitbox=YH_Robot_StepHB.png | ||
|input=[[Image:YH_Icon_Step.png]] | |input=[[Image:YH_Icon_Step.png]] | ||
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|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=225-550 | ||
|startup= | |startup= | ||
|active= | |active= | ||
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====<font style="visibility:hidden; float:right">KEYPUNCH</font>==== | ====<font style="visibility:hidden; float:right">KEYPUNCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Keypunch.gif | ||
|caption=Fist Bump! | |caption=Fist Bump! | ||
|hitbox=YH_Robot_KeyPunchHB.png | |hitbox=YH_Robot_KeyPunchHB.png | ||
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====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>==== | ====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_OpticalBeam.gif|caption=Grounded | ||
|hitbox=YH_Robot_OBeamHB.png | |hitbox=YH_Robot_OBeamHB.png | ||
|image2= | |image2=YH_Robot_OpticalBeamAir.gif|caption2=Aerial | ||
|hitbox2=YH_Robot_OBeamAirHB.png | |hitbox2=YH_Robot_OBeamAirHB.png | ||
|input=[[Image:YH_Robot_Icon_OPTICAL_BEAM.png]] | |input=[[Image:YH_Robot_Icon_OPTICAL_BEAM.png]] | ||
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====<font style="visibility:hidden; float:right">KICK USER</font>==== | ====<font style="visibility:hidden; float:right">KICK USER</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_KickUserA.gif | ||
|hitbox=YH_Robot_KickUserHB.png | |hitbox=YH_Robot_KickUserHB.png | ||
|input=[[Image:YH_Robot_Icon_KICK_USER_grounded.png]] | |input=[[Image:YH_Robot_Icon_KICK_USER_grounded.png]] | ||
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====<font style="visibility:hidden; float:right">PING</font>==== | ====<font style="visibility:hidden; float:right">PING</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_PingA.gif | ||
|hitbox=YH_Robot_PingHB.png | |hitbox=YH_Robot_PingHB.png | ||
|input=[[Image:YH_Robot_Icon_PING.png]] | |input=[[Image:YH_Robot_Icon_PING.png]] | ||
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====<font style="visibility:hidden; float:right">EARTHQUAKE</font>==== | ====<font style="visibility:hidden; float:right">EARTHQUAKE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH Robot EarthquakeA.gif | ||
|hitbox=YH_Robot_EQ1HB.png | |hitbox=YH_Robot_EQ1HB.png | ||
|image2=YH Robot EarthquakeThrow.gif | |||
|input=[[Image:YH_Robot_Icon_EARTHQUAKE.png]] | |input=[[Image:YH_Robot_Icon_EARTHQUAKE.png]] | ||
|caption=GET UP | |caption=GET UP | ||
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====<font style="visibility:hidden; float:right">SPIN CYCLE</font>==== | ====<font style="visibility:hidden; float:right">SPIN CYCLE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_SpinCycleA.gif | ||
|caption=Take 'em for a spin | |caption=Take 'em for a spin | ||
|hitbox=YH_Robot_SpinCycleHB.png | |hitbox=YH_Robot_SpinCycleHB.png | ||
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====<font style="visibility:hidden; float:right">SAW BLADE</font>==== | ====<font style="visibility:hidden; float:right">SAW BLADE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_SawbladeA.gif | ||
|caption=Remember Path of Pain? | |caption=Remember Path of Pain? | ||
|hitbox=YH_Robot_SawbladeHB.png | |hitbox=YH_Robot_SawbladeHB.png | ||
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====<font style="visibility:hidden; float:right">BOOT</font>==== | ====<font style="visibility:hidden; float:right">BOOT</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BootA.gif | ||
|hitbox=YH_Robot_BootHB.png | |hitbox=YH_Robot_BootHB.png | ||
|input=[[Image:YH_Robot_Icon_KICK_USER_aerial.png]] | |input=[[Image:YH_Robot_Icon_KICK_USER_aerial.png]] | ||
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====<font style="visibility:hidden; float:right">Grab</font>==== | ====<font style="visibility:hidden; float:right">Grab</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BasicGrab.gif | ||
|image2=YH_Robot_Throw.gif|caption2=Throw | |||
|hitbox=YH_Robot_Grab1HB.png | |hitbox=YH_Robot_Grab1HB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
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====<font style="visibility:hidden; float:right">TRY-CATCH</font>==== | ====<font style="visibility:hidden; float:right">TRY-CATCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_TryCatchFail.gif|caption=Whiff | ||
|hitbox=YH_Robot_TryCatchHB.png | |hitbox=YH_Robot_TryCatchHB.png | ||
|image2=YH_Robot_TryCatchHit.gif|caption2=RoyceDI Check | |||
|image3=YH_Robot_TryCatchBack.gif | |||
|input=[[Image:YH_Robot_Icon_TRY-CATCH.png]] | |input=[[Image:YH_Robot_Icon_TRY-CATCH.png]] | ||
|name=TRY-CATCH | |name=TRY-CATCH | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">BOUNDS CHECK</font>==== | ====<font style="visibility:hidden; float:right">BOUNDS CHECK</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BoundsCheckFail.gif | ||
|hitbox=YH_Robot_BoundsCheckHB.png | |hitbox=YH_Robot_BoundsCheckHB.png | ||
|image2=YH_Robot_BoundsCheckToss.gif|caption2=KAKAROT! | |||
|input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | |input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | ||
|name=BOUNDS CHECK | |name=BOUNDS CHECK | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">COMMAND: GRAB</font>==== | ====<font style="visibility:hidden; float:right">COMMAND: GRAB</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_CommandGrabWhiff.gif | ||
|hitbox=YH_Robot_CommandGrab1HB.png | |hitbox=YH_Robot_CommandGrab1HB.png | ||
|image2= | |image2=YH_Robot_CommandGrabHit.gif | ||
|hitbox2=YH_Robot_CommandGrab2HB.png | |hitbox2=YH_Robot_CommandGrab2HB.png | ||
|input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | |input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | ||
| | |caption2=INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL' | ||
|name=COMMAND: GRAB | |name=COMMAND: GRAB | ||
|data= | |data= | ||
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* Cannot grab aerial opponents | * Cannot grab aerial opponents | ||
Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage makes up for this. | Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage, and consequently the respect the opponent has to give the move, lest they get a mouthful of dirt, makes up for this. | ||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">THUNDER CLAP</font>==== | ====<font style="visibility:hidden; float:right">THUNDER CLAP</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_ThunderClap.gif | ||
|hitbox=YH_Robot_TClapHB.png | |hitbox=YH_Robot_TClapHB.png | ||
|input=[[Image:YH_Robot_Icon_THUNDER_CLAP.png]] | |input=[[Image:YH_Robot_Icon_THUNDER_CLAP.png]] | ||
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====<font style="visibility:hidden; float:right">FLAME THROWER</font>==== | ====<font style="visibility:hidden; float:right">FLAME THROWER</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_FlamethrowerA.gif | ||
|hitbox=YH_Robot_FlamethrowerHB.png | |hitbox=YH_Robot_FlamethrowerHB.png | ||
|input=[[Image:YH_Robot_Icon_FLAME_THROWER.png]] | |input=[[Image:YH_Robot_Icon_FLAME_THROWER.png]] | ||
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====<font style="visibility:hidden; float:right">CHAINSAW</font>==== | ====<font style="visibility:hidden; float:right">CHAINSAW</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_ChainsawA.gif | ||
|hitbox=YH_Robot_ChainsawHB.png | |hitbox=YH_Robot_ChainsawHB.png | ||
|caption=god I hate trees | |caption=god I hate trees | ||
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====<font style="visibility:hidden; float:right">VACUUM</font>==== | ====<font style="visibility:hidden; float:right">VACUUM</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_VacuumA.gif | ||
|hitbox=YH_Robot_VacuumHB.png | |hitbox=YH_Robot_VacuumHB.png | ||
|input=[[Image:YH_Robot_Icon_VACUUM.png]] | |input=[[Image:YH_Robot_Icon_VACUUM.png]] | ||
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====<font style="visibility:hidden; float:right">DRIVE</font>==== | ====<font style="visibility:hidden; float:right">DRIVE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_DriveTransform.gif | ||
|hitbox=YH_Robot_DriveHB.png | |hitbox=YH_Robot_DriveHB.png | ||
|input=[[Image:YH_Robot_Icon_DRIVE.png]] | |input=[[Image:YH_Robot_Icon_DRIVE.png]] | ||
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|image=YH_Robot_RBomb1.png | |image=YH_Robot_RBomb1.png | ||
|hitbox=YH_Robot_RBomb1HB.png | |hitbox=YH_Robot_RBomb1HB.png | ||
|image2= | |image2=YH_Robot_RBombBoom.gif | ||
|hitbox2=YH_Robot_RBomb2HB.png | |hitbox2=YH_Robot_RBomb2HB.png | ||
|input= | |input= | ||
Line 900: | Line 903: | ||
I'd suggest looking into the Robot Discord (available in the Links section of homepage) to find all the intricacies. | I'd suggest looking into the Robot Discord (available in the Links section of homepage) to find all the intricacies. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">OVERFLOW</font>==== | |||
{{MoveData | |||
|image=YH_Robot_OverflowFail.gif | |||
|image2=YH_Robot_OverflowHit.gif | |||
|input=YH_Robot_Icon_OVERFLOW.png | |||
|caption2=Yoink. | |||
|name=OVERFLOW | |||
|data= | |||
{{AttackData-YH | |||
|damage= 1300 | |||
|startup=7 | |||
|active=2 | |||
|recovery= | |||
|onhit= | |||
|guard=Grab | |||
|firstactionable=23 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage=Grab | |||
|description= | |||
* Only hits grounded opponents. | |||
}} | }} | ||
}} | }} | ||
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====<font style="visibility:hidden; float:right">DRIFT</font>==== | ====<font style="visibility:hidden; float:right">DRIFT</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Drift.gif | ||
|hitbox=YH_Robot_DriveDriftHB.png | |hitbox=YH_Robot_DriveDriftHB.png | ||
|input=[[Image:YH_Robot_Icon_DRIFT.png]] | |input=[[Image:YH_Robot_Icon_DRIFT.png]] | ||
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====<font style="visibility:hidden; float:right">WHEELIE</font>==== | ====<font style="visibility:hidden; float:right">WHEELIE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Wheelie.gif | ||
|hitbox=YH_Robot_DriveWheelie1HB.png | |hitbox=YH_Robot_DriveWheelie1HB.png | ||
|hitbox2=YH_Robot_DriveWheelie2HB.png | |hitbox2=YH_Robot_DriveWheelie2HB.png | ||
|input=[[Image:YH_Robot_Icon_WHEELIE.png]] | |input=[[Image:YH_Robot_Icon_WHEELIE.png]] | ||
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====<font style="visibility:hidden; float:right">CLUTCH</font>==== | ====<font style="visibility:hidden; float:right">CLUTCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Clutch.gif | ||
|hitbox=YH_Robot_DriveClutchHB.png | |hitbox=YH_Robot_DriveClutchHB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
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====<font style="visibility:hidden; float:right">BOOST</font>==== | ====<font style="visibility:hidden; float:right">BOOST</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Wheelie.gif | ||
|hitbox=YH_Robot_DriveBoost1HB.png | |hitbox=YH_Robot_DriveBoost1HB.png | ||
|hitbox2=YH_Robot_DriveBoost2HB.png | |hitbox2=YH_Robot_DriveBoost2HB.png | ||
|input=[[Image:YH_Icon_Boost.png]] | |input=[[Image:YH_Icon_Boost.png]] | ||
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====<font style="visibility:hidden; float:right">KILL PROCESS</font>==== | ====<font style="visibility:hidden; float:right">KILL PROCESS</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_KillProcessSnatch.gif|caption=Heavenly...! | ||
|image2=YH_Robot_KillProcessBlender.gif|caption2=Potemkin...! | |||
|image3=YH_Robot_KillProcessSlam.png.png|caption3=BUSTAAAAAAHHHHHH! | |||
|hitbox=YH_Robot_KillProcessHB.png | |hitbox=YH_Robot_KillProcessHB.png | ||
|input=[[Image:YH_Robot_Icon_KILL_PROCESS.png]] | |input=[[Image:YH_Robot_Icon_KILL_PROCESS.png]] | ||
|name=KILL PROCESS | |name=KILL PROCESS | ||
|data= | |data= | ||
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====<font style="visibility:hidden; float:right">LOIC</font>==== | ====<font style="visibility:hidden; float:right">LOIC</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_LoicCall.gif | ||
|image2= | |image2=YH_Robot_Loic.png|caption2=How does the laser shoot through the ceiling | ||
|hitbox=YH_Robot_LoicHB.png | |hitbox=YH_Robot_LoicHB.png | ||
|input=[[Image:YH_Robot_Icon_LOIC.png]] | |input=[[Image:YH_Robot_Icon_LOIC.png]] | ||
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* Takes 165 Frames to charge | * Takes 165 Frames to charge | ||
* The LOIC can be aimed with a free toggle while actionable. | * The LOIC can be aimed with a free toggle while actionable. | ||
* Charge is drained upon calling LOIC. When the charge meter empties, the beam is active. | * Charge is drained upon calling LOIC. When the charge meter empties, the beam is active. | ||
* The delay between using LOIC and the beam firing can be adjusted from 30f to 95f, slowing how quickly the charge drains. | * The delay between using LOIC and the beam firing can be adjusted from 30f to 95f, slowing how quickly the charge drains. | ||
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* You gain armor if you're within 20 horizontal units of the fire effect of LOIC. | * You gain armor if you're within 20 horizontal units of the fire effect of LOIC. | ||
* The LOIC beam leaves behind fire where it touches, having the same properties as FLAMETHROWER/BOOST fire. | * The LOIC beam leaves behind fire where it touches, having the same properties as FLAMETHROWER/BOOST fire. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">SHUTDOWN</font>==== | |||
{{MoveData | |||
|image=LOIC-cancel.gif | |||
|hitbox= | |||
|input=[[File:Disable loic.png]] | |||
|caption=When LOIC doesn't work. | |||
|name=SHUTDOWN | |||
|data= | |||
{{AttackData-YH | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=13 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage= | |||
|description= | |||
* Prematurely cancels LOIC before it can strike. | |||
* Does not use meter. | |||
* Charge lost before SHUTDOWN is not regained - it must be recharged. | |||
* Interruptible on the opponent's turn. | |||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">LAUNCH</font>==== | |||
{{MoveData | |||
|image2=YH_Robot_LaunchMissiles.gif | |||
|image3=YH_Robot_LaunchMissilesParticles.gif|caption3=The particles, apparently. | |||
|hitbox= | |||
|input= | |||
|caption2=A rocket. | |||
|name=LAUNCH | |||
|data= | |||
{{AttackData-YH | |||
|damage=650(3x) | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=15 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage= | |||
|description= | |||
* Fires 3 missiles. Missiles come out slow and start gaining speed. | |||
* Missiles pierce all other projectiles. | |||
* Costs a meter and 25% of your fuel. | |||
* It exists. | |||
}} | }} | ||
}} | }} | ||
Line 1,129: | Line 1,207: | ||
}} | }} | ||
}} | }} | ||
==Unused Sprites== | |||
* As of Update 1.9.0, Robot possesses two unused sprites: | |||
* An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this. | |||
[[File:YH_Robot_Grenade.gif]] | |||
* An animation for a backhand slap. Named 'slap' in the game files. | |||
[[File:YH_Robot_Slap.gif]] | |||
==Trivia== | ==Trivia== |
Revision as of 19:48, 28 May 2024
Under Construction
|
Profile
Robot is a grappler character. Robot is a large threat with their plethora of threatening attacks and high damage, especially at close ranges.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Strengths | Weaknesses |
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Move List
Movement
STEP
Toggle Hitboxes Toggle Hitboxes
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RETURN
Toggle Hitboxes Toggle Hitboxes
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Super Dash
Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Fly
Toggle Hitboxes Toggle Hitboxes
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Dash
Toggle Hitboxes Toggle Hitboxes
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Unique Mechanics
Dash
Armor
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Toggle Hitboxes Toggle Hitboxes
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Dash
(KILL PROCESS) Armor
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Toggle Hitboxes Toggle Hitboxes
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Dash
Toggle Hitboxes Toggle Hitboxes
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Normal Attacks
KEYPUNCH
Toggle Hitboxes Toggle Hitboxes
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CONCUSSIVE BLAST
Toggle Hitboxes Toggle Hitboxes
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OPTICAL BEAM
Toggle Hitboxes Toggle Hitboxes
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KICK USER
Toggle Hitboxes Toggle Hitboxes
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PING
Toggle Hitboxes Toggle Hitboxes
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EARTHQUAKE
Toggle Hitboxes Toggle Hitboxes
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SPIN CYCLE
Toggle Hitboxes Toggle Hitboxes
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SAW BLADE
Toggle Hitboxes Toggle Hitboxes
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BOOT
Toggle Hitboxes Toggle Hitboxes
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CRASH
Toggle Hitboxes Toggle Hitboxes
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Grab
Toggle Hitboxes Toggle Hitboxes
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Special Attacks
TRY-CATCH
Toggle Hitboxes Toggle Hitboxes
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BOUNDS CHECK
Toggle Hitboxes Toggle Hitboxes
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COMMAND: GRAB
Toggle Hitboxes Toggle Hitboxes
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THUNDER CLAP
Toggle Hitboxes Toggle Hitboxes
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FLAME THROWER
Toggle Hitboxes Toggle Hitboxes
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CHAINSAW
Toggle Hitboxes Toggle Hitboxes
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VACUUM
Toggle Hitboxes Toggle Hitboxes
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DRIVE
Toggle Hitboxes Toggle Hitboxes
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REMOTE BOMB
REMOTE BOMB
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Toggle Hitboxes Toggle Hitboxes
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OVERFLOW
OVERFLOW
YH_Robot_Icon_OVERFLOW.png |
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Drive Mode Attacks
JUMPSTART
Toggle Hitboxes Toggle Hitboxes
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DRIFT
Toggle Hitboxes Toggle Hitboxes
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WHEELIE
Toggle Hitboxes Toggle Hitboxes
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CLUTCH
Toggle Hitboxes Toggle Hitboxes
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BOOST
Toggle Hitboxes Toggle Hitboxes
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Super Attacks
KILL PROCESS
Toggle Hitboxes Toggle Hitboxes
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LOIC
Toggle Hitboxes Toggle Hitboxes
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SHUTDOWN
LAUNCH
LAUNCH
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Hustle
Toggle Hitboxes Toggle Hitboxes
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Unused Sprites
- As of Update 1.9.0, Robot possesses two unused sprites:
- An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this.
- An animation for a backhand slap. Named 'slap' in the game files.
Trivia
- All attacks specific to Robot are romanized in ALL CAPS.
- Robot's KILL PROCESS is a reference to the fact they will kill you, this is best observed with 9 bars of super.
- Robot is named "ivys-pc-518b04f2-7586-11ed-a1eb-0242ac120002" (https://discord.com/channels/1034428516919418880/1035687349465645157/1049729993359491172)