Under Night In-Birth/UNI2/Akatsuki/Combos: Difference between revisions
< Under Night In-Birth | UNI2 | Akatsuki
Jump to navigation
Jump to search
m (added damage, bonusdamage, metergain, and oppmetergain to existing routes) |
m (fixed error in location for the last BNB; the 214B starter) |
||
Line 55: | Line 55: | ||
| metergain = 83.xx | | metergain = 83.xx | ||
| oppmetergain = 39.xx | | oppmetergain = 39.xx | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Corner}} | ||
| notes = *214B Starter | | notes = *214B Starter | ||
}} | }} | ||
}} | }} |
Revision as of 22:30, 14 May 2024
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
BNBs
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A > cl.5B > f.5B > 5C > 6C > 66 > 5B > j.B > j.6C > 66 > 2C > 2B > 6C > 214B | 3,034 (298) | 0 | 69.xx Opp: 31.xx |
Anywhere |
| ||||
5A > 5B > 5C > 2C > 6B > 66B > f.5B > 6C > 214[A] > cl.5C > Air throw | 2935 (289) | 0 | 63.xx Opp: 28.xx |
Midscreen |
| ||||
6B > 66B > 2B > 6C > 236A > 66 > 5C > j.6[C] > 66 > 2C > 2B > 6C > 214B | 2590 (253) | 0 | 70.xx Opp: 31.xx |
Anywhere |
| ||||
5A > 5B > 5C > 6C > 66B > cl.5B > 8j.B > j.C > land > j.2C > 2C > 2B > 6C > 214B | 3400 (333) | 0 | 84.xx Opp: 38.xx |
Corner |
| ||||
214B > cl.5B > 5C > 236A > 214A > cl.5B > j.2C > 2C > 2B > 6C > 214B | 3672 (361) | 0 | 83.xx Opp: 39.xx |
Corner |
|