User:Wishy/Sandbox: Difference between revisions

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=====<font style="visibility:hidden; float:right">5A</font>=====
{{MoveData
|name    =
|subtitle=
|input  =5A
|linkname=5A
|image  =UNI_Nanase_5A.png
|caption =
|data    =
{{AttackData-UNI
  |version    =
  |subtitle  =
  |damage    = 190
  |mindamage =
  |guard      = {{Property-UNI|Mid}}
  |cancel    = {{Property-UNI|N}}, {{Property-UNI|Sp}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute  = {{Property-UNI|Strike}}
<!------------>
  |startup    = 6
  |active    = 2
  |recovery  = 12
  |landing  =
  |overall    = 19
  |frameAdv  = -2
  |invul      =
  |description= Downward sword swing.


==Gameplay==
*The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings.
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage-->
*It has more horizontal range at the bottom than 2A does.
Nanase is a well-rounded character with very strong pressure and frametraps, as well as unorthodox mixups. She has great aerial movement control, air normals and jump canceling tools, letting her control the air in a normally very grounded game. With or without resources, she has a variety of tools to maintain the advantage and keep others blocking for a long time, and can punish impatient players who try to poke out of her pressure with well timed delayed specials. She boasts powerful offence with one of the safest and strongest oki tools in the corner. While the range of her normals is average, her specials and EX moves have far greater reach, so she remains a threat even at range. Nanase's kit fits the "main character"-type, but also boasts unique tools that let players get creative with their offence.
}}
 
}}
{| class="wikitable" style="text-align:center;"
! style="width: 50%; font-size:20px; background-color:#32CD32; color:#ffffff;" | Strengths
! style="width: 50%; font-size:20px; background-color:#fe0000; color:#ffffff;" | Weaknesses
|- style="text-align:left;"
|
*Strong fireball game.
*Strong normals (long-range lows, disjointed 5B.)
*Relatively safe pressure with C-normal rebeats and safe B normals.
*Fast dash-speed.
*Strong stagger game.
*Easy to confirm normals at any range.
*Meterless reversal.
|
*No standing overheads outside of dashing normal(66C); special overheads are all airborne (214x-x, 236x-B, j.214B)
*Can be challenging to open people up.
*Reversal isn’t very horizontal.
*Most specials end her turn without cs or meter to make them safe.
*2A is a mid.
|}
 
{{Navigation-UNI}}
 
 
 
{| class="wikitable" style="text-align:left; margin:auto; vertical-align:top; width:80%;"
! style="background:#36B37E; color:#FFFFFF; text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.8), 1px 1px 4px rgba(0, 0, 0, 0.8);" | {{{lheader|Strengths}}} !! style="background:#FF5D5D; color:#FFFFFF; text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.8), 1px 1px 4px rgba(0, 0, 0, 0.8);" | {{{rHeader|Weaknesses}}}
|- style="vertical-align:top"
| style="width:50%" |
{{#if: {{{pros|}}} | {{{pros}}} | *Coming soon}}
| style="width:50%" |
{{#if: {{{cons|}}} | {{{cons}}} | *Coming soon}}
|}
 
 
 
{| class="wikitable" style="text-align:left; margin:auto; vertical-align:top; width:80%"
! style="background:#36B37E; color:#FFFFFF; text-shadow: 1px 1px rgba(0, 0, 0, 0.5), -1px 1px rgba(0, 0, 0, 0.5), -1px -1px rgba(0, 0, 0, 0.5), 1px -1px rgba(0, 0, 0, 0.5);" | {{{lheader|Strengths}}} !! style="background:#FF5D5D; color:#FFFFFF; text-shadow: 1px 1px rgba(0, 0, 0, 0.5), -1px 1px rgba(0, 0, 0, 0.5), -1px -1px rgba(0, 0, 0, 0.5), 1px -1px rgba(0, 0, 0, 0.5);" | {{{rHeader|Weaknesses}}}
|- style="vertical-align:top"
| style="width:50%" |
{{#if: {{{pros|}}} | {{{pros}}} | *Coming soon}}
| style="width:50%" |
{{#if: {{{cons|}}} | {{{cons}}} | *Coming soon}}
|}

Revision as of 17:54, 4 February 2021

5A
UNI Nanase 5A.png
Damage Guard Cancel Property Cost Attribute
190 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 2 12 19 -2 -

Downward sword swing.

  • The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings.
  • It has more horizontal range at the bottom than 2A does.