Among Us Arena/Impostor: Difference between revisions

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==Moveset==
==Moveset==


==P Moves==
==Standing Moves==
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=
|input=
|input= 5P
|data=
|data=
  {{AttackData-AUA
  {{AttackData-AUA
  |damage=15
  |damage=
  |height=Mid
  |height=
  |startup=
  |startup=
  |active=
  |active=
Line 38: Line 38:




{{MoveData
|image=
|caption=
|name=
|input= 5H
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
{{MoveData
|image=
|caption=
|name=
|input= 5K
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
{{MoveData
|image=
|caption=
|name=
|input= 5G
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
==Crouching Moves==
{{MoveData
|image=
|caption=
|name=
|input= 2P
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
{{MoveData
|image=
|caption=
|name=
|input= 2H
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
{{MoveData
|image=
|caption=
|name=
|input= 2K
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
{{MoveData
|image=
|caption=
|name=
|input= 2G
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
==Jumping Moves==
{{MoveData
|image=
|caption=
|name=
|input= j.5P
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
{{MoveData
|image=
|caption=
|name=
|input= j.5H
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
{{MoveData
|image=
|caption=
|name=
|input= j.5K
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}
{{MoveData
|image=
|caption=
|name=
|input= j.5G
|data=
{{AttackData-AUA
|damage=
|height=
|startup=
|active=
|recovery=
|hitstun=
}}
}}





Revision as of 16:17, 11 September 2021


Profile

Amongus

Playstyle

Sus

Strengths/Weaknesses

Strengths Weaknesses
  • Strength
  • Weakness


Moveset

Standing Moves

5P
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


5H
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


5K
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


5G
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


Crouching Moves

2P
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


2H
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


2K
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


2G
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


Jumping Moves

j.5P
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


j.5H
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


j.5K
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


j.5G
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -



General
FAQ
System
Controls
Strategy
Links
Characters
Impostor