Among Us Arena/Impostor: Difference between revisions
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|chip=15 | |chip=15 | ||
|property=N/A | |property=N/A | ||
|description= | |description=Standard low | ||
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{{AttackData-AUA | {{AttackData-AUA | ||
|damage=80 | |damage=80 | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=19 | ||
|hitstun= | |hitstun=25 | ||
|blockstun= | |blockstun=17 | ||
|guard= | |guard=Low | ||
|chip= | |chip=20 | ||
|property= | |property=Wallbounce | ||
|description= Wall bounces on hit. Can combo into a full charged 5K in the corner with correct spacing. | |description= Wall bounces on hit. Can combo into a full charged 5K in the corner with correct spacing. | ||
}} | }} |
Revision as of 13:33, 12 September 2021
Warning
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Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
Basics
Strengths | Weaknesses |
---|---|
Unique: Only character in the game. Buttons: Impostor has many fast buttons. |
Match-up Spread: Impostor has no winning match ups. Mobility: Movement is slow. |
Important Moves
5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.
j.K: a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L after this.
2H: long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.
Move List
Standing Normals
5L
|
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5H
|
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5K
|
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5G
|
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Crouching Normals
2L
|
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2H
|
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2K
|
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2G
|
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Jumping Normals
j.5L
|
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j.5H
|
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j.5K
|
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j.5G
|
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Universal Mechanics
Throw
L+H |
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Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | 5H | 5K, 2K | 5G, 2G | |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump |
5G | - | - | - | 2G[1] | |
2G | - | - | - | - |
L | H | K | G | |
---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X is available on or before hit # (for multi-hit moves)