Among Us Arena/Impostor: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
Unique: Only character in the game. | *'''Unique''': Only character in the game. | ||
Match-up Spread: Impostor has no losing match ups. | *'''Match-up Spread''': Impostor has no losing match ups. | ||
Buttons: Impostor has many fast buttons. | *'''Buttons''': Impostor has many fast buttons. | ||
|cons= | |cons= | ||
Match-up Spread: Impostor has no winning match ups. | *'''Match-up Spread''': Impostor has no winning match ups. | ||
Mobility: | *'''Mobility''': Slow movement. | ||
}} | }} | ||
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'''5K:''' Super-Armored, delayable, standing overhead that grants you a full combo on hit. | '''5K:''' Super-Armored, delayable, standing overhead that grants you a full combo on hit. | ||
'''j.K:''' a | '''j.K:''' A good neutral tool that is a bit risky. Also an important move for many combos, due to the ability to link a j.L afterwards with good positioning. | ||
'''2H:''' | '''2H:'''Long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in. | ||
==Move List== | ==Move List== |
Revision as of 08:38, 14 September 2021
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Warning
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Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
Basics
Strengths | Weaknesses |
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Important Moves
5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.
j.K: A good neutral tool that is a bit risky. Also an important move for many combos, due to the ability to link a j.L afterwards with good positioning.
2H:Long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.
Move List
Standing Normals
5L
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5H
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5K
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5G Gunslinger ! Gunslinger !
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Crouching Normals
2L
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2H
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2K
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2G RIP 2G loops 9/10/21-9/10/21 RIP 2G loops 9/10/21-9/10/21
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Jumping Normals
j.5L Mixup Machine Mixup Machine
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j.5H
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j.5K Anime swordsman slash Anime swordsman slash
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j.5G Back to the ground. Back to the ground.
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Universal Mechanics
Throw
L+H |
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Gatling Table
L | H | K | G | Cancel | |
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5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | 5H | 5K, 2K | 5G, 2G | Jump |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!