Melty Blood/MBTL/Kohaku/Data: Difference between revisions

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(Created page with "==== Standing Normals ==== ===== 5A ===== {{FrameData-MBTL | character = Kohaku| moveId = ko_5a | input = 5A | images = MBTL_Kohaku_5A.png | hitboxes = placeholder.png, place...")
 
No edit summary
Line 6: Line 6:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J)
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 6
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -1
}}
}}
===== 5B =====
===== 5B =====
Line 23: Line 23:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = N, RB, SP, MS, EX, (J)
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 10
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -6
}}
}}
===== 5C =====
===== 5C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_5c
{{FrameData-MBTL | character = Kohaku| moveId = ko_5c
Line 41: Line 40:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = N, RB, SP, MS, EX, (J)
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 9
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -8
}}
}}


==== Crouching Normals ====
==== Crouching Normals ====
Line 61: Line 59:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = L
| cancel =  
| cancel = -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J)
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 6
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -1
}}
}}
===== 2B =====
===== 2B =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_2b
{{FrameData-MBTL | character = Kohaku| moveId = ko_2b
Line 79: Line 76:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH, L
| cancel =  
| cancel = N, RB, SP, MS, EX, (J)
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 9
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -2
}}
}}


===== 2C =====
===== 2C =====
Line 98: Line 94:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = L
| cancel =  
| cancel = N, RB, SP, MS, CH, EX, (J)
| property =
| attribute =
<!------------>
| startup = 10
| active =
| recovery =
| overall =
| frameAdv = -13
}}
===== 2C~2C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_2c2c
| input = 2C~2C
| images = MBTL_Kohaku_2C2C.png
| hitboxes = placeholder.png, placeholder.png
| damage =
| guard = LH
| cancel = N, SP, MS, EX, (J)
| property =  
| property =  
| attribute =  
| attribute =  
Line 117: Line 130:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = (L)HA
| cancel =  
| cancel = N, RB, SP, MS, EX, J
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 6
| active =  
| active =  
| recovery =  
| recovery =  
Line 134: Line 147:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = (L)HA
| cancel =  
| cancel = N, RB, SP, MS, EX, J
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 10
| active =  
| active =  
| recovery =  
| recovery =  
Line 151: Line 164:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = (L)HA
| cancel =  
| cancel = N, RB, SP, MS, EX, J
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11
| active =  
| active =  
| recovery =  
| recovery =  
Line 168: Line 181:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = A
| cancel =  
| cancel = N, RB, SP, MS, EX, J
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 21
| active =  
| active =  
| recovery =  
| recovery =  
Line 179: Line 192:
| frameAdv =  
| frameAdv =  
}}
}}
==== Command Normals ====
==== Command Normals ====
===== 6C =====
===== 6C =====
Line 186: Line 200:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = SP, MS, EX
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -8
}}
}}
===== 3C =====
===== 3C =====
Line 203: Line 217:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = LH
| cancel = (SP, MS, EX)On Block
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 13
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -11
}}
===== 2C>2C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_2c2c
| input = 2C~2C
| images = MBTL_Kohaku_2C2C.png
| hitboxes = placeholder.png, placeholder.png
| damage =
| guard =
| cancel =
| property =
| attribute =
<!------------>
| startup =
| active =
| recovery =
| overall =
| frameAdv =
}}
}}


Line 239: Line 237:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = RB, SP, MS, EX
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 10
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -10
}}
}}
===== rapid 3 =====
===== rapid 3 =====
Line 256: Line 254:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = (SP, MS, EX)On Block
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 13
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -11
}}
}}
===== ground throw =====
===== ground throw =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_throw
{{FrameData-MBTL | character = Kohaku| moveId = ko_throw
Line 303: Line 300:
}}
}}


=== Spekoal Moves ===
=== Special Moves ===
===== 236A =====
===== 236A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_236a
{{FrameData-MBTL | character = Kohaku| moveId = ko_236a
Line 310: Line 307:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = L
| cancel =  
| cancel = -CH-, -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -4
}}
}}
===== 236[A] =====
===== 236[A] =====
Line 344: Line 341:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = -CH-, -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -11
}}
}}
===== 236[B] =====
===== 236[B] =====
Line 361: Line 358:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 22
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -9
}}
}}
===== 236C =====
===== 236C =====
Line 378: Line 375:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 387: Line 384:
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -11
}}
}}
===== 236X > X =====
===== 236X > X =====
Line 395: Line 392:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = EX
| property =  
| property =  
| attribute =  
| attribute =  
Line 404: Line 401:
| recovery =  
| recovery =  
| overall =  
| overall =  
| frameAdv =  
| frameAdv = -14
}}
}}
===== 214A =====
===== 214A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214a
{{FrameData-MBTL | character = Kohaku| moveId = ko_214a
Line 424: Line 420:
| frameAdv =  
| frameAdv =  
}}
}}
===== 214B =====
===== 214B =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_214b
{{FrameData-MBTL | character = Kohaku| moveId = ko_214b
Line 465: Line 460:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 476: Line 471:
| frameAdv =  
| frameAdv =  
}}
}}
===== 22A =====
===== 22A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_22a
{{FrameData-MBTL | character = Kohaku| moveId = ko_22a
Line 483: Line 477:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
Line 500: Line 494:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 517: Line 511:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 528: Line 522:
| frameAdv =  
| frameAdv =  
}}
}}
===== j.214A =====
===== j.214A =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214a
{{FrameData-MBTL | character = Kohaku| moveId = ko_j214a
Line 535: Line 528:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
Line 552: Line 545:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
Line 569: Line 562:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 588: Line 581:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel = EX
| property =  
| property =  
| attribute =  
| attribute =  
Line 599: Line 592:
| frameAdv =  
| frameAdv =  
}}
}}
===== 4BC =====
===== 4BC =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_4bc
{{FrameData-MBTL | character = Kohaku| moveId = ko_4bc
Line 606: Line 598:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel = -J-
| property =  
| property =  
| attribute =  
| attribute =  
Line 623: Line 615:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
Line 634: Line 626:
| frameAdv =  
| frameAdv =  
}}
}}
===== j4BC =====
===== j4BC =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_j4bc
{{FrameData-MBTL | character = Kohaku| moveId = ko_j4bc
Line 641: Line 632:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LHA
| cancel =  
| cancel = -J-
| property =  
| property =  
| attribute =  
| attribute =  
Line 660: Line 651:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 677: Line 668:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
Line 695: Line 686:
| hitboxes = placeholder.png, placeholder.png
| hitboxes = placeholder.png, placeholder.png
| damage =  
| damage =  
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  

Revision as of 12:53, 2 October 2021

Standing Normals

5A
Kohaku
ko_5a

5A
5A

MBTL Kohaku 5A.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
6 - - - -1 -
5B
Kohaku
ko_5b

5B
5B

MBTL Kohaku 5B.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - -6 -
5C
Kohaku
ko_5c

5C
5C

MBTL Kohaku 5C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 - - - -8 -

Crouching Normals

2A
Kohaku
ko_2a

2A
2A

MBTL Kohaku 2A.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- L -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
6 - - - -1 -
2B
Kohaku
ko_2b

2B
2B

MBTL Kohaku 2B.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH, L N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 - - - -2 -
2C
Kohaku
ko_2c

2C
2C

MBTL Kohaku 2C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- L N, RB, SP, MS, CH, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - -13 -
2C~2C
Kohaku
ko_2c2c

2C~2C
2C~2C

MBTL Kohaku 2C2C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH N, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Jumping Normals

j.A
Kohaku
ko_ja

jA
jA

MBTL Kohaku jA.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- (L)HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
6 - - - - -
j.B
Kohaku
ko_jb

jB
jB

MBTL Kohaku jB.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- (L)HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - - -
j.C
Kohaku
ko_jc

jC
jC

MBTL Kohaku jC.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- (L)HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 - - - - -
j.[C]
Kohaku
ko_j[c]

jUNI Input Hold.png[C]
j[C]

[[File:MBTL_Kohaku_j[C].png|100x100px]]
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- A N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
21 - - - - -

Command Normals

6C
Kohaku
ko_6c

6C
6C

MBTL Kohaku 6C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH SP, MS, EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 - - - -8 -
3C
Kohaku
ko_3c

3C
3C

MBTL Kohaku 3C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH (SP, MS, EX)On Block - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 - - - -11 -

Universal Mechanics

rapid 2
Kohaku
ko_rapid2

(rapid2)
rapid2

File:MBTL Kohaku rapid2.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH RB, SP, MS, EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 - - - -10 -
rapid 3
Kohaku
ko_rapid3

(rapid3)
rapid3

File:MBTL Kohaku rapid3.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH (SP, MS, EX)On Block - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 - - - -11 -
ground throw
Kohaku
ko_throw

4/6AD
4/6AD

MBTL Kohaku throw.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
air throw
Kohaku
ko_airthrow

j(.4)/6AD
j.4/6AD

MBTL Kohaku airthrow.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Special Moves

236A
Kohaku
ko_236a

236A
236A

MBTL Kohaku 236A.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- L -CH-, -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 - - - -4 -
236[A]
Kohaku
ko_236[a]

236UNI Input Hold.png[A]
236[A]

[[File:MBTL_Kohaku_236[A].png|100x100px]]
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
236B
Kohaku
ko_236b

236B
236B

MBTL Kohaku 236B.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH -CH-, -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 - - - -11 -
236[B]
Kohaku
ko_236[b]

236UNI Input Hold.png[B]
236[B]

[[File:MBTL_Kohaku_236[B].png|100x100px]]
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
22 - - - -9 -
236C
Kohaku
ko_236c

236C
236C

MBTL Kohaku 236C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -11 -
236X > X
Kohaku
ko_236xx

236X~X
236X~X

MBTL Kohaku 236XX.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - -14 -
214A
Kohaku
ko_214a

214A
214A

MBTL Kohaku 214A.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214B
Kohaku
ko_214b

214B
214B

File:MBTL Kohaku 214B.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214C
Kohaku
ko_214c

214C
214C

MBTL Kohaku 214C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
214X > X
Kohaku
ko_214xx

214X~X
214X~X

MBTL Kohaku 214XX.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22A
Kohaku
ko_22a

22A
22A

MBTL Kohaku 22A.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22B
Kohaku
ko_22b

22B
22B

MBTL Kohaku 22B.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
22C
Kohaku
ko_22c

22C
22C

MBTL Kohaku 22C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.214A
Kohaku
ko_j214a

j214A
j214A

File:MBTL Kohaku j214A.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.214B
Kohaku
ko_j214b

j214B
j214B

MBTL Kohaku j214B.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j.214C
Kohaku
ko_j214c

j214C
j214C

MBTL Kohaku j214C.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Moon Skills

6BC
Kohaku
ko_6bc

6BC
6BC

MBTL Kohaku 6BC.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
4BC
Kohaku
ko_4bc

4BC
4BC

File:MBTL Kohaku 4BC.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
2BC
Kohaku
ko_2bc

2BC
2BC

MBTL Kohaku 2BC.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -
j4BC
Kohaku
ko_j4bc

j4BC
j4BC

MBTL Kohaku j4BC.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

Super Moves

236BC (Arc Drive)

Kohaku
ko_236bc

236BC
236BC

MBTL Kohaku 236BC.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

236[BC]

Kohaku
ko_236[bc]

236([BC])
236[BC]

[[File:MBTL_Kohaku_236[BC].png|100x100px]]
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -

ABCD or D in blood heat(Last Arc)

Kohaku
ko_abcd

ABCD
ABCD

MBTL Kohaku ABCD.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
- LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - - - -