Template:FrameDataLegend-EFZ: Difference between revisions
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! colspan="2" | Frame Data Help | ! colspan="2" | Frame Data Help | ||
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| colspan="2" | Moves affected by [[Eternal_Fighter_Zero/Advanced_Mechanics#Subframes|subframes]] will have a toggle for showing full frames (subframe count rounded up to the next full frame) and subframes. | | colspan="2" | Moves affected by [[Eternal_Fighter_Zero/Advanced_Mechanics#Subframes|subframes]] will have a toggle for showing full frames (subframe count rounded up to the next full frame) and subframes.</br> | ||
Example: {{EFZ-SF|Full Frames (Blue)|Subframes (Red)}} | |||
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! Version | ! Version |
Revision as of 02:10, 22 November 2021
Frame Data Help | |
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Moves affected by subframes will have a toggle for showing full frames (subframe count rounded up to the next full frame) and subframes. Example: Full Frames (Blue) | |
Version | Used for moves with multiple special attacks on one motion. |
Damage | The base damage value that the specific hit will do. See damage scaling for more information. |
Guard | Indicates how the move must be blocked, if it can be blocked at all.
Low: Crouch Block |
Property | Shows what properties the move has and the time (in frames) that these properties are active. Example: "I: 0.33-9", which means the move is invulnerable on the first subframe of the move until the 9th full frame (or 27th subframe).
I: Full Invincibility |
Startup | Indicates where the move's first active hitbox is. |
Active | Total frames the hitbox is active for. |
Recovery | Total frames until the character can block. |
Adv Hit | Frame advantage on hit. |
Adv Block | Frame advantage on block. |
Cancel | Possible cancel options.
N: Normals |