Kinnikuman Muscle Grand Prix 2/Kinnikuman: Difference between revisions

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==Attacks==
==Attacks==
{| class = "wikitable
{| class = "wikitable
!colspan="3"|<big>Triple Chop</big>
!colspan="6"|<big>Triple Chop</big>
5A 5A 5A
5A 5A 5A
|-
|-
| image 1
| colspan="2"|image 1
| image 2
| colspan="2"|image 2
| image 3
| colspan="2"|image 3
|-
| colspan="1"|Startup || ?
|-
| Hit Adv || ?
|-
| Block Adv || ?
|-
|-
| {{{health|}}}
| {{{speed|}}}
|}
|}



Revision as of 20:53, 10 December 2021

Kinnikuman Muscle Grand Prix 2/Kinnikuman

Kinnikuman
キン肉マン, Kinnikuman

Story

The main protagonist of the series. A bumbling, inept superhero wannabe who soon discovers he is the lost prince and heir apparent of Planet Kinniku, home to some of the greatest Choujins in the universe. As the series progresses, he becomes increasingly competent, such as by learning the 48 Killing Techniques. Kinnikuman possesses the Burning Inner Strength, quite literally a Shonen anime comeback factor given a name.

Introduction

A straightforward character with an emphasis on throws. Has damaging jabs and a multitude of special throws.

Stats

  • Health: 1025
  • Damage rating: 14
  • Size/weight: Standard
  • Movement speed: B
  • Reversals: Ashuraman’s “Ashura Buster”

Attacks

Triple Chop

5A 5A 5A

image 1 image 2 image 3
Startup ?
Hit Adv ?
Block Adv ?

Throws

Specials

Supers

Combos

Gameplan