SMBZ-G/Mario: Difference between revisions
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== Move List == | == Move List == | ||
=== Grounded Normals === | |||
{{MoveData | {{MoveData | ||
|name=Jab Combo | |name=Jab Combo | ||
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{{AttackData-SMBZ-G | {{AttackData-SMBZ-G | ||
|damage=1,1,2 | |damage=1,1,2 | ||
|priority=1 | |||
|description=Quick jab attacks for combos and pressure. Can be extended with Pursue. | |description=Quick jab attacks for combos and pressure. Can be extended with Pursue. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name=Uppercut | ||
|input=8A | |input=8A | ||
|data= | |data= | ||
{{AttackData-SMBZ-G | {{AttackData-SMBZ-G | ||
|damage=1 | |damage=1 | ||
|priority=1 | |||
|description=Quick upper punch. Can be linked from the first or second 5A. Doesn't offer follow-up combos, but it does setup the opponent for a mix-up. | |description=Quick upper punch. Can be linked from the first or second 5A. Doesn't offer follow-up combos, but it does setup the opponent for a mix-up. | ||
}} | |||
}} | |||
{{MoveData | |||
|name=Hook Punch | |||
|input=2A | |||
|data= | |||
{{AttackData-SMBZ-G | |||
|damage=3 | |||
|priority=1 | |||
|description=Moderately slower punch that compensates with increased range (relative to jabs) and hitstun, easily allowing a few follow-ups, such as Jabs or Super Jump Punch. | |||
}} | |||
}} | |||
=== Aerial Normals === | |||
{{MoveData | |||
|name=Smack Down | |||
|input=5A | |||
|data= | |||
{{AttackData-SMBZ-G | |||
|damage=1.5 | |||
|priority=1 | |||
|description=A quick, double fisted strike that sends the enemy downward. Can be used in combos if used as an air-to-air. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Upper Punch (Aerial) | |||
|input=8A | |||
|data= | |||
{{AttackData-SMBZ-G | |||
|damage=2 | |||
|priority=1 | |||
|description=A slower upper punch. A niche attack for attacking foes who are above you. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Eagle Kick | |||
|input=2A | |||
|data= | |||
{{AttackData-SMBZ-G | |||
|damage=1 | |||
|priority=1 | |||
|description=Mario quickly kicks downward. On block, hit or clash, Mario will backflip off the target. You can change the direction of the backflip by holding forward or backward. Useful for mix-ups. Works great with 2Z. | |||
}} | |||
}} | |||
=== Grounded Z-Attacks === | |||
{{MoveData | |||
|name=Hammer Hop | |||
|input=5Z | |||
|data= | |||
{{AttackData-SMBZ-G | |||
|damage=3 | |||
|priority=1 | |||
|description=A relatively long reaching melee attack, with an overarching hitbox and decent hitstun. Triggers Full Stun Strikes. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Super Jump Punch | |||
|input=5A | |||
|data= | |||
{{AttackData-SMBZ-G | |||
|damage=5 | |||
|priority=1 | |||
|description=Mario's signature uppercut. Deals damage over 6 hits. Perfect as a combo ended. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Hammer Smash | |||
|name2=Critical Strike | |||
|input2=2Z | |||
|data= | |||
{{AttackData-SMBZ-G | |||
|version=Normal | |||
|damage=6 | |||
|priority=2 | |||
|description=A slow but powerful, unblockable hammer swing with a backward and overarching hitbox. Can potentially combo if the backward hitbox is landed. | |||
}} | |||
{{AttackData-SMBZ-G | |||
|version=Critical | |||
|damage=4 | |||
|priority=2 | |||
|description=A fast, powerful, unblockable hammer swing with a backward, sweeping hitbox. Triggers Cinematic Rush. | |||
}} | }} | ||
}} | }} |
Revision as of 00:58, 12 January 2022
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Under Construction
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Overview
Mario is a solid, general-purpose character. Armed with a couple, large unblockable hammer attacks and decent bread-and-butter combos. He also comes with a Fire Flower that allows him to transform into Fire Mario, gaining a new skillset that priorities ranged attacks and powerful burst damage.
Move List
Grounded Normals
Jab Combo
5A.5A.5A |
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Uppercut
8A |
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Hook Punch
2A |
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Aerial Normals
Smack Down
5A |
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Upper Punch (Aerial)
8A |
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Eagle Kick
2A |
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Grounded Z-Attacks
Hammer Hop
5Z |
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Super Jump Punch
5A |
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Hammer Smash Critical Strike
2Z |
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