Among Us Arena/Impostor: Difference between revisions
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{ | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
[[File:Among-Us-Red-Crewmate.png| | |- | ||
! align="center" colspan="2" | Impostor | |||
|- | |||
| align="center" colspan="2" |[[File:Among-Us-Red-Crewmate.png|center|frameless|350px]] | |||
|- | |||
| '''Health''' || 2000 | |||
|} | |||
==Profile== | ==Profile== | ||
Line 25: | Line 33: | ||
'''5K:''' Super-Armored, delayable, standing overhead that grants you a full combo on hit. | '''5K:''' Super-Armored, delayable, standing overhead that grants you a full combo on hit. | ||
'''j.K:''' A good neutral tool | '''j.K:''' A risky but good neutral tool, closes the gap but leaves you open to punish. Also an important move for many combos, due to the ability to link a j.L afterwards with good positioning. | ||
''' | '''j.G:''' Overpowering spacing tool. Controls massive ground space, can beat jump ins and lead into massive damage without much commitment. Can be beaten by dashing. | ||
==Move List== | ==Move List== | ||
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{{MoveData | {{MoveData | ||
|image=AUA-IMP-JK.png | |image=AUA-IMP-JK.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input= j.5K | |input= j.5K | ||
Line 274: | Line 282: | ||
{{MoveData | {{MoveData | ||
|image=AUA-IMP-JG.png | |image=AUA-IMP-JG.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input= j.5G | |input= j.5G | ||
Line 331: | Line 339: | ||
|chip= | |chip= | ||
|property= | |property= | ||
|description= | |description=Frame 1 counter. | ||
}} | }} | ||
}} | }} |
Revision as of 15:23, 26 January 2022
Impostor | |
---|---|
Health | 2000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
Basics
Strengths | Weaknesses |
---|---|
|
|
Important Moves
5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.
j.K: A risky but good neutral tool, closes the gap but leaves you open to punish. Also an important move for many combos, due to the ability to link a j.L afterwards with good positioning.
j.G: Overpowering spacing tool. Controls massive ground space, can beat jump ins and lead into massive damage without much commitment. Can be beaten by dashing.
Move List
Standing Normals
5L
|
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5H
|
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5K
|
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5G
|
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Crouching Normals
2L
|
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2H
|
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2K
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2G
|
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Jumping Normals
j.5L
|
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j.5H
|
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j.5K
|
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j.5G
|
---|
Universal Mechanics
Throw
L+H |
---|
Counter
K+G |
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Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | 5H | 5K, 2K | 5G, 2G | Jump |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!