Template:AttackData-DDND: Difference between revisions

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(Created page with "__NOTOC__ ==Usage== Template for Dong Dong Never Die attack data. To be used exclusively with Template:MoveData.<br> ==Blank Template== <pre>=====<font style="visibility:...")
 
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*'''linkname''': Text that matches the invisible heading, which allows people to link to the move easier.
*'''linkname''': Text that matches the invisible heading, which allows people to link to the move easier.


===AttackData-UNI Parameters===
===AttackData-DDND Parameters===
*'''damage''': Damage this attack does
*'''damage''': Damage this attack does
*'''guard''': The way the move must be guarded.
*'''guard''': The way the move must be guarded.

Revision as of 20:42, 8 May 2022

Usage

Template for Dong Dong Never Die attack data. To be used exclusively with Template:MoveData.

Blank Template

=====<font style="visibility:hidden; float:right"></font>=====
{{MoveData
|name    =
|subtitle=
|input   =
|image   =
|caption =
|linkname=
|data    =
 {{AttackData-DDND
  |version    =
  |subtitle   =
  |damage     =
  |guard      =
  |cancel     =
<!------------>
  |startup    =
  |active     =
  |recovery   =
  |overall    =
  |hitAdv     =
  |blockAdv   =
  |airConnect =
  |description=
 }}
}}

MoveData Parameters

See Template:MoveData for full details of these parameters.

  • name: Name of the move. Leave blank for moves that don't have a name, like normals as it will automatically used the move input instead.
  • subtitle: Move name in original Japanese.
  • input: Move input.
  • image: Image to be used for the move.
  • caption: Text under the image.
  • linkname: Text that matches the invisible heading, which allows people to link to the move easier.

AttackData-DDND Parameters

  • damage: Damage this attack does
  • guard: The way the move must be guarded.
  • cancel: Cancellable Actions. (See Template:Property-UNI)
  • startup: Startup frames.
  • active: Active frames.
  • recovery: Recovery frames.
  • overall: Overall frames.
  • hitAdv: Frame advantage on hit.
  • blockAdv: Frame advantage on block.
  • airConnect: Hit effect on airborne opponent.
  • description: Description of the move.

Optional Parameters

  • version: Version of the move by input or situation.
  • subtitle: Short description of the move version.