|
|
Line 244: |
Line 244: |
| |advHit= +3 | | |advHit= +3 |
| |advHitCrouch= +7 | | |advHitCrouch= +7 |
| |advGuard= 0 | | |advGuard= -10 |
| |description= - | | |description= - |
| }} | | }} |
Line 257: |
Line 257: |
| |data= | | |data= |
| {{AttackData-DSTLB | | {{AttackData-DSTLB |
| |damage= - | | |damage= 700 |
| |guard= - | | |guard= - |
| |startup= - | | |startup= 12 |
| |active= - | | |active= 4-16 |
| |advHit= - | | |advHit= +3 |
| |advHitCrouch= - | | |advHitCrouch= +7 |
| |advGuard= - | | |advGuard= -12 |
| |description= | | |description= Continue combos after Front Thrust. |
| }} | | }} |
| }} | | }} |
Line 295: |
Line 295: |
| |data= | | |data= |
| {{AttackData-DSTLB | | {{AttackData-DSTLB |
| |damage= - | | |damage= 1200 |
| |guard= - Unguardable | | |guard= Unguardable |
| |startup= - 10 | | |startup= 10 |
| |active= - | | |active= - |
| |advHit= - | | |advHit= - +15 |
| |advHitCrouch= - | | |advHitCrouch= - |
| |advGuard= - | | |advGuard= - |
Line 313: |
Line 313: |
| |data= | | |data= |
| {{AttackData-DSTLB | | {{AttackData-DSTLB |
| |damage= - | | |damage= 700 |
| |guard= - Overhead | | |guard= Overhead |
| |startup= - 17 | | |startup= 17 |
| |active= - | | |active= 3 |
| |advHit= - | | |advHit= +10 |
| |advHitCrouch= - | | |advHitCrouch= +12 |
| |advGuard= - | | |advGuard= -15 |
| |description= Universal Overhead | | |description= Universal Overhead |
| }} | | }} |
Line 349: |
Line 349: |
| |data= | | |data= |
| {{AttackData-DSTLB | | {{AttackData-DSTLB |
| |damage= - | | |damage= 800 |
| |guard= - Mid | | |guard= Overhead |
| |startup= - | | |startup= 8 |
| |active= - | | |active= 26 |
| |advHit= - | | |advHit= +0 |
| |advHitCrouch= - | | |advHitCrouch= +11 |
| |advGuard= - | | |advGuard= N/A |
| |description= Spin from the air and come down on the opponent with a slash. | | |description= Spin from the air and come down on the opponent with a slash. |
| }} | | }} |
Line 385: |
Line 385: |
| |data= | | |data= |
| {{AttackData-DSTLB | | {{AttackData-DSTLB |
| |damage= - | | |damage= 600 |
| |guard= - | | |guard= Mid |
| |startup= - | | |startup= 17 |
| |active= - | | |active= 1 |
| |advHit= - | | |advHit= +48 |
| |advHitCrouch= - | | |advHitCrouch= +48 |
| |advGuard= - | | |advGuard= -10 |
| |description= Launcher | | |description= Launcher |
| }} | | }} |
Line 402: |
Line 402: |
| |data= | | |data= |
| {{AttackData-DSTLB | | {{AttackData-DSTLB |
| |damage= - | | |damage= 1000 |
| |guard= - Low | | |guard= Low |
| |startup= - 9 | | |startup= 14 |
| |active= - | | |active= 13 |
| |advHit= - | | |advHit= +22 |
| |advHitCrouch= - | | |advHitCrouch= +22 |
| |advGuard= - | | |advGuard= -26 |
| |description= Mixup tool and decent combo ender. | | |description= Mixup tool and decent combo ender. |
| }} | | }} |
Kore wa sadame, waruku omou na.
Story
"Mirei is the twin sister of Kanae, being the last two members of the noble Ozawa family.
When Mirei was a small child, her family, as well as the residents of her village, were killed by assassins. Mirei was then kidnapped and raised by these assassins, who influenced her to believe her parents were disloyal to the Emperor.
She believed that this clan of assassins were serving the Emperor, who aimed to bring peace and unification to her homeland. During her ruthless training, Mirei heard voices in her head, talking about justice, aiding others in need and protecting the weak. This voice was what drove her to survive the training, where she would have otherwise failed due to the overwhelming loneliness she felt, missing the love of her family.
One day the voices in her head spoke: "A person of unbelievable power is about to arrive. Follow him, and obtain the power we desire to uphold our justice, to protect those that are good."
The man arrived, calmly stepping through a rift in space. Mirei approached the man, and questioned: "Is my sister also seeking this power? Will I have to face her?" The mysterious man responded: "Yes, she seeks it as well. Your conflict is inevitable." Mirei looks at the sky, hoping her father is watching over her. After a brief moment of contemplation she silently follows the man through the portal."
~Arcade Mode Introduction (paraphrased)
Introduction
Assassin Mirei is a glass canon, specializing in rushdown and vortex gameplans. She has access to one of the fastest walk speeds in the game, easy hit confirms, many different knockdown and reset combos, good frame advantage on normals and many mobility tools. But since nothing comes free, she pays for it by having the lowest HP in the game, is one of the easiest to stun, and has no access to true reversals without her Powers. This makes her prone to being heavily punished in neutral or pressure, but in the hands of a skilled player, she can contest any character and force them to play her game.
Character Stats
Health |
Universal Overhead Startup |
Meditation Charge |
Default Chaos Drive Duration |
Mobility
|
8500 |
17 Frames |
4% per second |
9 seconds |
Super Jump (can cancel from 5BS, 5SL, and 2BS), can hold forward dash to run.
|
Strengths |
Weaknesses
|
- Easy hit confirms with Dagger Toss
- Good anti-air with Dragon Rise
- Consistent Air Crush
- Safe, fast normals
- Access to a wide variety of techs and mixups with Shadow Clone(s)
- Easy access to hard knockdown with Slide Kick and Big Slash
- Great punish tools such as dashing normals and Slide Kick
- Small hurtbox
- High pressure
|
- Made of actual glass
- Air crush doesn't lead to combos on counter-hit and has a small hitbox
- Struggles on defense without using her Powers, Blocking is risky because of counter-hit punish
- Is very meter hungry and needs to keep building bar both for offense and defense
- Low health
- Short range
|
Moves
Standing Normals
Slash Moves Mirei forward slightly Moves Mirei forward slightly
|
Damage
|
Guard
|
Cancelable
|
Startup
|
700
|
Mid
|
|
10
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
3
|
+4
|
+8
|
-5
|
First Best Normal
|
|
Big Slash Chargeable (Hard Knockdown on aerial/juggle) Chargeable (Hard Knockdown on aerial/juggle)
|
Damage
|
Guard
|
Cancelable
|
Startup
|
850 (charged version is 1290)
|
Mid
|
|
10
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
18
|
+2 (charged version is +30)
|
+6 (charged version is +36)
|
-8 (charged version is -25)
|
Second Best Normal
|
|
Kick - -
|
Damage
|
Guard
|
Cancelable
|
Startup
|
539
|
Mid
|
|
8
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
15
|
+3
|
+7
|
0
|
Cancelable.
|
|
Forward SL AIR CRUSH AIR CRUSH
|
Damage
|
Guard
|
Cancelable
|
Startup
|
300
|
Mid
|
|
6
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
11
|
+0
|
+11
|
+2
|
Can be used in combos.
|
|
Forward Kick - -
|
Damage
|
Guard
|
Cancelable
|
Startup
|
332
|
Mid
|
|
5
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
11
|
+4
|
+6
|
0
|
Can be used in combos.
|
|
Crouching Normals
Crouching Slash Hit Freeze Hit Freeze
|
Damage
|
Guard
|
Cancelable
|
Startup
|
500
|
Low
|
|
7
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
14
|
+6
|
+8
|
-6
|
Hit Confirmable
|
|
Crouching Big Slash Creates new combos on crouching opponents Creates new combos on crouching opponents
|
Damage
|
Guard
|
Cancelable
|
Startup
|
900
|
Mid
|
|
12
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
16
|
+3
|
+7
|
-10
|
Can be used in combos.
|
|
Crouching Kick Futbawl Futbawl
|
Damage
|
Guard
|
Cancelable
|
Startup
|
300
|
Low
|
|
7
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
13
|
+2
|
+4
|
-5
|
Mirei's longest ranged crouching normal
|
|
Jumping Normals
Specials
Forward Dash Jump Cancelable, Special Cancelable & Power Cancelable Jump Cancelable, Special Cancelable & Power Cancelable
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
-
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Mirei's forward dash can cancel into normals.
|
|
_
Helps Mirei approach Helps Mirei approach
|
Damage
|
Guard
|
Cancelable
|
Startup
|
800
|
Mid
|
|
10
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
45-18
|
+2
|
+6
|
-12
|
Huge combo tool and opens up new combo routes.
|
|
_
- -
|
Damage
|
Guard
|
Cancelable
|
Startup
|
600
|
Mid
|
|
10
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
3-17
|
+3
|
+7
|
-10
|
-
|
|
_
Dashing Crouching Big Slash+
|
Damage
|
Guard
|
Cancelable
|
Startup
|
700
|
-
|
|
12
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
4-16
|
+3
|
+7
|
-12
|
Continue combos after Front Thrust.
|
|
Mainly used for setups after knockdown. Mainly used for setups after knockdown.
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
-
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Character Specific
|
|
Throw Switch throw sides by holding and then pressing Switch throw sides by holding and then pressing
|
Damage
|
Guard
|
Cancelable
|
Startup
|
1200
|
Unguardable
|
|
10
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
- +15
|
-
|
-
|
-
|
|
Overhead Continue grounded combos after Overhead Continue grounded combos after Overhead
|
Damage
|
Guard
|
Cancelable
|
Startup
|
700
|
Overhead
|
|
17
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
3
|
+10
|
+12
|
-15
|
Universal Overhead
|
|
Shadow Fade Can also fade from forward dash by dashing forward and tapping PW twice Can also fade from forward dash by dashing forward and tapping PW twice
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Air
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Fade from the air and reappear where you were just standing.
|
|
On aerial opponents Mirei can connect into Shadow Vortex On aerial opponents Mirei can connect into Shadow Vortex
|
Damage
|
Guard
|
Cancelable
|
Startup
|
800
|
Overhead
|
|
8
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
26
|
+0
|
+11
|
N/A
|
Spin from the air and come down on the opponent with a slash.
|
|
Follow Ups (Jump Cancelable and Power Cancelable) Follow Ups (Jump Cancelable and Power Cancelable)
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Command Dash
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Dash with follow up attacks.
|
|
Front Thrust+ Combo Tool Combo Tool
|
Damage
|
Guard
|
Cancelable
|
Startup
|
600
|
Mid
|
|
17
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
1
|
+48
|
+48
|
-10
|
Launcher
|
|
Slide Kick+ Hard Knockdown Hard Knockdown
|
Damage
|
Guard
|
Cancelable
|
Startup
|
1000
|
Low
|
|
14
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
13
|
+22
|
+22
|
-26
|
Mixup tool and decent combo ender.
|
|
Back Thrust+ Quickly do Back Thrust by pressing as soon as you input Mist Dash Quickly do Back Thrust by pressing as soon as you input Mist Dash
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Mid
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Auto crossup, guaranteed mixup.
|
|
Dashing Counter+ Counters Attacks Counters Attacks
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Counter
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Perform Mirei's Shadow Counter while Mist Dash is active.
|
|
Dashing Overhead Kick+ Advanced Mixup Tool Advanced Mixup Tool
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Overhead
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Perform Mirei's Overhead while Mist Dash is active.
|
|
Dragon Punch (high profiles) Dragon Punch (high profiles)
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Mid Mid
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Hold Dragon Rise to inflict more damage.(2 hits)
|
|
A Version (Counters Low Attacks) A Version (Counters Low Attacks)
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Counter
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
When Counter is hit, Mirei is given the ability to teleport in any direction depending on the input that you press.
|
|
B Version (Counters High & Overhead Attacks) B Version (Counters High & Overhead Attacks)
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Counter
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
When Counter is hit, Mirei is given the ability to teleport in any direction depending on the input that you press.
|
|
Performed in air Performed in air
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Counter
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Counters anti-airs, air-airs, and other grounded attacks from the air. Mirei floats down while the counter is active.
|
|
'A Version (Power Cancelable) 'A Version (Power Cancelable)
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Mid
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-8
|
Heavy combo usage.
|
|
B Version Force Break B Version Force Break
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Mid Mid
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Mirei throws another dagger projectile out.
|
|
Performed in air Performed in air
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Mid
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
SL version is faster and travels downward vertically while BS version has a version that goes in different direction when performed at forward jump.
|
|
A Version Limit Break (hold clone in place by holding A Version Limit Break (hold clone in place by holding
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
Low
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Mirei poses and sculpts a shadow clone that's ready to attack.
|
|
B Version Limit Break (hold clone in place by holding B Version Limit Break (hold clone in place by holding
|
Damage
|
Guard
|
Cancelable
|
Startup
|
-
|
- Mid
|
|
-
|
Active
|
Hit Adv.
|
Hit Adv. Crouching
|
Guard Adv.
|
-
|
-
|
-
|
-
|
Mirei poses and sculpts a shadow clone that's ready to attack.
|
|
Powers
Chaos Drive
Ultimate
Combos
Basic
• + ~
• + + ~
• +
• + +
Advanced
• + ~ +
• + + ~ + +
• + + + ~ +
• + + + + ~ +
• + + + + + ~ +
• + + + + + ~ + ~
• + + + + + + + + ~ +
Situational
Strategy
Assassin Mirei's strategy is to excel in neutral by mobilizing carefully and as much as possible in order to beat neutral and get in for a big explosion of heavy mixup offense ranging from Mist Dash mixups and Shadow Clone setplay.