Hyper Dragon Ball Z/SSJ Goku: Difference between revisions
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage = | | damage = | ||
| guard = | | guard = LH | ||
| startup = - | | startup = - | ||
| active = - | | active = - | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage = | | damage = | ||
| guard = | | guard = LH | ||
| startup = - | | startup = - | ||
| active = - | | active = - | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage = | | damage = | ||
| guard = | | guard = LH | ||
| startup = - | | startup = - | ||
| active = - | | active = - |
Revision as of 10:20, 8 June 2022
Story
To-Do
Overview
To-do
Strengths | Weaknesses |
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Normal Moves
Standing Normals
5LP
Toggle Hitboxes Toggle Hitboxes
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5MP
Toggle Hitboxes Toggle Hitboxes
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5HP
Toggle Hitboxes Toggle Hitboxes
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5LK
Toggle Hitboxes Toggle Hitboxes
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5MK
Toggle Hitboxes Toggle Hitboxes
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5HK
Toggle Hitboxes Toggle Hitboxes
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