User:Wishy/Sandbox: Difference between revisions

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==Gameplay==
|+ Rebeat Table
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage-->
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Nanase is a well-rounded character with very strong pressure and frametraps, as well as unorthodox mixups. She has great aerial movement control, air normals and jump canceling tools, letting her control the air in a normally very grounded game. With or without resources, she has a variety of tools to maintain the advantage and keep others blocking for a long time, and can punish impatient players who try to poke out of her pressure with well timed delayed specials. She boasts powerful offence with one of the safest and strongest oki tools in the corner. While the range of her normals is average, her specials and EX moves have far greater reach, so she remains a threat even at range. Nanase's kit fits the "main character"-type, but also boasts unique tools that let players get creative with their offence.
! style="width:33%" | Attack
 
! style="width:33%" | Chain
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! style="width:34%" | Advantage
! style="width: 50%; font-size:20px; background-color:#32CD32; color:#ffffff;" | Strengths
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! style="width: 50%; font-size:20px; background-color:#fe0000; color:#ffffff;" | Weaknesses
{{{rebeats| {{!}} colspan="3" {{!}} Coming soon}}}
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*Strong fireball game.
*Strong normals (long-range lows, disjointed 5B.)
*Relatively safe pressure with C-normal rebeats and safe B normals.
*Fast dash-speed.
*Strong stagger game.
*Easy to confirm normals at any range.
*Meterless reversal.
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*No standing overheads outside of dashing normal(66C); special overheads are all airborne (214x-x, 236x-B, j.214B)
*Can be challenging to open people up.
*Reversal isn’t very horizontal.
*Most specials end her turn without cs or meter to make them safe.
*2A is a mid.
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{{Navigation-UNI}}
|+ Gap Table
 
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! style="width:33%" | Attack
 
! style="width:33%" | Chain
{| class="wikitable" style="text-align:left; margin:auto; vertical-align:top; width:80%;"
! style="width:34%" | Frame Gap
! style="background:#36B37E; color:#FFFFFF; text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7), 1px 1px 4px rgba(0, 0, 0, 0.7);" | {{{lheader|Strengths}}} !! style="background:#FF5D5D; color:#FFFFFF; text-shadow: 1px 1px rgba(0, 0, 0, 0.5), -1px 1px rgba(0, 0, 0, 0.5), -1px -1px rgba(0, 0, 0, 0.5), 1px -1px rgba(0, 0, 0, 0.5);" | {{{rHeader|Weaknesses}}}
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|- style="vertical-align:top"
{{{gaps| {{!}} colspan="3" {{!}} Coming soon}}}
| style="width:50%" |
{{#if: {{{pros|}}} | {{{pros}}} | *Coming soon}}
| style="width:50%" |
{{#if: {{{cons|}}} | {{{cons}}} | *Coming soon}}
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{| class="wikitable" style="text-align:left; margin:auto; vertical-align:top; width:80%"
! style="background:#36B37E; color:#FFFFFF; text-shadow: 1px 1px rgba(0, 0, 0, 0.5), -1px 1px rgba(0, 0, 0, 0.5), -1px -1px rgba(0, 0, 0, 0.5), 1px -1px rgba(0, 0, 0, 0.5);" | {{{lheader|Strengths}}} !! style="background:#FF5D5D; color:#FFFFFF; text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7), 1px 1px 4px rgba(0, 0, 0, 0.7);" | {{{rHeader|Weaknesses}}}
|- style="vertical-align:top"
| style="width:50%" |
{{#if: {{{pros|}}} | {{{pros}}} | *Coming soon}}
| style="width:50%" |
{{#if: {{{cons|}}} | {{{cons}}} | *Coming soon}}
|}
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{| class="wikitable" width="500px" style="text-align:center"
|+ Cancel Table
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! style="width:20%" | Attack
! style="width:20%" | {{Tooltip| text=Max Cancel Advantage  | hovertext=The frame advantage on block from cancelling on the earliest possible frame. }}
! style="width:20%" | {{Tooltip| text=Min Cancel Advantage  | hovertext=The frame advantage on block from cancelling on the latest possible frame. }}
! style="width:20%" | {{Tooltip| text=Cancel Window          | hovertext=How many frames you have to cancel into another move, beginning from the first active frame. }}
! style="width:20%" | {{Tooltip| text=Cancel Type            | hovertext=Whether this data applies to cancelling into a normal or special move. }}
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{{{cancels| {{!}} colspan="5" {{!}} Coming soon}}}
|}<noinclude></noinclude>

Latest revision as of 13:20, 7 September 2022

Rebeat Table
Attack Chain Advantage
Coming soon
Gap Table
Attack Chain Frame Gap
Coming soon
Cancel Table
Attack Max Cancel Advantage Min Cancel Advantage Cancel Window Cancel Type
Coming soon