Among Us Arena/Impostor: Difference between revisions
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Kalin Zero (talk | contribs) No edit summary |
Kalin Zero (talk | contribs) No edit summary |
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|guard= | |guard= | ||
|chip= | |chip= | ||
|property= | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
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|guard= | |guard= | ||
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|property= | |property=N/A | ||
|invuln=1-11 | |invuln=1-11 | ||
|description= | |description= | ||
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|onblock=-39 | |onblock=-39 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip=10x5,20 | ||
|property= | |property=N/A | ||
|invuln= | |invuln= | ||
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{{MoveData | |||
|image=AUA-IMP-BURST.png | |||
|caption= | |||
|name= Burst | |||
|input= Any attack + S (While getting hit) | |||
|data= | |||
{{AttackData-AUA | |||
|damage= 100 | |||
|startup=7 | |||
|active=5 | |||
|recovery=19 | |||
|onhit=Launch | |||
|onblock=-19 | |||
|guard=Mid | |||
|chip=0 | |||
|property=N/A | |||
|invuln= | |||
|description= | |||
* Requires 77 meter | |||
* Can be done only while being hit. | |||
Your get out of combo button. Can be baited out at a distance, or blocked on jump cancellable moves, so be very careful with your timing. | |||
}} | |||
}} | |||
Revision as of 20:46, 9 September 2022
Impostor | |
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Health | 2500 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
There is only one playable character, but you can select 15 (+1) different colors, each with their own unique taunt.
Basics
Strengths | Weaknesses |
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|
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Move List
Standing Normals
5L
|
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5H
|
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5K
|
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5G
|
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Crouching Normals
2L
|
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2H
|
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2K
|
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2G
|
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Jumping Normals
j.5L
|
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j.5H
|
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j.5K
|
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j.5G
|
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Universal Mechanics
Throw
L+H |
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Counter
2L+H |
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Super
K+G |
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Burst
Any attack + S (While getting hit) |
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Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | - | 5K, 2K | 5G, 2G | Jump, Dash |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump, Dash |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!