Among Us Arena/Impostor: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*''' | *'''Pressure''': It's easy for the Impostor to lock down their opponent. Make them block enough jabs, and you're free to do whatever you wish. | ||
*'''Versatility''': Combined with oppressive close range pressure, Guns and j.5k allow Impostor to claim dominion over any range with proper spacing and timing. | *'''Versatility''': Combined with oppressive close range pressure, Guns and j.5k allow Impostor to claim dominion over any range with proper spacing and timing. | ||
*'''Conversions''': | *'''Conversions''': Fast moves and a plethora of gatlings create opportunities for 50% damage combos off of most hit, except for j.G and far 5G | ||
*''' | *'''Movement''': The impostor has grown quite agile over time, threatening even mid-screen ranges with dash punishes and pokes. | ||
|cons= | |cons= | ||
*'''Defense/Volatlity''': Very committal defensive options. Losing rounds off of one opening and one mixup means you'll be guessing for game very often off a single mistake. | *'''Defense/Volatlity''': Very committal defensive options. Losing rounds off of one opening and one mixup means you'll be guessing for game very often off a single mistake. | ||
*'''Unforgiving | *'''Unforgiving''': Making the most of your hits will require demanding execution and pinpoint reactions, getting exponentially harder as combos get longer. | ||
}} | }} | ||
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* Requires full meter | * Requires full meter | ||
* Infinite armor on startup (no damage) | * Infinite armor on startup (no damage) | ||
Your super move. Eats up attacks, hits full screen and does | Your super move. Eats up attacks, hits full screen and does good damage as a combo ender. Very unsafe if blocked, but not from a distance. | ||
Works as a reversal, but can be grabbed on startup or countered. Best reserved for far 5G hitconfirms or combo damage. | Works as a reversal, but can be grabbed on startup or countered. Best reserved for far 5G hitconfirms or combo damage. | ||
}} | }} |
Revision as of 18:21, 11 September 2022
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
There is only one playable character, but you can select 20 different colors, each with their own unique taunt and dedicated color move, performed using the Sus button.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G the G stands for gat the G stands for gat
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Crouching Normals
2L
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2H
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2K
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2G
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Jumping Normals
j.5L the dumpy hit you the dumpy hit you
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j.5H
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j.5K
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j.5G
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Universal Mechanics
Throw
4S |
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Counter 2S Spam 5L tickthrow :) Spam 5L tickthrow :)
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Super
Any other attack button + S |
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Burst
Any attack + S (While getting hit) |
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Gatling Table
L | H | K | G | Cancel | |
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5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | - | 5K, 2K | 5G, 2G | Jump, Dash |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump, Dash |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!