Among Us Arena/Impostor: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*'''Pressure''': It's easy for the Impostor to lock down their opponent. Make them block enough jabs, and you're free to | *'''Pressure''': It's easy for the Impostor to lock down their opponent. Make them block enough jabs, and you're free to force devastating mixups. | ||
*'''Versatility''': Combined with oppressive close range pressure, Guns and j.5k allow Impostor to claim dominion over any range with proper spacing and timing. | *'''Versatility''': Combined with oppressive close range pressure, Guns and j.5k allow the Impostor to claim dominion over any range with proper spacing and timing. | ||
*'''Conversions''': Fast moves and a plethora of gatlings create opportunities for 50% damage combos off of most | *'''Conversions''': Fast moves and a plethora of gatlings create opportunities for 50% damage combos off of most hits. | ||
*'''Movement''': The impostor has grown quite agile over time, threatening even mid-screen ranges with dash punishes and pokes. | *'''Movement''': The impostor has grown quite agile over time, threatening even mid-screen ranges with dash punishes and pokes. |
Revision as of 00:51, 12 September 2022
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
There is only one playable character, but you can select 20 different colors, each with their own unique taunt and dedicated color move, performed using the Sus button.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G the G stands for gat the G stands for gat
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Crouching Normals
2L
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2H
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2K
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2G
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Jumping Normals
j.5L the dumpy hit you the dumpy hit you
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j.5H
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j.5K
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j.5G
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Universal Mechanics
Throw
4S |
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Counter 2S Spam 5L tickthrow :) Spam 5L tickthrow :)
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Super
Any other attack button + S |
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Burst
Any attack + S (While getting hit) |
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Gatling Table
L | H | K | G | Cancel | |
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5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | - | 5K, 2K | 5G, 2G | Jump, Dash |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump, Dash |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!