User:Wishy/Nanase notes: Difference between revisions

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(Fireball Frame Advantage table created)
Line 1: Line 1:
todo: put stuff in here
Just a page where I archive random UNICLR Nanase minutiae that I come across over time


==Fireball Frame Advantage==
*Originally calculated by 2GBCombo; See the original spreadsheet [https://docs.google.com/spreadsheets/d/1X3vHWPhudvuBZsFuqJFHO7D4aFHXIhWss7cA4ZXsRZ8/edit#gid=0 here.]
*All values calculated in the corner at point blank range done at TK height.
*All standing values calculated assuming the opponent is in their walk back animation.
{| class="wikitable"
|+
|-
! Character !! j.236A Standing !! j.236A Crouching !! j.236[A] Standing !! j.236[A] Crouching !! j.236B Standing !! j.236B Crouching !! j.236[B] Standing !! j.236[B] Crouching
|-
| Hyde || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Linne || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Waldstein || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Carmine || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Orie || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Gordeau || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Merkava || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Vatista || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Seth || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Yuzuriha || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Hilda || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Chaos || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Nanase || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Byakuya || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Phonon || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Mika || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Wagner || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Enkidu || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Londrekia || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Eltnum || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Akatsuki || Example || Example || Example || Example || Example || Example || Example || Example
|}


==Combo Notes==
==Combo Notes==

Revision as of 11:28, 13 September 2022

Just a page where I archive random UNICLR Nanase minutiae that I come across over time


Fireball Frame Advantage

  • Originally calculated by 2GBCombo; See the original spreadsheet here.
  • All values calculated in the corner at point blank range done at TK height.
  • All standing values calculated assuming the opponent is in their walk back animation.
Character j.236A Standing j.236A Crouching j.236[A] Standing j.236[A] Crouching j.236B Standing j.236B Crouching j.236[B] Standing j.236[B] Crouching
Hyde Example Example Example Example Example Example Example Example
Linne Example Example Example Example Example Example Example Example
Waldstein Example Example Example Example Example Example Example Example
Carmine Example Example Example Example Example Example Example Example
Orie Example Example Example Example Example Example Example Example
Gordeau Example Example Example Example Example Example Example Example
Merkava Example Example Example Example Example Example Example Example
Vatista Example Example Example Example Example Example Example Example
Seth Example Example Example Example Example Example Example Example
Yuzuriha Example Example Example Example Example Example Example Example
Hilda Example Example Example Example Example Example Example Example
Chaos Example Example Example Example Example Example Example Example
Nanase Example Example Example Example Example Example Example Example
Byakuya Example Example Example Example Example Example Example Example
Phonon Example Example Example Example Example Example Example Example
Mika Example Example Example Example Example Example Example Example
Wagner Example Example Example Example Example Example Example Example
Enkidu Example Example Example Example Example Example Example Example
Londrekia Example Example Example Example Example Example Example Example
Eltnum Example Example Example Example Example Example Example Example
Akatsuki Example Example Example Example Example Example Example Example

Combo Notes

j236b 9j236a 9j236a 5b tk.j236a jbb j2[c] j236b j236a 3c ff j2[c] j236[b] cvo j236b 7j236a 214c j236a j236c

where the heck did I find this??? I saw it in a UNIST tweet from... sutawo/isamu??? trying to see if it still works in CLR, obv neta

(aka 22b punish) 7icj2c dl.j236b 9j236a 66 3c jc dl.j8c dl.jb dl.jb 2c 236B~dl.A 236A~dl.C 214A~B

think this was a sutawo tweet too, basically "optimal" for punishing aka dp specifically because of its tendency to make him land behind you when blocking