Punch Planet/Cid: Difference between revisions
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[[Category:Punch Planet]]__NOTOC__ | |||
{{2 Column Flex|flex1=7|flex2=3|reverse=yes|content1={{PP Character Subnav|char=Cid}} | |||
<div style="padding: 0px 5px; margin-top:15px; "> | |||
{{FP Box|header={{Big|'''Cid'''}}|content= | |||
'''Cid''' is a setplay and mixup character who spends meter to convert into knockdowns, where she can set up her grenade to hit meaty, allowing her to run her offense. Her neutral is amazing, with great pokes like {{clr|10|'''2MP'''}}, {{clr|10|'''5MK'''}}, and {{clr|11|'''5HK'''}} to keep the opponent locked down. Once the opponent is scared of her pokes, she can use her signature special, {{clr|11|'''236K'''}} Grenade. This sets a slow moving and low projectile, which Cid can approach behind to start her offense. She also has {{clr|11|'''214K'''}} Knife Wheel and {{clr|11|'''236P'''}} Knife Rush to safely put pressure on the opponent from far away. Her fast and far reaching {{clr|6|'''5LP'''}} and {{clr|6|'''2LP'''}} let her check approaches easily, and confirm into {{clr|10|'''2MP'''}} for a simple conversion. | |||
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With meter, Cid can turn her best pokes into a knockdown using {{clr|8|236PP}} EX Knife Rush. This causes a wallbounce, allowing her to combo with a {{clr|11|'''2HP'''}} into higher damage. This leads into a knockdown, which allows her to set up Grenade to hit meaty. With the threat of grenade out, Cid is able to use her other unique tool: her chargeable normals. All of Cid's {{clr|10|'''MP'''}} and {{clr|11|'''HP'''}} normals can be charged by holding the button, giving them unique properties. {{clr|10|'''5[MP]'''}} stands out up close as a slow but high reward overhead, with {{clr|10|'''2[MP]'''}} acting as the low counterpart. She can go into either of these from {{clr|6|'''5LK'''}}, which is a safe standing low. On top of that, {{clr|10|'''5[MP]'''}} can be dash cancelled in startup, allowing her to slip in a sneaky throw or dodge a reversal attempt. Her plus frames from {{clr|8|236KK}} EX Grenade give her great pressure resets as well, and in general she has many ways to stay plus and repeatedly mix the opponent with the right resources. | |||
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Cid's greatest weakness lies in her reliance on meter. She can't easily confirm a knockdown without a counterhit or spent resources like DTC or EX Knife Rush, as her only special that gets her a knockdown on a grounded hit is {{clr|11|'''236HP'''}} which combos from very few normals. This means that she can't consistently convert her pokes in neutral to a knockdown, and sometimes not even into pressure. Not every knockdown is equal as well. Grenade generally leaves her plus, but in some situations it isn't plus enough to run her high/low, or the opponent is knocked too far away to get much. | |||
</br></br> | |||
Cid is a scary character, as her neutral is stellar and with resources she can convert it into powerful setplay and mixups. While she lacks much without meter, smart management can give her better steamrolling potential than almost any other character. | |||
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<div style="margin-top:15px; align:left;"> | |||
{{StrengthsAndWeaknessesNoPlaystyle | |||
|pros= | |||
*'''Grenade:''' 236K Grenade is a versatile tool for setplay, neutral, and pressure alike. | |||
*'''Blender:''' Cid's various tools for high/low, left/right, and strike/throw mix let her open her opponents up repeatedly, and all loop back into her Grenade setplay, letting her loop okizeme very effectively. | |||
*'''Midrange:''' She has various strong midrange pokes to control space, check movement, and threaten counterhits with. | |||
*'''Charged Normals:''' Her charged MP and HP normals have great bonus effects, like 2[HP] becoming a damaging launcher, 5[HP] being a stellar poke with a dash cancel, 5[MP] being an overhead that also can dash cancel, and j.[HP] being an incredibly plus and hard to contest jump normal. | |||
*'''Punish:''' Her damage with meter is average, but it all leads into Grenade oki. If Cid lands a point blank 2HP with meter, prepare to hurt, and be ready for the fast mixup to come after it. | |||
|cons= | |||
*'''Meter Reliance:''' Without DTC or EX Knife Rush, Cid can't confirm a knockdown or convert a poke into a knockdown, making it difficult to go from neutral to offense from a whiff punish like others can. | |||
*'''Charge Time:''' The time it takes to charge Cid's knife normals leaves gaps in her neutral or pressure, letting the opponent sneak in a poke for high damage. | |||
}} | |||
}} | |||
</div> | |||
</div> | |||
|content2= | |||
{{Content Box|header={{Big|Character Info}}|content= | |||
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:Cid_closeup.png|frameless|400px|right]]</div></center> | |||
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{{Big|'''Character Profile'''}}</br> | |||
* '''Age:''' 38 | |||
* '''Height:''' 5'8" | |||
* '''Origin:''' Latin America | |||
* '''Occupation:''' Ex-Military, Ship Captain, Scavenger, Bounty Hunter, Ball Buster | |||
* '''Likes:''' Knife Collection | |||
* '''Hates:''' Asteroid Fields | |||
* '''Weapon:''' Stun Knife, Stun Grenades | |||
{{Big|'''Move List'''}}</br> | |||
'''Unique Moves''' | |||
* '''Target Combo 1:''' 5LK > 5MP | |||
* '''Target Combo 2:''' 5LK > 2MP | |||
* '''5[MP]''' | |||
* ~ '''66/44:''' Dash Cancel | |||
* '''2[MP]''' | |||
* '''j.[MP]''' | |||
* '''5[HP]''' | |||
* ~ '''66/44''' Dash Cancel | |||
* '''2[HP]''' | |||
* '''j.[HP]''' | |||
'''Specials''' | |||
* '''Knife Rush:''' 236P | |||
* '''Grenade:''' 236K | |||
* '''Knife Wheel:''' 214K | |||
'''Supers''' | |||
* '''Move Out:''' 236236P | |||
* '''Let's Rock:''' 236236K | |||
}} | |||
}} | |||
== Grounded Normals == | == Grounded Normals == | ||
Revision as of 00:55, 27 September 2022
Cid is a setplay and mixup character who spends meter to convert into knockdowns, where she can set up her grenade to hit meaty, allowing her to run her offense. Her neutral is amazing, with great pokes like 2MP, 5MK, and 5HK to keep the opponent locked down. Once the opponent is scared of her pokes, she can use her signature special, 236K Grenade. This sets a slow moving and low projectile, which Cid can approach behind to start her offense. She also has 214K Knife Wheel and 236P Knife Rush to safely put pressure on the opponent from far away. Her fast and far reaching 5LP and 2LP let her check approaches easily, and confirm into 2MP for a simple conversion.
With meter, Cid can turn her best pokes into a knockdown using 236PP EX Knife Rush. This causes a wallbounce, allowing her to combo with a 2HP into higher damage. This leads into a knockdown, which allows her to set up Grenade to hit meaty. With the threat of grenade out, Cid is able to use her other unique tool: her chargeable normals. All of Cid's MP and HP normals can be charged by holding the button, giving them unique properties. 5[MP] stands out up close as a slow but high reward overhead, with 2[MP] acting as the low counterpart. She can go into either of these from 5LK, which is a safe standing low. On top of that, 5[MP] can be dash cancelled in startup, allowing her to slip in a sneaky throw or dodge a reversal attempt. Her plus frames from 236KK EX Grenade give her great pressure resets as well, and in general she has many ways to stay plus and repeatedly mix the opponent with the right resources.
Cid's greatest weakness lies in her reliance on meter. She can't easily confirm a knockdown without a counterhit or spent resources like DTC or EX Knife Rush, as her only special that gets her a knockdown on a grounded hit is 236HP which combos from very few normals. This means that she can't consistently convert her pokes in neutral to a knockdown, and sometimes not even into pressure. Not every knockdown is equal as well. Grenade generally leaves her plus, but in some situations it isn't plus enough to run her high/low, or the opponent is knocked too far away to get much.
Cid is a scary character, as her neutral is stellar and with resources she can convert it into powerful setplay and mixups. While she lacks much without meter, smart management can give her better steamrolling potential than almost any other character.
Pros | Cons |
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Character Profile
- Age: 38
- Height: 5'8"
- Origin: Latin America
- Occupation: Ex-Military, Ship Captain, Scavenger, Bounty Hunter, Ball Buster
- Likes: Knife Collection
- Hates: Asteroid Fields
- Weapon: Stun Knife, Stun Grenades
Move List
Unique Moves
- Target Combo 1: 5LK > 5MP
- Target Combo 2: 5LK > 2MP
- 5[MP]
- ~ 66/44: Dash Cancel
- 2[MP]
- j.[MP]
- 5[HP]
- ~ 66/44 Dash Cancel
- 2[HP]
- j.[HP]
Specials
- Knife Rush: 236P
- Grenade: 236K
- Knife Wheel: 214K
Supers
- Move Out: 236236P
- Let's Rock: 236236K
Grounded Normals
5LP
5LP
5LP |
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2LP
2LP |
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5MP
5MP |
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2MP
2MP |
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5HP
5HP |
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2HP
2HP |
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5LK
5LK |
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2LK
2LK |
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5MK
5MK |
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2MK
2MK |
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5HK
5HK |
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2HK
2HK |
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Air Normals
jLP
jLP |
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jMP
jMP |
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jHP
jHP |
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jLK
jLK |
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jMK
jMK |
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jHK
jHK |
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Unique Moves
Target Combo 1
LK, MP |
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Target Combo 2
LK, 2MP |
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ST.MP (Charged)
5[MP] |
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Dash Cancel
66/44 |
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CR.MP (Charged)
2[MP] |
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JP.MP (Charged)
j.[MP] |
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ST.HP (Charged)
5[HP] |
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CR.HP (Charged)
2[HP] |
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