Among Us Arena/Impostor: Difference between revisions
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(→Crouching Normals: Updated 2K knife damage from 145 to 135 due to nerf) |
Kalin Zero (talk | contribs) (added super 3) |
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{{MoveData | |||
|image=AUA-IMP-SUPER3.png | |||
|caption= | |||
|name= Super 3: Report Cancel (Megaphone) | |||
|input= Any other attack button + S | |||
|data= | |||
{{AttackData-AUA | |||
|damage=250 | |||
|startup=6 | |||
|active=16 | |||
|recovery=9 | |||
|onhit=Launch | |||
|onblock=-10 | |||
|guard=Mid | |||
|chip= | |||
|property=N/A | |||
|invuln= | |||
|description= | |||
* Requires 50% Meter. | |||
* Larger hitbox if the opponent is in hitstun or performing a move (dashes are considered moves.) | |||
* Whiffs entirely on blocking opponents. No chip. | |||
* Air OK | |||
A shockwave emanates around the impostor, hitting enemies in a moderate radius. Strong anti air, consistent combo extension tool, especially on several color specific combos. The low price of just 50% meter allows you to retain a burst if desired. A horrible reversal, will go straight through blocking opponents if used raw, not even doing chip daamge. | |||
}} | |||
}} | |||
==Gatling Table== | ==Gatling Table== |
Revision as of 01:14, 3 October 2022
Impostor | |
---|---|
Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
There is only one playable character, but you can select 20 different colors, each with their own unique taunt and dedicated color move, performed using the Sus button.
Basics
Strengths | Weaknesses |
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|
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Move List
Standing Normals
5L
|
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5H
|
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5K
|
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5G
|
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Crouching Normals
2L
|
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2H
|
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2K
|
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2G
|
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Jumping Normals
j.L
|
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j.H
|
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j.K
|
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j.G
|
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Universal Mechanics
Throw
4S |
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Counter
2S |
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | - | 5K, 2K | 5G, 2G | Jump, Dash |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump, Dash |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!