Among Us Arena/Impostor: Difference between revisions
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Kalin Zero (talk | contribs) (added super 3) |
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|invuln= | |invuln= | ||
|description= | |description= | ||
* Instant knockdown | * Instant knockdown | ||
* 25 meter gain on successful throw | * 25 meter gain on successful throw | ||
Large hitbox allows for tick throw setups from everything except Gun and Knife normals. | Large hitbox allows for tick throw setups from everything except Gun and Knife normals. | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=600 | ||
|startup=11 | |startup=11 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=42 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
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|description= | |description= | ||
* Instant knockdown | * Instant knockdown | ||
* Frame 1 counter | * Frame 1 counter | ||
* ~25 Meter gain on successful counter | * Counter window lasts 13 frames | ||
True reversal alongside super. Risky and easy to play around, but destroys meaty setups, lousy crossups, | * ~25 Meter gain on successful counter | ||
True reversal alongside super. Risky and easy to play around, but destroys meaty setups, lousy crossups, Supers and even works against far 5G/j.G, up to the tip of the muzzle flash. | |||
}} | }} | ||
}} | }} |
Revision as of 01:42, 3 October 2022
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
There is only one playable character, but you can select 20 different colors, each with their own unique taunt and dedicated color move, performed using the Sus button.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G the G stands for gat the G stands for gat
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Crouching Normals
2L
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2H
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2K
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2G
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Jumping Normals
j.L the dumpy hit you the dumpy hit you
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j.H
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j.K
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j.G
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Universal Mechanics
Throw
4S |
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Counter 2S Spam 5L tickthrow :) Spam 5L tickthrow :)
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
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5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | - | 5K, 2K | 5G, 2G | Jump, Dash |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump, Dash |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!