Among Us Arena/Impostor: Difference between revisions
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(→Standing Normals: Updated Gatling Options for 5L and 5H) |
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* Cancels into itself. | * Cancels into itself. | ||
Devastating fast poke. Can cancel into anything on hit, locks your opponent in place allowing for mixups, lengthy pressure and tick throws. | Devastating fast poke. Can cancel into anything on hit, locks your opponent in place allowing for mixups, lengthy pressure and tick throws. | ||
Gatling Options: 5A, 5H, 2H, 5K, 2K, 5G, 2G | |||
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* Slides forward a lot. | * Slides forward a lot. | ||
Advancing punch that's ±0 on block, occasionally used to close the gap in extended pressure strings. Spammable, but potentially risky if used too often. Great for cancels into Sus button moves. | Advancing punch that's ±0 on block, occasionally used to close the gap in extended pressure strings. Spammable, but potentially risky if used too often. Great for cancels into Sus button moves. | ||
Gatling Options: 2H, 5K, 2K, 5G, 2G | |||
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Revision as of 02:57, 3 October 2022
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
There is only one playable character, but you can select 20 different colors, each with their own unique taunt and dedicated color move, performed using the Sus button.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G the G stands for gat the G stands for gat
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Crouching Normals
2L
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2H
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2K
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2G
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Jumping Normals
j.L the dumpy hit you the dumpy hit you
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j.H
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j.K
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j.G
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Universal Mechanics
Throw
4S |
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Counter 2S Spam 5L tickthrow :) Spam 5L tickthrow :)
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
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5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | - | 5K, 2K | 5G, 2G | Jump, Dash |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump, Dash |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!