Among Us Arena/Controls: Difference between revisions

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::'''Back + S''' - Grab
::'''Back + S''' - Grab
::'''Down + S''' - Counter
::'''Down + S''' - Counter
::'''Any other attack button + S''' - Super (Requires 100% meter)
::'''Any other attack button + S''' - Super (Requires 100% meter, 50% for Super 3)
::'''Forward + S''' - Pushblock
::'''Forward + S''' - Pushblock (Requires 25% meter)
::'''Attack button + S while getting hit''' - Burst (Requires 75% meter)
::'''Attack button + S while getting hit''' - Burst (Requires 50% meter, consumes all of it on activation)


::'''Down 3 times quickly''' - Taunt (Changes depending on character)
::'''Down 3 times quickly''' - Taunt (Changes depending on character)
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Dash can be bound to a separate button instead of the usual button combination.
Dash can be bound to a separate button instead of the usual button combination.


===Defense===
===Defense===

Revision as of 07:19, 14 October 2022

AUAU Controls.png

Controls

The typical layout for this game consists of 9 directions and 6 Buttons. (4 buttons if Grab and Dash aren't bound.)

7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward


Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.

This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.


Movement

6 - Walk forwards

4 - Walk backwards

7/8/9 - Jump

7/8/9 Briefly - Short Hop

1/2/3 - Crouch

66/44 - Dash


Attacks

  • Buttons
L - Light Attack
H - Heavy Attack
K - Knife
G - Gun
S - Sus
  • Other
S - Signature Color Attack (Changes depending on character)
j.S - Air Color Attack (If available)
Back + S - Grab
Down + S - Counter
Any other attack button + S - Super (Requires 100% meter, 50% for Super 3)
Forward + S - Pushblock (Requires 25% meter)
Attack button + S while getting hit - Burst (Requires 50% meter, consumes all of it on activation)
Down 3 times quickly - Taunt (Changes depending on character)


Buttons preceeded by "j." mean jumping attacks. "j.G," "j.H," etc.

Dash can be bound to a separate button instead of the usual button combination.

Defense

4 When the opponent attacks - Block High

1 When the opponent attacks - Block Low


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