YomiHustle/Cowboy: Difference between revisions
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(Updated the values for grounded normals plus Lightning Slice and Impale. Aerial normals are still out of date) |
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|hitstun= | |hitstun= | ||
|description= | |description= | ||
* Has a few frames of invulnerability. | * Has 3f more startup when moving backwards. | ||
Probably the move you'll use most. Very useful for combos, getting in on your opponent, making moves whiff, getting out of RPS situations... Be aware of its recovery though, as it can | * Gets additional recovery depending on how far away the teleport was (up to +2f recovery going fowards, +4f going backwards). | ||
* Neither of the above apply when the opponent is in hitstun. | |||
* Has a few frames of invulnerability after 'startup'. | |||
Probably the move you'll use most. Very useful for combos, getting in on your opponent, making moves whiff, getting out of RPS situations... Be aware of its recovery though, as it can (and will) put you at a disadvantage if used carelessly. | |||
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Revision as of 09:22, 7 December 2022
Profile
Cowboy is a playable character in Yomi Hustle specializing in mid-range thanks to their powerful buttons and teleport that lets them dictate the pace of neutral.
Strengths | Weaknesses |
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Move List
Unique movement
Walk
Teleport
Your main movement tool Your main movement tool
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Normals
Pommel
Fastest mashing option Fastest mashing option
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Horiz. Slash
Ground version Ground version Air version Air version
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Vert. Slash
Ground version Ground version Air version Air version
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Upward Swipe
Stinger
Ankle Cutter
Universal Mechanics
Throw
Specials
Lightning Slice
Footsies Footsies
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Impale
First hit First hit Second hit Second hit
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BackSlash
3Combo
3 Combo 3 Combo 3 Combo Down 3 Combo Down
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Quickdraw
Quickdraw Quickdraw Shoot Shoot
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