YomiHustle/Cowboy: Difference between revisions
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* Costs 1 bar. | * Costs 1 bar. | ||
* Air OK. | * Air OK. | ||
* Can only be done after Quickdraw or a previous Temporal Round. | * Can only be done after Quickdraw, Lasso~Reel or a previous Temporal Round. | ||
* Bullet stays in place with no hitbox for 30 frames, then fires. | * Bullet stays in place with no hitbox for 30 frames, then fires. | ||
* Does NOT cost a bullet, but can only be done if at least 1 bullet is available (for Quickdraw). | * Does NOT cost a bullet, but can only be done if at least 1 bullet is available (for Quickdraw). |
Revision as of 10:01, 7 December 2022
Profile
Cowboy is a playable character in Yomi Hustle specializing in mid-range thanks to their powerful buttons and teleport that lets them dictate the pace of neutral.
Strengths | Weaknesses |
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Move List
Unique movement
Walk
Teleport
Your main movement tool Your main movement tool
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Normals
Pommel
Fastest mashing option Fastest mashing option
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Horiz. Slash
Ground version Ground version Air version Air version
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Vert. Slash
Ground version Ground version Air version Air version
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Upward Swipe
Stinger
Ankle Cutter
Universal Mechanics
Throw
Specials
Lightning Slice
Footsies Footsies
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Impale
First hit First hit Second hit Second hit
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BackSlash
3Combo
3 Combo 3 Combo 3 Combo Down 3 Combo Down
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Quickdraw
Quickdraw Quickdraw Shoot Shoot
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