YomiHustle/Ninja: Difference between revisions
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(Added dash IASA frames. Added cancel information.) |
(Added substitution frame data) |
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* Costs 1 bar. | * Costs 1 bar. | ||
The shortest total duration move in the game. Can be used to make many options reactable. | The shortest total duration move in the game. Can be used to make many options reactable. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">Store/Release Momentum</font>==== | |||
{{MoveData | |||
|image=YH_Ninja_StoreMomentum.png | |||
|caption= | |||
|input=[[Image:YH_Icon_Substitution.png]] | |||
|name=Substitution | |||
|data= | |||
{{AttackData-YH | |||
|damage=N/A | |||
|startup=5 | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=8 | |||
|hitstun= | |||
|description= | |||
* Air OK. | |||
Swaps ninja with the most recently generated projectile within a certain range. | |||
Can swap with the summon before the kunai projectiles are thrown. | |||
When multiple projectiles are thrown (kunai, caltrops) substitution will prioritize the lowest thrown kunai, or the farthest thrown caltrop. This is not affected by your distance to the projectiles. | |||
}} | }} | ||
}} | }} |
Revision as of 10:46, 20 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.