YomiHustle/Ninja: Difference between revisions
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* Can be interrupted when your opponent becomes actionable. | * Can be interrupted when your opponent becomes actionable. | ||
Great way to close distance, being less committal than a Teleport and travelling further than Wizard's Dash. Can be paired with Store Momentum to create an even better approach/escape option for later. | |||
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* Has 4 additional frames after it becomes interruptable. | * Has 4 additional frames after it becomes interruptable. | ||
Not as commonly used, considering Ninja has better ways to make distance that don't make you a sitting duck against a lot of approach options. | |||
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Revision as of 23:23, 22 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.