YomiHustle/Ninja: Difference between revisions
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* Stops vertical momentum on startup | * Stops vertical momentum on startup | ||
Useful for restanding opponents close to the ground, in combination with shuriken. | Useful for restanding opponents close to the ground, in combination with shuriken. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">Stomp</font>==== | |||
{{MoveData | |||
|image=YH_Ninja_Stomp.png | |||
|input=[[Image:YH_Icon_Stomp.png]] | |||
|caption= | |||
|name=Stomp | |||
|data= | |||
{{AttackData-YH | |||
|damage=700 | |||
|startup=11 | |||
|active=4 | |||
|recovery= | |||
|onhit=+52 | |||
|guard=Low | |||
|firstactionable=23 | |||
|hitstun=51 | |||
|description= | |||
* Hits OTG. | |||
* Jump and super cancellable. | |||
A useful combo tool due to its ability to continue combos on hard knockdown. | |||
}} | }} | ||
}} | }} |
Revision as of 13:45, 3 January 2023
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
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