ROBO OH/Controls: Difference between revisions

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('''Control Scheme''')
 
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== '''Controls''' ==
== Controls ==
ROBO OH has 2 buttons and 3 inputs. The two buttons are Light and heavy, and when pressed together they combine to form Overdrive. Every character has at least 3 special moves, each with an Overdrive variation, a throw, and a super. These buttons will be represented by different colors of fist. {{NotationIcon-RO|l}}will be light punch, {{NotationIcon-RO|h}}will be heavy, and {{NotationIcon-RO|od}}will be Overdrive.


==Movement==
==Movement==

Revision as of 18:25, 9 January 2023

Controls

ROBO OH has 2 buttons and 3 inputs. The two buttons are Light and heavy, and when pressed together they combine to form Overdrive. Every character has at least 3 special moves, each with an Overdrive variation, a throw, and a super. These buttons will be represented by different colors of fist. RO L.png will be light punch, RO H.png will be heavy, and RO OD.png will be Overdrive.

Movement

ROBO OH is a 2 button fighting game that uses a macro for a 3rd option. Your buttons are L and H, and they're combined into L+H when doing throws, Overdrive moves, and supers. You can jump by holding up, dash forward by tapping forward twice, and dash back by tapping backward twice.

It should also be noted that "down-back, down-forward, up-back, and up-forward" don't techincally exist in ROBO OH as the game only takes cardinal inputs. This only comes up as an issue when notating a jump forward, which will be hence known in pages and combos as "Forward Jump."

+ 8.gif +
4.gif 6.gif
+ 2.gif +
 = 
+ 8 +
4 5 6
+ 2 +
 = 
n/a up n/a
back neutral forward
n/a down n/a

Universal Mechanics

Throws are a universal unblockable. Every character's throw does a different amount of damage and has a different size, but they all have the same frame data, starting up in 16 frames. Throws can be performed with a neutral, forward, or backward input with