Template:ComboLegend-EFZ: Difference between revisions

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! f5B
! f5B
| Proximity normal only usable outside of c5B range or when cancelled from another normal. Know as '''f'''ar 5B.
| Proximity normal only usable outside of c5B range or when cancelled from another normal. Known as '''f'''ar 5B.
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|-
! jX
! jX

Revision as of 03:16, 26 January 2023

Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Controls

IC Input Instant Charge (22C) when you have the right amount of RF Meter.
FIC Input Flicker Instant Charge (22C) when you have the right amount of RF Meter.
{X/Y/Z} Move X or Y or Z can be used.
#* Indicates that any of A, B and C may be used with #. Example: 214*
[<- X] [-> X] Side switch notation. All inputs grouped by the square brackets are performed facing the arrow's direction.
[X]xN Loop the inputs in the square brackets as many times as N
c5B Proximity normal only usable while close.
f5B Proximity normal only usable outside of c5B range or when cancelled from another normal. Known as far 5B.
jX Button X is input during your first jump.
djX Button X is input during your double jump.
X(whiff) Indicates that X is intended to whiff.
.. Indicates a short delay.
IAD Indicates an Instant Air Dash.
IABD Indicates an Instant Air Back Dash.
(X) X move is omittable from the combo.
tk.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.