Under Night In-Birth/UNIEL/Gordeau: Difference between revisions

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Line 35: Line 35:
  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Low kick. Gordeau's fastest normal and works like many standing light kicks in other fighters.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Steps forward and punches the opponent's stomach area. Short reach.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Forward low kick with a decent reach. Standard crouching medium kick normal.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Steps forward to slam his scythe down. Has a long reach, but is air-blockable.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Same as 5C, but overhead if fully charged.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Punches downwards. Standard air-to-ground light punch attack.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Two horizontally long forward kicks. Decent air-to-air and air-combo filler.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=An aerial ax kick laced with darkness.
}}
}}
}}
}}
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  |frameAdv=x
  |frameAdv=x
  |hitbox=
  |hitbox=
  |description=fluff
  |description=Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo.
}}
}}
}}
}}

Revision as of 14:13, 9 August 2014

File:Movelist-gordeau.jpg
Gordeau's Movelist

Introduction

fluff

Story

lol anime story

Unique Trait/Health

Gordeau has the only move in the game which can steal GRD from the opponent.
Assimilation: Steals grid from the opponent on successful command throw.
Health: 10,500

Gameplay

Overview


Move List

Normal Moves

5A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Low kick. Gordeau's fastest normal and works like many standing light kicks in other fighters.

2A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool.

5B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Steps forward and punches the opponent's stomach area. Short reach.

2B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Forward low kick with a decent reach. Standard crouching medium kick normal.

5C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Steps forward to slam his scythe down. Has a long reach, but is air-blockable.

5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Same as 5C, but overhead if fully charged.

2C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo.

j.A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Punches downwards. Standard air-to-ground light punch attack.

j.B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Two horizontally long forward kicks. Decent air-to-air and air-combo filler.

j.C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

An aerial ax kick laced with darkness.

j.[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo.


Command Normals

6B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

fluff


3C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

fluff


Dash Normals

66B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

fluff


66C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

fluff


Universal Mechanics

Force Function
B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

fluff.

Throw
A+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

fluff.


Special Moves

Mortal Slide
「モータルスライド」

236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B x x x x x x x -

Fluff.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX x x x x x x x -

Fluff.

Shade Harvest
「シェイドハーベスト」

236X
After Mortal Slide
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Fluff.

Assimilation
「アシミレイション」

236X
After Shade Harvest
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

Fluff.

Grim Reaper
「グリムリーパー」

623X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B x x x x x x x -

Fluff.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX x x x x x x x -

Fluff.

Assimilation
「アシミレイション」

214X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B x x x x x x x -

Fluff.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX x x x x x x x -

Fluff.

Aim Opening
「エイムオーペニング」

22X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B x x x x x x x -

Fluff.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX x x x x x x x -

Fluff.


Infinite Words

Turbulence
「タービュランス」

41236D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

fluff


Infinite Words EXS

Soul Vanish
「ソウルヴァニッシュ」

A+B+C+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
x x x x x x x -

fluff


Combos

BASIC COMBOS

5A>5B>5C>236A>236A>236A

2B>5B>5C>3C>2B>3C>2C>Charged j.C

5C>236A>236A>2B>2C>j.B>j.C>5B>214B

MID-SCREEN

  • 5A Starter

5A>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A

  • 2A Starter

2A (Up to 3 times)>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A

  • 5B Starter

5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

5B>2B>5C>3C>236A>236A>3C>2C(1)>j.B>j.C>3C>236A>236A>236A

  • 2B Starter

2B>5B>2C(1)>5C>3C>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

2B(Hit with the tip)>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

  • 2C Starter

2C>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A

2C>Charged j.C>(3C>)>236A>236A>2C>236B>236B>236B

2C>5A (Whiff)>5B>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A

  • 3C Starter

3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B

3C>2B>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A

  • 6B Starter

6B>22A>2B>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

6B>22A>3C>2B>5C>j.B>j.C>3C>236A>236A>236A

  • Assault Starter

Assault j.C>5A>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A

Assault j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A

  • Mortal Slide Starter

236A/B>236A/B>3C>2C>Charged j.C>3C>236A>236A>236A

236A/B>236A/B>3C>2B>5C>j.B>j.C>3C>236A>236A>236A

  • Grim Reaper Starter

623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

623A/B/C (Chain Shift)>(Dash>j.B>j.C>3C>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A

623A/B/C (Chain Shift)>(Dash)>j.B>j.C>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A

623A/B (Aerial hit)>22C>(Dash)>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

623A/B (Aerial hit)>22C>(Dash)>2B>5C>j.B>j.C>3C>236A>236A>236A

  • A or EX Assimilation Starter

214A/C (Chain Shift)>5C>3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B

214A/C (Chain Shift)>22A>2C>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A

  • Throw Starter

Throw (Hold the stick down)>5A>5B>2C>2B>5C>3C>236B>236B>236B (Doesn't work on Linne)

Throw (Hold the stick down)>5A>2C>Charged j.C>3C>236A>236A>236A

  • Notes:

2C>Charged j.C>j.A>j.B drops really easily against Vatista and Chaos. Recommended to use other routes against them.

2B>5C>j.B>j.C>3C often drops against Eltnum. Try to evade using that route.

CORNER COMBOS

  • 5B Starter

5B>2B>5C>236A>236A>Dash C>22A>5B>j.B>j.C>3C>236A>236A>236A

5B>5C>3C>22B>2B>22A>5B>j.B>j.C>3C>236A>236A>236A

  • 2B Starter

2B>5C>3C>22B>2C>22A>5B>j.B>j.C>3C>236A>236A>236A


Filler:

Combo 1: [j.C] > 3C > 236A > 236A > 236A

Combo 2: j.B(2) > j.C > 3C > 236A > 236A > 236A

Combo 3: [j.C] > j.A > j.B(1) > 3C > 236A > 236A > 236A

Combo 4: j.B(2nd hit only) > j.C > j.B(2) > j.C > 5B > 236A > 236A > 236A (might be char specific?)

Combo 5: j.B(2) > j.C > 3C > 2B > 3C > 3C > 236A > 236A > 236A

Starters:

2Ax3 > 2B > 5C > 236A > 236A > 2C > Combo 1

5A > 5B > 5C > 236A > 236A > 2C > Combo 1

(near corner) 5B > 5C > 236A > 236A > dash C > 22A > 5B > Combo 2

2B > 5C > (3C) > 236A > 236A > 3C > 2C(1) > Combo 2

236A > 236A > 2C > Combos 1-4

236A > 236A > 3C > 2B > 5C > Combo 2

(near corner) 236A > 236A > 3C > 22B > 2B > 5C > Combo 2

B+C > 236A > 236A > 2C > Combo 1

Throw (hold 2) > 5A > 2C > Combo 1

Throw (hold 2) > 5A > 5B > 2B > 5C > 3C > 22B > (41236D)

(corner) 22B > 2B > 5C > Combo 2

6B > 22A > 2B > 236A > 236A > 2C > Combo 3

6B > 22A > 3C > 2B > 5C > Combo 2

(near corner) dash C > 22A > 5B > 236A > 236A > 2B > 5C > Combo 2

2C > Combo 5

623A/B > 236C

Chain Shift:

5A > 5B > 5C > 3C > 236A > 236A > 2C > j.%5BC%5D > j.A > j.B(1) > 5B > 22C > CS > Veil Off > 41236D

Throw (hold 2) > 5A > 5B > 2B > 2C > 5C > 3C > 22B > 22C > CS > Veil Off > 41236D

(corner only?) 214A > CS > 22A > 2C(1) > 236A > 236A > 2B > 5C > Combo 2

(side switch combo) 214A > CS > 6D > j.%5BC%5D > 5C > 236A > 236A > 2B > 5C > Combo 2

623A/B > CS > dash j.B(2) > j.C > 5B > 236A > 236A > 2B > 5C > Combo 2

623A/B(only specific version?) > CS > j.B(2) > j.C > 3C > 236A > 236A > 2B > 5C > j.B(2) > j.C > 3C > 22B > (214C)

(near corner) 623A/B > CS > 22A > 3C > 22B > 2B > 5C > j.B(2) > j.C > 3C > 22B > (41236D)

623A/B > 236C > CS > Assault > j.%5BC%5D > dash 2B > 5C > Combo 2

623C > CS > dash j.B(2) > j.C > 5B > 236B > 236B > 2C(2) > Combo 3

(corner) 623C > CS > 22A > 3C > 22B > 2B > 22A > 5B > Combo 2

Colors

Robbery Purple The Baron of Night Poseidon Red Azrael Thunderbird
Gordeau-1.png
Gordeau-2.png
Gordeau-3.png
Gordeau-4.png
Gordeau-5.png
Vampire and Alcohol Lancelot du Lac Bamboo Scythe Season of Harvest Legend Vermilion
Gordeau-6.png
Gordeau-7.png
Gordeau-8.png
Gordeau-9.png
Gordeau-10.png
Scharlachrot Fresco Verde Shadow Vice Emperor of Walnut Mischievous Firefly
Gordeau-11.png
Gordeau-12.png
Gordeau-13.png
Gordeau-14.png
Gordeau-15.png
Turquoise Blue Atonement Blood Golden Summer Hard Sleet Frost Skeleton
Gordeau-16.png
Gordeau-17.png
Gordeau-18.png
Gordeau-19.png
Gordeau-20.png

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