Under Night In-Birth/UNIEL/Gordeau: Difference between revisions
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Swings his scythe forward to catch the opponent. Sends the opponent airborne on hit if the command for follow-up isn't inputted. Fast start-up and can be comboed from 5C. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Slower then A version causing a slight variation in combo paths. Has longer reach. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|hitbox= | |hitbox= | ||
|description= | |description=EX version locks to the opponent and does a combination of Gordeau launching the opponent and following up with a midair Assimilation, a kick afterwards, and an aerial Mortal Slide to end. | ||
}} | }} | ||
}} | }} | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Follow-up for the ground version. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit. | ||
}} | }} | ||
}} | }} | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | ||
}} | }} | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Starts up faster then A version but with longer recovery. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=EX version has some invincibility. In the EX version Gordeau does four swings instead of two. | ||
}} | }} | ||
}} | }} | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=EX version's start-up has some invincibility. If EX version is used the opponent can't use roll to recover. | ||
}} | }} | ||
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|hitbox= | |hitbox= | ||
|description= | |description=Slams the top of the scythe on the ground. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=EX version has invincibility and its final slash is air-unblockable. | ||
}} | }} | ||
}} | }} |
Revision as of 14:47, 9 August 2014
Introduction
Pre-Match Character Description:
The harvester desires. Harvesting everything to satisfy his own deepest desire.
Wishing for a tribute for his old friend. A gift for the old friend.
Flying high, looking out on the far horizon, pursue through the long time.
Aiming at the infinite fruits. He sharply raises the sickle.
Story
lol anime story
Unique Trait/Health
Gordeau has the only move in the game which can steal GRD from the opponent.
Assimilation: Steals grid from the opponent on successful command throw.
Health: 10,500
Gameplay
Overview
Move List
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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5[C] |
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2C |
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j.A |
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j.B |
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j.C |
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j.[C] |
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Command Normals
6B |
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3C |
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Dash Normals
66B |
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66C |
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Universal Mechanics
Force Function B+C |
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Throw A+D |
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Special Moves
Mortal Slide 「モータルスライド」 (Air OK) 236X |
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Shade Harvest 「シェイドハーベスト」 236X After Mortal Slide |
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Assimilation 「アシミレイション」 236X After Shade Harvest |
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Grim Reaper 「グリムリーパー」 623X |
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Assimilation 「アシミレイション」 214X |
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Aim Opening 「エイムオーペニング」 22X |
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Infinite Worth
Turbulence 「タービュランス」 41236D |
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Infinite Worth EXS
Soul Vanish 「ソウルヴァニッシュ」 A+B+C+D |
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Combos
BASIC COMBOS
5A>5B>5C>236A>236A>236A
2B>5B>5C>3C>2B>3C>2C>Charged j.C
5C>236A>236A>2B>2C>j.B>j.C>5B>214B
MID-SCREEN
- 5A Starter
5A>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 2A Starter
2A (Up to 3 times)>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- 5B Starter
5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
5B>2B>5C>3C>236A>236A>3C>2C(1)>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5B>2C(1)>5C>3C>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
2B(Hit with the tip)>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
- 2C Starter
2C>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
2C>Charged j.C>(3C>)>236A>236A>2C>236B>236B>236B
2C>5A (Whiff)>5B>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A
- 3C Starter
3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
3C>2B>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
- 6B Starter
6B>22A>2B>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
6B>22A>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Assault Starter
Assault j.C>5A>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
Assault j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A
- Mortal Slide Starter
236A/B>236A/B>3C>2C>Charged j.C>3C>236A>236A>236A
236A/B>236A/B>3C>2B>5C>j.B>j.C>3C>236A>236A>236A
- Grim Reaper Starter
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash>j.B>j.C>3C>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B/C (Chain Shift)>(Dash)>j.B>j.C>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A
623A/B (Aerial hit)>22C>(Dash)>2B>5C>j.B>j.C>3C>236A>236A>236A
- A or EX Assimilation Starter
214A/C (Chain Shift)>5C>3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B
214A/C (Chain Shift)>22A>2C>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A
- Throw Starter
Throw (Hold the stick down)>5A>5B>2C>2B>5C>3C>236B>236B>236B (Doesn't work on Linne)
Throw (Hold the stick down)>5A>2C>Charged j.C>3C>236A>236A>236A
- Notes:
2C>Charged j.C>j.A>j.B drops really easily against Vatista and Chaos. Recommended to use other routes against them.
2B>5C>j.B>j.C>3C often drops against Eltnum. Try to evade using that route.
CORNER COMBOS
- 5B Starter
5B>2B>5C>236A>236A>Dash C>22A>5B>j.B>j.C>3C>236A>236A>236A
5B>5C>3C>22B>2B>22A>5B>j.B>j.C>3C>236A>236A>236A
- 2B Starter
2B>5C>3C>22B>2C>22A>5B>j.B>j.C>3C>236A>236A>236A
Filler:
Combo 1: [j.C] > 3C > 236A > 236A > 236A
Combo 2: j.B(2) > j.C > 3C > 236A > 236A > 236A
Combo 3: [j.C] > j.A > j.B(1) > 3C > 236A > 236A > 236A
Combo 4: j.B(2nd hit only) > j.C > j.B(2) > j.C > 5B > 236A > 236A > 236A (might be char specific?)
Combo 5: j.B(2) > j.C > 3C > 2B > 3C > 3C > 236A > 236A > 236A
Starters:
2Ax3 > 2B > 5C > 236A > 236A > 2C > Combo 1
5A > 5B > 5C > 236A > 236A > 2C > Combo 1
(near corner) 5B > 5C > 236A > 236A > dash C > 22A > 5B > Combo 2
2B > 5C > (3C) > 236A > 236A > 3C > 2C(1) > Combo 2
236A > 236A > 2C > Combos 1-4
236A > 236A > 3C > 2B > 5C > Combo 2
(near corner) 236A > 236A > 3C > 22B > 2B > 5C > Combo 2
B+C > 236A > 236A > 2C > Combo 1
Throw (hold 2) > 5A > 2C > Combo 1
Throw (hold 2) > 5A > 5B > 2B > 5C > 3C > 22B > (41236D)
(corner) 22B > 2B > 5C > Combo 2
6B > 22A > 2B > 236A > 236A > 2C > Combo 3
6B > 22A > 3C > 2B > 5C > Combo 2
(near corner) dash C > 22A > 5B > 236A > 236A > 2B > 5C > Combo 2
2C > Combo 5
623A/B > 236C
Chain Shift:
5A > 5B > 5C > 3C > 236A > 236A > 2C > j.%5BC%5D > j.A > j.B(1) > 5B > 22C > CS > Veil Off > 41236D
Throw (hold 2) > 5A > 5B > 2B > 2C > 5C > 3C > 22B > 22C > CS > Veil Off > 41236D
(corner only?) 214A > CS > 22A > 2C(1) > 236A > 236A > 2B > 5C > Combo 2
(side switch combo) 214A > CS > 6D > j.%5BC%5D > 5C > 236A > 236A > 2B > 5C > Combo 2
623A/B > CS > dash j.B(2) > j.C > 5B > 236A > 236A > 2B > 5C > Combo 2
623A/B(only specific version?) > CS > j.B(2) > j.C > 3C > 236A > 236A > 2B > 5C > j.B(2) > j.C > 3C > 22B > (214C)
(near corner) 623A/B > CS > 22A > 3C > 22B > 2B > 5C > j.B(2) > j.C > 3C > 22B > (41236D)
623A/B > 236C > CS > Assault > j.%5BC%5D > dash 2B > 5C > Combo 2
623C > CS > dash j.B(2) > j.C > 5B > 236B > 236B > 2C(2) > Combo 3
(corner) 623C > CS > 22A > 3C > 22B > 2B > 22A > 5B > Combo 2
Colors
Robbery Purple | The Baron of Night | Poseidon | Red Azrael | Thunderbird |
---|---|---|---|---|
Vampire and Alcohol | Lancelot du Lac | Bamboo Scythe | Season of Harvest | Legend Vermilion |
Scharlachrot | Fresco Verde | Shadow Vice | Emperor of Walnut | Mischievous Firefly |
Turquoise Blue | Atonement Blood | Golden Summer | Hard Sleet | Frost Skeleton |