Template:AttackData-Fraymakers: Difference between revisions

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(added Fray attack data)
 
m (Tried some fixes)
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{{#if:{{{version|}}}|! style="font-size:125%; width:auto; min-width:45px; border-left:none; border-bottom:none; border-top:none;" rowspan="5" {{!}} {{{version|}}}|}}
{{#if:{{{version|}}}|! style="font-size:125%; width:auto; min-width:45px; border-left:none; border-bottom:none; border-top:none;" rowspan="5" {{!}} {{{version|}}}|}}
! style="border-top:none; border-left:none;" |
! style="border-top:none; border-left:none;" |
! style="border-top:none;" | Properties
! style="border-top:none;" |  
! style="border-top:none;" | {{Tooltip | text=On Hit| hovertext=Assumes the move hits on the first active frame, or point blank range for projectiles. Remember that the first active frame is not included in startup measurements, so to link a move you need a move with startup that's one frame faster than your frame advantage. Example: A move that is +9 can be linked into 8f startup moves, or faster.

AIR MOVES: Air move frame data is taken air to air, with both characters recovering in the air when possible. For frame data in other situations refer to the in-game frame data.}}
! style=" border-right:none;" |  
! style="border-top:none;" | {{Tooltip | text=On Block| hovertext=Assumes the move hits on the first active frame, or point blank range for projectiles. Remember that the first active frame is not included in startup measurements, so to punish a move you need a move with startup that's one frame faster than the opponent's frame disadvantage. Example: A move that is -7 is punishable by 6f startup moves, or faster.

AIR MOVES: Air move frame data is taken air to air, with both characters recovering in the air when possible. For frame data in other situations refer to the in-game frame data.}}
! style=" border-right:none;" |
|- style="font-size:93%;"
|- style="font-size:93%;"
| style=" border-left:none" | {{{dmg}}}
| style=" border-left:none" | {{{guard}}}
| {{{angle}}}
| {{{properties}}}
| {{{baseKb}}}
| {{{dmg}}}
| {{{kbGrowth}}}
| {{{meter}}}
| {{{hitstop}}}
| {{{onhit}}}
| {{{selfHitstop}}}
| {{{onblock}}}
| style="border-right:none;" |  
| style="border-right:none;" |  
|- style="font-size:80%;"
|- style="font-size:80%;"
! style=" border-left:none;" |
! style=" border-left:none;" |  
! {{Tooltip | text=Active| hovertext=Parentheses indicate gaps in active frames. The '-' symbol indicates a projectile.}}
! Recovery
! Recovery
! Hit Stun
! Hit Stun
! Block Stun
! Block Stun
! style="border-top:none; border-right:none;"
! style="border-top:none; border-right:none;" |
|- style="font-size:93%;"
|- style="font-size:93%;"
| style="border-bottom:none; border-left:none;" | {{{startup}}}
| style="border-bottom:none; border-left:none;" | {{{startup}}}
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| style="border-bottom:none;" | {{{hitstun}}}
| style="border-bottom:none;" | {{{hitstun}}}
| style="border-bottom:none;" | {{{blockstun}}}
| style="border-bottom:none;" | {{{blockstun}}}
| style="border-bottom:none;" | {{{hitstop}}}
| style="border-bottom:none; border-right:none;" | {{{superhitstop}}}
|-
|-
{{#if:{{{framedata|}}}|{{!}} style="background-color:#53575c; text-align:left; vertical-align:middle; border-right:none; border-left:none; border-bottom:none; padding-bottom:0;" colspan="7" {{!}} <div style="overflow-x:auto; width:100%">{{{framedata|}}}</div><!--
{{#if:{{{framedata|}}}|{{!}} style="background-color:#53575c; text-align:left; vertical-align:middle; border-right:none; border-left:none; border-bottom:none; padding-bottom:0;" colspan="7" {{!}} <div style="overflow-x:auto; width:100%">{{{framedata|}}}</div><!--
--else-->|{{!}} style="border-right:none; border-left:none; border-bottom:none; display:none;" colspan="7" {{!}}}}
--else-->|{{!}} style="border-right:none; border-left:none; border-bottom:none; display:none;" colspan="7" {{!}}}}
|}</includeonly><noinclude>
|}</includeonly><noinclude>
{{doc}}
[[Category:Templates]]
[[Category:Templates]]
[[Category:Fraymakers]]
[[Category:Skullgirls]]
</noinclude>
</noinclude>

Revision as of 06:55, 1 February 2023

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Template:AttackData-Fraymakers/Documentation

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