Under Night In-Birth/UNIEL/Orie: Difference between revisions
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(simply copying startup/advantage from https://docs.google.com/spreadsheets/d/1QuxYVdr2SVcTnKKVcCUaWqdNkVxgyts858HpjD7NfZ0/edit#gid=0 (damage and cancels come later)) |
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==Unique Trait/Health== | ==Unique Trait/Health== | ||
unique trait stuff<br> | unique trait stuff<br /> | ||
Health: 9,450 | Health: 9,450 | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=6 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
|description=Fast angled poke with sword. Doesn't hit low despite the animation. | |description=Fast angled poke with sword. Doesn't hit low despite the animation. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=L | ||
|startup= | |startup=5 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description=Short kick that hits low. This is her fastest ground normal, and it has very short range so space it well. | |description=Short kick that hits low. This is her fastest ground normal, and it has very short range so space it well. | ||
}} | }} | ||
}} | }} | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-4 | ||
|hitbox= | |hitbox= | ||
|description=Forward thrust with sword. Has decent range but is actually shorter than the animation makes it appear. Hitbox is also narrower at the tip so it will whiff at max range on most crouching characters. This move can be late canceled so use that to your advantage in pressure. | |description=Forward thrust with sword. Has decent range but is actually shorter than the animation makes it appear. Hitbox is also narrower at the tip so it will whiff at max range on most crouching characters. This move can be late canceled so use that to your advantage in pressure. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-8 | ||
|hitbox= | |hitbox= | ||
|description=Crouching stab similar to | |description=Crouching stab similar to 5B, but despite appearances it does not hit low. Technically less range than 5B but hits crouchers at longer ranges. | ||
}} | }} | ||
}} | }} | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=12 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-9 | ||
|hitbox= | |hitbox= | ||
|description=Advancing spin kick. Fairly fast startup and moves Orie forward; combos from 5A so you can skip 5B and go straight to this if you need the better spacing. The very lenient cancel window on this normal makes it a perfect tool for creating gaps to catch mashing. | |description=Advancing spin kick. Fairly fast startup and moves Orie forward; combos from 5A so you can skip 5B and go straight to this if you need the better spacing. The very lenient cancel window on this normal makes it a perfect tool for creating gaps to catch mashing. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=L | ||
|startup= | |startup=9 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-10 | ||
|hitbox= | |hitbox= | ||
|description=Low-hitting sweep kick. Very fast with decent range. The long untechable time on counterhit makes it a perfect tool for catching those who don't respect your blockstrings. | |description=Low-hitting sweep kick. Very fast with decent range. The long untechable time on counterhit makes it a perfect tool for catching those who don't respect your blockstrings. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=H* | ||
|startup= | |startup=8 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=H* | ||
|startup= | |startup=9 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=H* | ||
|startup= | |startup=12 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=H | ||
|startup= | |startup=27 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description=Overhead kick. Has a very slow startup but advances a long distance and can be special canceled on hit or block. Orie's only standing overhead. | |description=Overhead kick. Has a very slow startup but advances a long distance and can be special canceled on hit or block. Orie's only standing overhead. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=7 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description=Diagonally-upward stab with sword. Your go-to anti-air poke, also good for picking up airborne opponents from the ground. | |description=Diagonally-upward stab with sword. Your go-to anti-air poke, also good for picking up airborne opponents from the ground. Has upper body invuln from 5f to 7f. | ||
}} | }} | ||
}} | }} | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=16 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-3 | ||
|hitbox= | |hitbox= | ||
|description=Floating spin kick that hits mid. Goes over lows and is fairly safe on block, but cannot be canceled into anything. Does still combo into various moves if used to juggle an airborne opponent. | |description=Floating spin kick that hits mid. Goes over lows and is fairly safe on block, but cannot be canceled into anything. Does still combo into various moves if used to juggle an airborne opponent. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=16 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Upward launcher kick. | ||
}} | }} | ||
}} | }} | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=14 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=10 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description=Spinning side kick. Links into 5A on hit. | |description=Spinning side kick. Links into 5A on hit. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=12 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-6 | ||
|hitbox= | |hitbox= | ||
|description=Rushes forward and stabs multiple times. | |description=Rushes forward and stabs multiple times. | ||
}} | }} | ||
}} | }} | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=T | ||
|startup= | |startup=4 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
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==Special Moves== | ==Special Moves== | ||
{{UNIEL-Move | {{UNIEL-Move | ||
|name=Divine Thrust<br>「ディバインスラスト」 | |name=Divine Thrust<br />「ディバインスラスト」 | ||
|input=236X | |input=236X | ||
|image= | |image= | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-4 | ||
|hitbox= | |hitbox= | ||
|description=Coup Droit-style advancing thrust. | |description=Coup Droit-style advancing thrust. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=13 (22) | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-7 (-6) | ||
|hitbox= | |hitbox= | ||
|description= goes further and knocks down on it. Can be charged to increase distance | |description=B version goes further and knocks down on it. Can be charged to 22f startup to increase distance and make it slightly safer on block. Full charge goes through the opponent and floats, allowing followups similar to the EX version. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=7 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-10 | ||
|hitbox= | |hitbox= | ||
|description= | |description=EX Droit. Hits multiple times and causes a long float allowing an easy followup. | ||
}} | }} | ||
}} | }} | ||
{{UNIEL-Move | {{UNIEL-Move | ||
|name=Sacred Arrow<br>「セイクリッドアロー」 | |name=Sacred Arrow<br />「セイクリッドアロー」 | ||
|input=623X | |input=623X | ||
|image= | |image= | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=6 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-20 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Sword uppercut. Head invuln during startup, can be followed up with 5A if it hits the opponent high enough. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
Line 400: | Line 400: | ||
|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=6 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-32 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Stronger sword uppercut. Head invuln during startup, deals more damage than 623A. Unlike 623A, this cannot be followed up with 5A. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=6 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-32 | ||
|hitbox= | |hitbox= | ||
|description= | |description=EX shoryu. Unlike the meterless versions, this one actually has full invuln during startup. | ||
}} | }} | ||
}} | }} | ||
{{UNIEL-Move | {{UNIEL-Move | ||
|name=Command Order<br>「コマンドオーダー」 | |name=Command Order<br />「コマンドオーダー」 | ||
|input=214X | |input=214X | ||
|image= | |image= | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=L | ||
|startup= | |startup=16 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-11 | ||
|hitbox= | |hitbox= | ||
|description=Orie summons her Stand to attack. A version is a fast, long-reaching low that combos off most moves. | |description=Orie summons her Stand to attack. A version is a fast, long-reaching low that combos off most moves. | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=19 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-7 | ||
|hitbox= | |hitbox= | ||
|description= B version is a slower mid-hitting overhead that will not knock down a standing opponent, but will ground airborne ones long enough to follow up with 2C | |description=B version is a slower mid-hitting overhead swing that will not knock down a standing opponent, but will ground airborne ones long enough to follow up with 2C. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
Line 455: | Line 455: | ||
|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=11 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=+7 | ||
|hitbox= | |hitbox= | ||
|description=EX version will wallbounce opponent allowing for extended followups | |description=EX version will wallbounce opponent allowing for extended followups. | ||
}} | }} | ||
}} | }} | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name=Thick and Fast<br>「シックアンドファースト」 | |name=Thick and Fast<br />「シックアンドファースト」 | ||
|input=214A<br>After Command Order | |input=214A<br />After Command Order | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=17 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-16 | ||
|hitbox= | |hitbox= | ||
|description=Followup to 214A/B. Spinning slash that wallbounces the opponent, good as a combo ender for extra damage. | |description=Followup to 214A/B. Spinning slash that wallbounces the opponent, good as a combo ender for extra damage. | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name=Succession<br>「サクセッション」 | |name=Succession<br />「サクセッション」 | ||
|input=214B/C<br>After Command Order | |input=214B/C<br />After Command Order | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=22 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=+4 | ||
|hitbox= | |hitbox= | ||
|description=Alternate followup to 214A/B. Uppercut that launches the opponent. Blows pretty far back so can be difficult to combo midscreen, but leads to extended followups in corner. | |description=Alternate followup to 214A/B. Uppercut that launches the opponent. Blows pretty far back so can be difficult to combo midscreen, but leads to extended followups in corner. | ||
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}} | }} | ||
{{UNIEL-Move | {{UNIEL-Move | ||
|name= | |name=Command Order (air)<br />「コマンドオーダー」 | ||
|input= | |input=j.214X | ||
|image= | |image= | ||
|caption= | |caption= | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=17 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description=Orie | |description=Orie summons her Stand to attack in the air. Unlike the grounded version, j.214A hits mid. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
Line 522: | Line 522: | ||
|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=22 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description= | |description=Another airborne Stand swipe. | ||
}} | }} | ||
{{UNIEL-Data | {{UNIEL-Data | ||
Line 534: | Line 534: | ||
|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=15 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv=x | |frameAdv=x | ||
|hitbox= | |hitbox= | ||
|description=EX version tracks the opponent and hits multiple times. | |description=EX version will wallbounce opponent allowing for extended followups and will always start from the ground, so can be used to combo grounded opponents from heights that normally wouldn't work. | ||
}} | |||
}} | |||
{{UNIEL-Move | |||
|name=Sealing Hoplon<br />「シーリングホプロン」 | |||
|input=22X | |||
|image= | |||
|caption= | |||
|data= | |||
{{UNIEL-Data | |||
|version=A | |||
|damage=x | |||
|cancel=x | |||
|guard=HL | |||
|startup=52 | |||
|active=x | |||
|recovery=x | |||
|frameAdv=+41 | |||
|hitbox= | |||
|description=Orie's Stand floats forward and makes a big energy sphere after a short delay. Launches on hit and is extremely advantageous on block provided it doesn't get interrupted. A version summons Stand at a close distance. | |||
}} | |||
{{UNIEL-Data | |||
|version=B | |||
|damage=x | |||
|cancel=x | |||
|guard=HL | |||
|startup=52 | |||
|active=x | |||
|recovery=x | |||
|frameAdv=+40 | |||
|hitbox= | |||
|description=B version summons it further away. | |||
}} | |||
{{UNIEL-Data | |||
|version=EX | |||
|damage=x | |||
|cancel=x | |||
|guard=HL | |||
|startup=54 | |||
|active=x | |||
|recovery=x | |||
|frameAdv=+101 | |||
|hitbox= | |||
|description=EX version tracks the opponent and hits multiple times. Using this for fullscreen oki will give you enough time to dash in and run a short mixup. | |||
}} | }} | ||
}} | }} | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name=Sacred Spire<br>「セイクリッドスパイア」 | |name=Sacred Spire<br />「セイクリッドスパイア」 | ||
|input=41236C | |input=41236C | ||
|data= | |data= | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=8 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-17 | ||
|hitbox= | |hitbox= | ||
|description=EX-only special. Orie charges forward and does a stab combo ending in an upward thrust. Has a fair bit of invul on startup but isn't particularly fast and is super punishable on block, so be careful when throwing this out without confirming your combo first. | |description=EX-only special. Orie charges forward and does a stab combo ending in an upward thrust. Has a fair bit of invul on startup but isn't particularly fast and is super punishable on block, so be careful when throwing this out without confirming your combo first. | ||
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}} | }} | ||
==Infinite | ==Infinite Worth== | ||
{{UNIEL-Move | {{UNIEL-Move | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Luminous Embrace<br>「ルミナスエンブレイス」 | |name=Luminous Embrace<br />「ルミナスエンブレイス」 | ||
|input=41236D | |input=41236D | ||
|data= | |data= | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=12 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-19 | ||
|hitbox= | |hitbox= | ||
|description=Orie's Stand sends a giant multi-hitting wave across the entire stage. | |description=Orie's Stand sends a giant multi-hitting wave across the entire stage. Does excellent damage as a combo ender. If this is hits while the opponent is cornered, both players will return to midscreen after the move ends. | ||
}} | }} | ||
}} | }} | ||
==Infinite | ==Infinite Worth EXS== | ||
{{UNIEL-Move | {{UNIEL-Move | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Rest In Peace<br>「レストインピース」 | |name=Rest In Peace<br />「レストインピース」 | ||
|input=A+B+C+D | |input=A+B+C+D | ||
|data= | |data= | ||
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|damage=x | |damage=x | ||
|cancel=x | |cancel=x | ||
|guard= | |guard=HL | ||
|startup= | |startup=15 | ||
|active=x | |active=x | ||
|recovery=x | |recovery=x | ||
|frameAdv= | |frameAdv=-28 | ||
|hitbox= | |hitbox= | ||
|description=RIP. Same properties as all other IWEs. | |description=RIP. Same properties as all other IWEs. Prorates pretty hard, so it's better to use Luminous Embrace for combo finishers. It's perfectly acceptable to do this as a stylish match finisher, though. | ||
}} | }} | ||
}} | }} | ||
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==Midscreen Starter== | ==Midscreen Starter== | ||
===5A=== | |||
5A 5B 5C 2C 4C j.delayBC 3B 214B 2C > ender | 5A 5B 5C 2C 4C j.delayBC 3B 214B 2C > ender | ||
5A 5C 2C 4C delay 623A 5A 5C 214B 2C > ender | 5A 5C 2C 4C delay 623A 5A 5C 214B 2C > ender | ||
===5B=== | |||
5B 2C 5C 3C 623A 5A 5C 214B 2C > ender | 5B 2C 5C 3C 623A 5A 5C 214B 2C > ender | ||
===Special=== | |||
236A/B 236C dash 2C 5C 623A 5A 5C 214B 2C > ender | 236A/B 236C dash 2C 5C 623A 5A 5C 214B 2C > ender | ||
236[B] 5A 5C 623A 5A 5C 214B 2C > ender | 236[B] 5A 5C 623A 5A 5C 214B 2C > ender | ||
22A/B 5C 623A 5A 5C 214B 2C > ender | 22A/B 5C 623A 5A 5C 214B 2C > ender | ||
===Overhead=== | |||
6B 236B 236C 5A 5C 623A 5A 5C 214B 2C > ender | 6B 236B 236C 5A 5C 623A 5A 5C 214B 2C > ender | ||
==Corner Starter== | ==Corner Starter== | ||
===5B starter=== | |||
5B 5C 214A~214B 623A 5A 5C 214B 2C > ender | 5B 5C 214A~214B 623A 5A 5C 214B 2C > ender | ||
==Enders== | ==Enders== | ||
delay 22B | |||
4C 214B | |||
5C 4C 623B | |||
41236C | |||
4C 214B 214A xx 41236C (only if proration allows) | |||
=Colors= | =Colors= |
Revision as of 08:21, 11 August 2014
File:Movelist-orie.jpg Orie's Movelist
Introduction
fluff
Story
lol anime story
Unique Trait/Health
unique trait stuff
Health: 9,450
Gameplay
fluff
Move List
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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2C |
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j.A |
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j.B |
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j.C |
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Command Normals
6B |
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3B |
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3C |
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4C |
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j.2C |
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Dash Normals
66B |
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66C |
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Universal Mechanics
Force Function B+C |
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Throw A+D |
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Special Moves
Divine Thrust 「ディバインスラスト」 236X |
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Sacred Arrow 「セイクリッドアロー」 623X |
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Command Order 「コマンドオーダー」 214X |
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Thick and Fast 「シックアンドファースト」 214A After Command Order |
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Succession 「サクセッション」 214B/C After Command Order |
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Command Order (air) 「コマンドオーダー」 j.214X |
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Sealing Hoplon 「シーリングホプロン」 22X |
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Sacred Spire 「セイクリッドスパイア」 41236C |
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Infinite Worth
Luminous Embrace 「ルミナスエンブレイス」 41236D |
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Infinite Worth EXS
Rest In Peace 「レストインピース」 A+B+C+D |
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Combos
Midscreen Starter
5A
5A 5B 5C 2C 4C j.delayBC 3B 214B 2C > ender 5A 5C 2C 4C delay 623A 5A 5C 214B 2C > ender
5B
5B 2C 5C 3C 623A 5A 5C 214B 2C > ender
Special
236A/B 236C dash 2C 5C 623A 5A 5C 214B 2C > ender 236[B] 5A 5C 623A 5A 5C 214B 2C > ender 22A/B 5C 623A 5A 5C 214B 2C > ender
Overhead
6B 236B 236C 5A 5C 623A 5A 5C 214B 2C > ender
Corner Starter
5B starter
5B 5C 214A~214B 623A 5A 5C 214B 2C > ender
Enders
delay 22B 4C 214B 5C 4C 623B 41236C 4C 214B 214A xx 41236C (only if proration allows)
Colors
Justice Sprite | Night Shade | Tears of Salamander | Saint's Mother | Storm Sylphid |
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Undine Rain | Athena Light | Evil Knight | Scamper Emerald | Efreet Flare |
Rizo de Agua | Fallen Angels | Dios de la Muerte | Calm Pink | Orange Yogurt |
Crimson Rouge | Mistiltein | Green Magnolia | Lluvia Medium | Moon Water |