User:ChairGTables/Riki: Difference between revisions
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===Normals (Hands Free)=== | ===Normals (Hands Free)=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SDB_Riki_Catch.png | ||
|name=Catch | |name=Catch | ||
|input=5A | |input=5A | ||
|data= | |data= | ||
{{AttackData-SDB | {{AttackData-SDB | ||
|damage= | |damage=- | ||
|chip= | |chip=- | ||
|hits= | |hits=- | ||
|knockdown= | |knockdown=- | ||
|startup= | |startup=1 | ||
|active= | |active=36~ | ||
|recovery= | |recovery=1 | ||
|stun= | |stun=- | ||
|description= | |description= | ||
: Catch an incoming ball. | : | ||
*Catch an incoming ball. | |||
~If ball is caught between frames 6 - 25, all chip damage is negated except when catching super moves. | |||
}} | }} | ||
}} | }} | ||
Line 171: | Line 173: | ||
|description= | |description= | ||
: Riki kneels on the ground to dodge an incoming attack. Use sparingly, as teammates behind you can still get hit. | : Riki kneels on the ground to dodge an incoming attack. Use sparingly, as teammates behind you can still get hit. | ||
}} | |||
}} | |||
===Command Normals (Hands Free)=== | |||
{{MoveData | |||
|image=SDB_Riki_Portrait.png | |||
|name=Charge | |||
|input=5AB | |||
|data= | |||
{{AttackData-SDB | |||
|damage=- | |||
|chip=- | |||
|hits=- | |||
|knockdown=- | |||
|startup=1 | |||
|active=- | |||
|recovery=1 | |||
|stun=- | |||
|description= | |||
: | |||
*Charges your super meter | |||
*Meter does not start charging until the xth frame. | |||
}} | }} | ||
}} | }} |
Revision as of 05:58, 5 February 2023
“ |
That was fun! A little more toughness and you'd be the perfect match. |
” |
Overview
Riki is the main rival of Kunio, but also treats him as his best friend. His tools offer him many mixup opportunities.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals (Holding Ball)
Normal Throw
5A |
---|
Running Throw
66A |
---|
Feint
5D |
---|
Air Throw
5A |
---|
Running Air Throw
66A |
---|
Air Feint
5D |
---|
Normals (Hands Free)
Catch
5A |
---|
Dodge
5B |
---|
Command Normals (Hands Free)
Charge
5AB |
---|
Specials (Holding Ball)
Mach Shoot
236A |
---|
Skylark Shoot
623A |
---|
Special Pass
623B |
---|
Specials (Hands Free)
Hanazono Counter
623A |
---|
Supers (Holding Ball)
Burning Upper
641236A |
---|
Gameplan
- Jumping past the middle line and using his Skylark Shoot will have him sometimes attack from behind, leaving your opponents open.