YomiHustle/Robot: Difference between revisions

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* Gives 1 hit of super armor to '''every''' action Robot can currently perform.
* Gives 1 hit of super armor to '''every''' action Robot can currently perform.
* Robot starts the game with 1 charge of armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC or GALVENIZE to gain the charge back.
* Robot starts the game with 1 charge of armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC or GALVANIZE to gain the charge back.
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  }}
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Revision as of 00:51, 18 March 2023

Profile

Robot is a grappler character. Robot is a large threat with their fairly large normals and high damage, especially in command grab range.

Please enable Dark Mode in the top right corner in order to see the character sprites.

Strengths Weaknesses
  • Strong Blows: Robot has high-power strikes that can rack up damage without long combos.
  • Grappler: Robot has advanced throw options, including a grapple that is faster than vanilla "Grab."
  • Super Armor: Robot can add a charge of super armor to any attack or maneuver (recharges upon successful hit).
  • Magnetic: Robot has multiple tools for forcing engagements.
  • Clumsy: Robot's basic movement options lack agility and require commitment.
  • Melee-oriented: Robot has no basic projectiles and limited zoning potential.

Move List

Unique Movement

Dash

STEP
YH Icon Step.png
YH Robot Step.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 9 11 8 - Low 0 -
  • Basic movement option that doubles as an attack
  • Hitbox can be canceled on frame 8; activates on frame 11
    • Once set in melee, the stomp element is faster than "Grab" in neutral, effective as a feint or frame trap

Flight

Flight
YH Icon Flight.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Allows Robot to fly in 7 directions (facing right: 1, 2, 3, 5, 6, 8, 9)
  • Can perform every air action normally available while in flight.

Dash

DRIVE Movement
YH Icon Dash.png
YH Robot Drive.png
Only usable after using DRIVE
Only usable after using DRIVE
FORWARD Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 5 11 8-10 - - 0 -
  • Interruptible frame 8 on hit and frame 10 on whiff.
  • Fast and far-reaching movement tool with a small hitbox.
BACKWARD Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - 10 - - 0 -
  • Shorter travel distance compared to FORWARD
  • Fairly fast tool for backwards movement.

Unique Mechanics

Dash

Armor
YH Icon Armor.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - 0 -
  • Gives 1 hit of super armor to every action Robot can currently perform.
  • Robot starts the game with 1 charge of armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC or GALVANIZE to gain the charge back.

Dash

Shockwave
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
140 - - - - - 0 -
  • When landing after jumping from a large height, grounded opponents will be hit almost anywhere on the screen.
  • Opponents at fullscreen sometimes will not get hit, despite the hitbox being created at their feet.

Normal Attacks

CONCUSSIVE BLAST

CONCUSSIVE BLAST
YH Robot Icon CONCUSSIVE BLAST.png
YH Robot CONCUSSIVE BLAST.png
Tome Slap at home:
Tome Slap at home:
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 5 8 13 - High - -

Jab-like attack, however slower than every other jab-type move. Can combo into itself at very close ranges.

OPTICAL BEAM

OPTICAL BEAM
YH Robot Icon OPTICAL BEAM.png
YH Robot OPTICAL BEAM grounded.png
YH Robot OPTICAL BEAM aerial.png
Standing Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
600 6 7 10 - High - -

Quick anti-air attack that can combo into TRY-CATCH on hit.

Aerial Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
510 6 7 - - High - -

KICK USER

KICK USER
YH Robot Icon KICK USER grounded.png
YH Robot KICK USER.png
Standing Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1050 9 17 13 - High - -
Aerial Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
980 9 9 12/13 25/26 - High - -

Actionable into Specials (except Chainsaw) on frame 12/13 and actionable into Normals on frame 25/26

PING

PING
YH Robot Icon PING.png
YH Robot PING.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
950 6 9 24 - - - -

EARTHQUAKE

EARTHQUAKE
YH Robot Icon EARTHQUAKE.png
YH Robot EARTHQUAKE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
400-600 6 7 26 - - - -

SPIN CYCLE

SPIN CYCLE
YH Robot Icon SPIN CYCLE.png
YH Robot SPIN CYCLE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1230 (650,580) 5/2 5 30 - - - -

Two-hit normal that is Robot's fastest move. The second hit begins 3 frames after the first ends, however it lasts for the same amount of time.

SAW BLADE

SAW BLADE
YH Robot Icon SAW BLADE.png
YH Robot SAW BLADE aerial.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2190 (770,530,470,420) 8 22 12 - High - -

BOOT

BOOT
YH Robot Icon KICK USER aerial.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
640 8 7 - - High - -

CRASH

CRASH
YH Robot Icon CRASH.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
460 4 - 8 - High - -

Hitbox is active until Robot hits the ground.

Grab

Grab
YH Icon Grab.png
YH Robot Grab.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

Special Attacks

TRY-CATCH

TRY-CATCH
YH Robot Icon TRY-CATCH.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2110 [700/700/630/80] 7 5 60 - High 0/0/0/0 -

BOUNDS CHECK

BOUNDS CHECK
YH Robot Icon BOUNDS CHECK.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
1700 5 3 24 - Grab 0 -
  • Grab invulnerable.
  • If hit raw then it forces the opponent into the corner, even if used from the opposite corner. Travels a set distance if used during a combo.

COMMAND: GRAB

COMMAND: GRAB
YH Robot Icon COMMAND GRAB.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2980 5 4 57 - Grab - -

THUNDER CLAP

THUNDER CLAP
YH Robot Icon THUNDER CLAP.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

FLAME THROWER

FLAME THROWER
YH Robot Icon FLAME THROWER.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
18 - - - - - - -
  • Deals 18 damage per frame while inside of the AOE.

CHAINSAW

CHAINSAW
YH Robot Icon CHAINSAW.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - -2 -

VACUUM

VACUUM
YH Robot Icon VACUUM.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- 11 - - - - - -

DRIVE

DRIVE
YH Robot Icon DRIVE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

Drive Mode Attacks

FLIP

FLIP
YH Robot Icon FLIP.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

DRIFT

DRIFT
YH Robot Icon DRIFT.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

WHEELIE

WHEELIE
YH Robot Icon WHEELIE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

CLUTCH

CLUTCH
YH Icon Grab.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

Super Attacks

KILL PROCESS

KILL PROCESS
YH Robot Icon KILL PROCESS.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2550(~1080) - 170000(~3950) - - - - Throw - -
  • Has iframes, on startup and active frames, making it a good situational DP or escape option.
  • Deals significantly more damage raw than in a combo.
  • Deals increased damage with more meter. A raw KILL PROCESS with 9 levels will instantly kill the opponent at full health.

LOIC

LOIC
YH Robot Icon LOIC.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2120 - - - - - - -
  • The targeting reticle tracks the opponent, but can miss if the opponent moves fast enough.
  • The delay between using LOIC and the beam firing can be adjusted.
  • Getting hit before the beam fires cancels the move.
  • You gain an armor stack if you're inside of the beam when it fires.

GALVANIZE

GALVANIZE
YH Robot Icon GALVANIZE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
2120 - - - - - - -
  • LOIC properties apply to this move as well.
  • Tracks the user instead of the opponent.

MAGNETIZE

MAGNETIZE
YH Robot Icon MAGNETIZE.png
Damage Startup Active First Actionable Frame Advantage * Guard Proration Block Advantage
- - - - - - - -

Trivia

  • All attacks specific to Robot are romanized in ALL CAPS.

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