Template:AttackDataCargo-ROA: Difference between revisions
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(added move names to attack frame data) |
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{{MoveDataCargoImage|goat_jab2|caption = Jab 2|hitbox=yes}} | {{MoveDataCargoImage|goat_jab2|caption = Jab 2|hitbox=yes}} | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query|goat_jab1}} | {{AttackDataCargo-ROA/Query|goat_jab1|moveName = Jab 1}} | ||
====Jab 1==== | ====Jab 1==== | ||
Absa flicks her wrist and summons a lightning bolt. | Absa flicks her wrist and summons a lightning bolt. | ||
Line 31: | Line 31: | ||
</noinclude> | </noinclude> | ||
<includeonly><div class="movedata-flex-framedata"> | <includeonly> | ||
<div class="movedata-flex-framedata"> | |||
<div class="movedata-flex-framedata-name"> | |||
<div id="id-{{{moveId}}}" class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-topright">{{#invoke:MoveDataParser|createFrameDataLink|cargoTable=ROA_MoveData|moveId={{{moveId}}} }}</div> | |||
<div class="movedata-flex-framedata-name-item"> | |||
<div class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-middle"> | |||
<div>{{#if:{{{name}}} | {{{name}}} | {{{moveId}}}}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
{| class="wikitable movedata-flex-framedata-table" | {| class="wikitable movedata-flex-framedata-table" | ||
|- style="font-size:90%; height:30px;" | |- style="font-size:90%; height:30px;" | ||
! style="width: | ! style="width:12.5%" | {{Tooltip | text = Damage | hovertext = The amount of damage that the move inflicts, usually formatted as: normal hit % {sour spot %} [sweet spot %]. different hits are separated by /'s}} | ||
! style="width: | ! style="width:12.5%" | {{Tooltip | text = Startup | hovertext = The time in frames before the move's first hitbox activates}} | ||
! style="width: | ! style="width:12.5%" | {{Tooltip | text = Active | hovertext = The frames that the move's hitbox(s) last relative to the move's first frame}} | ||
! style="width: | ! style="width:12.5%" | {{Tooltip | text = Endlag | hovertext = The amount of frames between the last active frame and the first actionable frame of a move}} | ||
! style="width: | ! style="width:12.5%" | {{Tooltip | text = Angle | hovertext = The angle in which the move's hitbox(s) send (for 361 degree angles, the hitbox sends at a 45 degree angle if the opponent is aerial, and 40 if grounded)}} | ||
! style="width: | ! style="width:12.5%" | {{Tooltip | text = KB (Base+Scaling) | hovertext = This is the amount of base knockback and knockback scaling the move's hitbox(s) has 
(formula = BKB + Damage * Knockback_Scaling * 0.12 * Knockback_Adj)}} | ||
! style="width: | ! style="width:12.5%" | {{Tooltip | text = Angle Flipper | hovertext = 0 - Sends at the exact knockback_angle every time
1 - Sends away from center of the enemy player
2 - Sends toward center of the enemy player
3 - Horizontal knockback sends away from the center of the hitbox
4 - Horizontal knockback sends toward the center of the hitbox
5 - Horizontal knockback is reversed
6 - Horizontal knockback sends away from the enemy player
7 - Horizontal knockback sends toward the enemy player
8 - Sends away from the center of the hitbox
9 - Hits toward the center of the hitbox
10 - Sends in the direction the player is moving
}} | ||
|- style="text-align:center; height:50px;" | |- style="text-align:center; height:50px;" | ||
| {{#if:{{{damage|}}} | {{{damage}}}|-}} | | {{#if:{{{damage|}}} | {{{damage}}}|-}} |
Revision as of 16:19, 28 April 2023
This part is just for testing and isnt actually included in the template!
Jab Combo
Attack > Attack > Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 1
Jab 1
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 2
Jab 2
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 1
Jab 1
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 2
Jab 2
Hitboxes Off
Hitboxes On
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'
Function: CargoSQLQuery::run Query: SELECT `input` AS `input` FROM `mizuwiki_cargo__ROA_MoveData` WHERE moveId = '{{{moveId}}}' ORDER BY `input` LIMIT 100
.{{{moveId}}}
Damage | Startup | Active | Endlag | Angle | KB (Base+Scaling) | Angle Flipper |
---|---|---|---|---|---|---|
3 | 3 | 4-6 | 15 | 70 | - | - |
Hitstun Modifier | Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|---|
- | - | - | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? | Kill Screen? |
- | - | - | - |
Jab 1
Absa flicks her wrist and summons a lightning bolt.
- Absa’s fastest grounded option. First active frame on frame 4.
- Amazing in close quarters situations, however is quite short so doesn’t have much use outside those situations.
- Can be used to 50/50 jab1 into ftilt or dtilt as both tilts require different di. Both are not 100% true, but are extremely hard to react to.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'
Function: CargoSQLQuery::run Query: SELECT `input` AS `input` FROM `mizuwiki_cargo__ROA_MoveData` WHERE moveId = '{{{moveId}}}' ORDER BY `input` LIMIT 100
.{{{moveId}}}
Damage | Startup | Active | Endlag | Angle | KB (Base+Scaling) | Angle Flipper |
---|---|---|---|---|---|---|
4 | 0 | 14-16 | 15 | 361 | - | - |
Hitstun Modifier | Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|---|
- | - | - | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? | Kill Screen? |
- | - | - | - |
Jab 2
If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)
- Loops into jab1
- Extremely hard to follow up. Doesn’t really combo afterwards and has too much endlag to follow up.