Template:AttackDataCargo-ROA: Difference between revisions

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{{MoveDataCargoImage|goat_jab2|caption = Jab 2|hitbox=yes}}
{{MoveDataCargoImage|goat_jab2|caption = Jab 2|hitbox=yes}}
| info    =  
| info    =  
{{AttackDataCargo-ROA/Query|goat_jab1|moveName = Jab 1}}
{{AttackDataCargo-ROA/Query|goat_jab1}}
====Jab 1====
Absa flicks her wrist and summons a lightning bolt.
Absa flicks her wrist and summons a lightning bolt.
*Absa’s fastest grounded option. First active frame on frame 4.
*Absa’s fastest grounded option. First active frame on frame 4.
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{{AttackDataCargo-ROA/Query|goat_jab2}}
{{AttackDataCargo-ROA/Query|goat_jab2}}
====Jab 2====
If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)
If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)


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<div class="movedata-flex-framedata-name-item">
<div class="movedata-flex-framedata-name-item">
<div class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-middle">
<div class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-middle">
<div>{{#if:{{{name}}} | {{{name}}} | {{{moveId}}}}}</div>
<div>'''{{#if:{{{name}}} | {{{name}}} | {{{moveId}}}}}'''</div>
</div>
</div>
</div>
</div>

Revision as of 16:27, 28 April 2023


This part is just for testing and isnt actually included in the template!

Jab Combo
Attack > Attack > Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 1
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 2
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 1
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 2
Hitboxes Off
Hitboxes On
{{{moveId}}}
Damage Startup Active Endlag Angle KB (Base+Scaling) Angle Flipper
3 3 4-6 15 70 - -

Hitstun Modifier Hitpause (Base + Scaling) Parry Stun Type Priority
- - - 2
Hit Lockout Force Flinch Value Kills Projectiles? Kill Screen?
- - - -

Absa flicks her wrist and summons a lightning bolt.

  • Absa’s fastest grounded option. First active frame on frame 4.
  • Amazing in close quarters situations, however is quite short so doesn’t have much use outside those situations.
  • Can be used to 50/50 jab1 into ftilt or dtilt as both tilts require different di. Both are not 100% true, but are extremely hard to react to.



Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `input` AS `input` FROM `mizuwiki_cargo__ROA_MoveData` WHERE moveId = '{{{moveId}}}' ORDER BY `input` LIMIT 100

.
{{{moveId}}}
Damage Startup Active Endlag Angle KB (Base+Scaling) Angle Flipper
4 0 14-16 15 361 - -

Hitstun Modifier Hitpause (Base + Scaling) Parry Stun Type Priority
- - - 1
Hit Lockout Force Flinch Value Kills Projectiles? Kill Screen?
- - - -

If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)

  • Loops into jab1
  • Extremely hard to follow up. Doesn’t really combo afterwards and has too much endlag to follow up.