Template:AttackDataCargo-ROA: Difference between revisions
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m (bolded move id font) |
m (html cleanup) |
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Line 1: | Line 1: | ||
<noinclude> | <noinclude> | ||
{{#vardefine:cargoTable|ROA_MoveData}} | {{#vardefine:cargoTable|ROA_MoveData}} | ||
'''''This part is just for testing and isnt actually included in the template!!!''''' | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = | ||
Line 14: | Line 14: | ||
| info = | | info = | ||
{{AttackDataCargo-ROA/Query|goat_jab1}} | {{AttackDataCargo-ROA/Query|goat_jab1}} | ||
there is text here | |||
{{AttackDataCargo-ROA/Query|goat_jab2}} | {{AttackDataCargo-ROA/Query|goat_jab2}} | ||
there is text here | |||
}} | }} | ||
</noinclude> | </noinclude> | ||
Line 32: | Line 25: | ||
<div class="movedata-flex-framedata"> | <div class="movedata-flex-framedata"> | ||
<div class="movedata-flex-framedata-name"> | <div class="movedata-flex-framedata-name"> | ||
<div id="id-{{{moveId}}}" class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-topright">{{#if: {{{input}}} | {{#invoke:MoveDataParser|createFrameDataLink|cargoTable=ROA_MoveData|moveId={{{moveId}}} }} }}</div> | <div id="id-{{{moveId}}}" class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-topright"> | ||
<div class="movedata-flex-framedata-name-item | <!-- if the move has an input, add a link at the top right to move's data page (doesnt work because we dont have the headings set as the move's input!!!!!!!!!!) --> | ||
{{#if: {{{input}}} | {{#invoke:MoveDataParser|createFrameDataLink|cargoTable=ROA_MoveData|moveId={{{moveId}}} }} }} | |||
</div> | |||
<div class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-middle"> | |||
<div> | |||
<!-- if the move has an name, add bold text of the move's name, otherwise add bold text of the move's id --> | |||
'''{{#if:{{{name}}} | {{{name}}} | {{{moveId}}}}}''' | |||
</div> | </div> | ||
</div> | </div> | ||
Line 59: | Line 56: | ||
|} | |} | ||
</div> | </div> | ||
<!-- this divider shows more move info --> | |||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Stats for Nerds" data-collapsetext="Hide Additional Data"> | <div class="mw-collapsible mw-collapsed" data-expandtext="Show Stats for Nerds" data-collapsetext="Hide Additional Data"> | ||
<span class="mw-collapsible-toggle"/> | <span class="mw-collapsible-toggle"/> | ||
Line 83: | Line 82: | ||
| {{#if:{{{killScreen|}}} | {{{killScreen}}}|-}} | | {{#if:{{{killScreen|}}} | {{{killScreen}}}|-}} | ||
|} | |} | ||
</div></includeonly><noinclude>[[Category:Rivals of Aether]]</noinclude> | </div> | ||
</includeonly> | |||
<noinclude>[[Category:Rivals of Aether]]</noinclude> |
Revision as of 16:47, 28 April 2023
This part is just for testing and isnt actually included in the template!!!
Jab Combo
Attack > Attack > Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 1
Jab 1
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 2
Jab 2
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 1
Jab 1
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 2
Jab 2
Hitboxes Off
Hitboxes On
{{{moveId}}}
Damage | Startup | Active | Endlag | Angle | KB (Base+Scaling) | Angle Flipper |
---|---|---|---|---|---|---|
3 | 3 | 4-6 | 15 | 70 | - | - |
Hitstun Modifier | Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|---|
- | - | - | 2 |
Hit Lockout | Force Flinch Value | Kills Projectiles? | Kill Screen? |
- | - | - | - |
there is text here
Lua error: Error 1054: Unknown column 'moveId' in 'where clause' Function: CargoSQLQuery::run Query: SELECT `input` AS `input` FROM `mizuwiki_cargo__ROA_MoveData` WHERE moveId = '{{{moveId}}}' ORDER BY `input` LIMIT 100 .
{{{moveId}}}
Damage | Startup | Active | Endlag | Angle | KB (Base+Scaling) | Angle Flipper |
---|---|---|---|---|---|---|
4 | 0 | 14-16 | 15 | 361 | - | - |
Hitstun Modifier | Hitpause (Base + Scaling) | Parry Stun Type | Priority |
---|---|---|---|
- | - | - | 1 |
Hit Lockout | Force Flinch Value | Kills Projectiles? | Kill Screen? |
- | - | - | - |