Template:AttackDataCargo-ROA: Difference between revisions

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m (bolded move id font)
m (html cleanup)
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<noinclude>
<noinclude>
{{#vardefine:cargoTable|ROA_MoveData}}
{{#vardefine:cargoTable|ROA_MoveData}}
=This part is just for testing and isnt actually included in the template!=
'''''This part is just for testing and isnt actually included in the template!!!'''''
{{MoveDataCargo
{{MoveDataCargo
| title    =  
| title    =  
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| info    =  
| info    =  
{{AttackDataCargo-ROA/Query|goat_jab1}}
{{AttackDataCargo-ROA/Query|goat_jab1}}
Absa flicks her wrist and summons a lightning bolt.
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*Absa’s fastest grounded option. First active frame on frame 4.
*Amazing in close quarters situations, however is quite short so doesn’t have much use outside those situations.
*Can be used to 50/50 jab1 into ftilt or dtilt as both tilts require different di. Both are not 100% true, but are extremely hard to react to.


{{AttackDataCargo-ROA/Query|goat_jab2}}
{{AttackDataCargo-ROA/Query|goat_jab2}}
If a move consists of multiple distinct components, provide separate tables for each. In general, sweetspot/soutspot distinctions can be marked in one table in the character's Frame Data directly. (Discuss how to standardize this with brackets / slashes / parentheses)
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*Loops into jab1
*Extremely hard to follow up. Doesn’t really combo afterwards and has too much endlag to follow up.
<br>
}}
}}
</noinclude>
</noinclude>
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<div class="movedata-flex-framedata">
<div class="movedata-flex-framedata">
<div class="movedata-flex-framedata-name">
<div class="movedata-flex-framedata-name">
<div id="id-{{{moveId}}}" class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-topright">{{#if: {{{input}}} | {{#invoke:MoveDataParser|createFrameDataLink|cargoTable=ROA_MoveData|moveId={{{moveId}}} }} }}</div>
<div id="id-{{{moveId}}}" class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-topright">
<div class="movedata-flex-framedata-name-item">
<!-- if the move has an input, add a link at the top right to move's data page (doesnt work because we dont have the headings set as the move's input!!!!!!!!!!) -->
<div class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-middle">
{{#if: {{{input}}} | {{#invoke:MoveDataParser|createFrameDataLink|cargoTable=ROA_MoveData|moveId={{{moveId}}} }} }}
<div>'''{{#if:{{{name}}} | {{{name}}} | {{{moveId}}}}}'''</div>
</div>
<div class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-middle">
<div>
<!-- if the move has an name, add bold text of the move's name, otherwise add bold text of the move's id -->
'''{{#if:{{{name}}} | {{{name}}} | {{{moveId}}}}}'''
</div>
</div>
</div>
</div>
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|}
|}
</div>
</div>
<!-- this divider shows more move info -->
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Stats for Nerds" data-collapsetext="Hide Additional Data">
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Stats for Nerds" data-collapsetext="Hide Additional Data">
<span class="mw-collapsible-toggle"/>
<span class="mw-collapsible-toggle"/>
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| {{#if:{{{killScreen|}}}  | {{{killScreen}}}|-}}
| {{#if:{{{killScreen|}}}  | {{{killScreen}}}|-}}
|}
|}
</div></includeonly><noinclude>[[Category:Rivals of Aether]]</noinclude>
</div>
</includeonly>
<noinclude>[[Category:Rivals of Aether]]</noinclude>

Revision as of 16:47, 28 April 2023


This part is just for testing and isnt actually included in the template!!!

Jab Combo
Attack > Attack > Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 1
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 2
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 1
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 2
Hitboxes Off
Hitboxes On

{{{moveId}}}

Damage Startup Active Endlag Angle KB (Base+Scaling) Angle Flipper
3 3 4-6 15 70 - -

Hitstun Modifier Hitpause (Base + Scaling) Parry Stun Type Priority
- - - 2
Hit Lockout Force Flinch Value Kills Projectiles? Kill Screen?
- - - -


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Lua error: Error 1054: Unknown column 'moveId' in 'where clause' Function: CargoSQLQuery::run Query: SELECT `input` AS `input` FROM `mizuwiki_cargo__ROA_MoveData` WHERE moveId = '{{{moveId}}}' ORDER BY `input` LIMIT 100 .

{{{moveId}}}

Damage Startup Active Endlag Angle KB (Base+Scaling) Angle Flipper
4 0 14-16 15 361 - -

Hitstun Modifier Hitpause (Base + Scaling) Parry Stun Type Priority
- - - 1
Hit Lockout Force Flinch Value Kills Projectiles? Kill Screen?
- - - -


there is text here