Template:AttackDataCargo-ROA: Difference between revisions

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m (html cleanup)
m (more cleanup)
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{{MoveDataCargoImage|goat_jab2|caption = Jab 2|hitbox=yes}}
{{MoveDataCargoImage|goat_jab2|caption = Jab 2|hitbox=yes}}
| info    =  
| info    =  
{{AttackDataCargo-ROA/Query|goat_jab1}}
{{AttackDataCargo-ROA/Query|bug_jab1}}
there is text here
there is text here


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<includeonly>
<includeonly>
<div class="movedata-flex-framedata">
<!-- this divider shows general move info (move name, damage, startup, endlag, etc.) -->
<div class="movedata-flex-framedata" style="margin: 0px;">
<div class="movedata-flex-framedata-name">
<div class="movedata-flex-framedata-name">
<div id="id-{{{moveId}}}" class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-topright">
<div id="id-{{{moveId}}}" class="movedata-flex-framedata-name-item movedata-flex-framedata-name-item-topright">
Line 37: Line 38:
</div>
</div>
{| class="wikitable movedata-flex-framedata-table"
{| class="wikitable movedata-flex-framedata-table"
|- style="font-size:90%; height:30px;"
|- style="font-size: 90%; height: 30px; margin: 0px;"
! style="width:12.5%" | {{Tooltip | text = Damage                   | hovertext = The amount of damage that the move inflicts, usually formatted as: normal hit % {sour spot %} [sweet spot %]. different hits are separated by /'s}}
! style="width:12.5%" | {{Tooltip | text = Damage           | hovertext = The amount of damage that the move inflicts, usually formatted as: normal hit % {sour spot %} [sweet spot %]. different hits are separated by /'s}}
! style="width:12.5%" | {{Tooltip | text = Startup                 | hovertext = The time in frames before the move's first hitbox activates}}
! style="width:12.5%" | {{Tooltip | text = Startup           | hovertext = The time in frames before the move's first hitbox activates}}
! style="width:12.5%" | {{Tooltip | text = Active                   | hovertext = The frames that the move's hitbox(s) last relative to the move's first frame}}
! style="width:12.5%" | {{Tooltip | text = Active           | hovertext = The frames that the move's hitbox(s) last relative to the move's first frame}}
! style="width:12.5%" | {{Tooltip | text = Endlag                   | hovertext = The amount of frames between the last active frame and the first actionable frame of a move}}
! style="width:12.5%" | {{Tooltip | text = Endlag           | hovertext = The amount of frames between the last active frame and the first actionable frame of a move}}
! style="width:12.5%" | {{Tooltip | text = Angle                   | hovertext = The angle in which the move's hitbox(s) send (for 361 degree angles, the hitbox sends at a 45 degree angle if the opponent is aerial, and 40 if grounded)}}
! style="width:12.5%" | {{Tooltip | text = Angle             | hovertext = The angle in which the move's hitbox(s) send (for 361 degree angles, the hitbox sends at a 45 degree angle if the opponent is aerial, and 40 if grounded)}}
! style="width:12.5%" | {{Tooltip | text = KB (Base+Scaling)       | hovertext = This is the amount of base knockback and knockback scaling the move's hitbox(s) has &#010;(formula = BKB + Damage * Knockback_Scaling * 0.12 * Knockback_Adj)}}
! style="width:12.5%" | {{Tooltip | text = KB (Base+Scaling) | hovertext = This is the amount of base knockback and knockback scaling the move's hitbox(s) has &#010;(formula = BKB + Damage * Knockback_Scaling * 0.12 * Knockback_Adj)}}
! style="width:12.5%" | {{Tooltip | text = Angle Flipper           | hovertext = 0 - Sends at the exact knockback_angle every time&#010;1 - Sends away from center of the enemy player&#010;2 - Sends toward center of the enemy player&#010;3 - Horizontal knockback sends away from the center of the hitbox&#010;4 - Horizontal knockback sends toward the center of the hitbox&#010;5 - Horizontal knockback is reversed&#010;6 - Horizontal knockback sends away from the enemy player&#010;7 - Horizontal knockback sends toward the enemy player&#010;8 - Sends away from the center of the hitbox&#010;9 - Hits toward the center of the hitbox&#010;10 - Sends in the direction the player is moving&#010;}}
! style="width:12.5%" | {{Tooltip | text = Angle Flipper     | hovertext = 0 - Sends at the exact knockback_angle every time&#010;1 - Sends away from center of the enemy player&#010;2 - Sends toward center of the enemy player&#010;3 - Horizontal knockback sends away from the center of the hitbox&#010;4 - Horizontal knockback sends toward the center of the hitbox&#010;5 - Horizontal knockback is reversed&#010;6 - Horizontal knockback sends away from the enemy player&#010;7 - Horizontal knockback sends toward the enemy player&#010;8 - Sends away from the center of the hitbox&#010;9 - Hits toward the center of the hitbox&#010;10 - Sends in the direction the player is moving&#010;}}
|- style="text-align:center; height:50px;"
|- style="text-align: center; height: 50px;"
| {{#if:{{{damage|}}}      | {{{damage}}}|-}}
| {{#if:{{{damage}}}      | {{{damage}}}       | - }}
| {{#if:{{{startup|}}}      | {{{startup}}}|-}}
| {{#if:{{{startup}}}      | {{{startup}}}     | - }}
| {{#if:{{{active|}}}      | {{{active}}}|-}}
| {{#if:{{{active}}}      | {{{active}}}       | - }}
| {{#if:{{{endlag|}}}      | {{{endlag}}}|-}}
| {{#if:{{{endlag}}}      | {{{endlag}}}       | - }}
| {{#if:{{{angle|}}}        | {{{angle}}}|-}}
| {{#if:{{{angle}}}        | {{{angle}}}       | - }}
| {{#if:{{{kb|}}}          | {{{kb}}}|-}}
| {{#if:{{{kb}}}          | {{{kb}}}           | - }}
| {{#if:{{{angleFlipper|}}} | {{{angleFlipper}}}|-}}
| {{#if:{{{angleFlipper}}} | {{{angleFlipper}}} | - }}
|}
|}
</div>
</div>


<!-- this divider shows more move info -->
<!-- this divider shows more move info -->
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Stats for Nerds" data-collapsetext="Hide Additional Data">
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Stats for Nerds" data-collapsetext="Hide Additional Data">
<span class="mw-collapsible-toggle"/>
<span class="mw-collapsible-toggle"/>
{| class="wikitable"
{| class="wikitable" style="margin: -10px; text-align: center;"
|- style="font-size:80%"
! Hitstun Modifier
! Hitstun Modifier
! Hitpause (Base + Scaling)
! Hitpause (Base + Scaling)
! Parry Stun Type
! Parry Stun Type
! Priority
! Priority
|-
|- style="font-size:80%; text-align: center;"
| {{#if:{{{hitstunMod}}} | {{{hitstunMod}}} | - }}
| {{#if:{{{hitstunMod|}}} | {{{hitstunMod}}}|-}}
| {{#if:{{{hitpause}}}  | {{{hitpause}}}   | - }}
| {{#if:{{{hitpause|}}}  | {{{hitpause}}}|-}}
| {{#if:{{{stun}}}      | {{{stun}}}       | - }}
| {{#if:{{{stun|}}}      | {{{stun}}}|-}}
| {{#if:{{{priority}}}  | {{{priority}}}   | - }}
| {{#if:{{{priority|}}}  | {{{priority}}}|-}}
|-
|- style="font-size:80%"
! Hit Lockout
! Hit Lockout
! Force Flinch Value
! Force Flinch Value
! Kills Projectiles?
! Kills Projectiles?
! Kill Screen?
! Kill Screen?
|-
|- style="font-size:80%; text-align: center;"
| {{#if:{{{hitLockout}}}  | {{{hitLockout}}} | - }}
| {{#if:{{{hitLockout|}}}  | {{{hitLockout}}}|-}}
| {{#if:{{{forceFlinch}}} | {{{forceFlinch}}} | - }}
| {{#if:{{{forceFlinch|}}} | {{{forceFlinch}}}|-}}
| {{#if:{{{killProj}}}    | {{{killProj}}}   | - }}
| {{#if:{{{killProj|}}}    | {{{killProj}}}|-}}
| {{#if:{{{killScreen}}}  | {{{killScreen}}} | - }}
| {{#if:{{{killScreen|}}}  | {{{killScreen}}}|-}}
|}
|}
</div>
</div>
</includeonly>
</includeonly>
<noinclude>[[Category:Rivals of Aether]]</noinclude>
<noinclude>[[Category:Rivals of Aether]]</noinclude>

Revision as of 17:18, 28 April 2023


This part is just for testing and isnt actually included in the template!!!

Jab Combo
Attack > Attack > Attack
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 1
Lua error: Error: No field named "images" found for any of the specified database tables..
Jab 2
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 1
Lua error: Error: No field named "hitboxes" found for any of the specified database tables..
Jab 2
Hitboxes Off
Hitboxes On

Jab 1

Damage Startup Active Endlag Angle KB (Base+Scaling) Angle Flipper
4 4 5-6 14 361 {{{kb}}} {{{angleFlipper}}}

Hitstun Modifier Hitpause (Base + Scaling) Parry Stun Type Priority
{{{hitstunMod}}} 4 {{{stun}}} 2
Hit Lockout Force Flinch Value Kills Projectiles? Kill Screen?
{{{hitLockout}}} {{{forceFlinch}}} {{{killProj}}} {{{killScreen}}}


there is text here



Lua error: Error 1054: Unknown column 'moveId' in 'where clause' Function: CargoSQLQuery::run Query: SELECT `input` AS `input` FROM `mizuwiki_cargo__ROA_MoveData` WHERE moveId = '{{{moveId}}}' ORDER BY `input` LIMIT 100 .

{{{moveId}}}

Damage Startup Active Endlag Angle KB (Base+Scaling) Angle Flipper
4 0 14-16 15 361 {{{kb}}} {{{angleFlipper}}}

Hitstun Modifier Hitpause (Base + Scaling) Parry Stun Type Priority
{{{hitstunMod}}} - {{{stun}}} 1
Hit Lockout Force Flinch Value Kills Projectiles? Kill Screen?
{{{hitLockout}}} {{{forceFlinch}}} {{{killProj}}} {{{killScreen}}}


there is text here