Template:AttackDataCargo-ROA: Difference between revisions

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|-
| {{#if:{{{hitpause}}}  | {{{hitpause}}}  | - }}
| {{#if:{{{hitpause}}}  | {{{hitpause}}}  | - }}
| {{#if:{{{stun}}}       | {{{stun}}}       | - }}
| {{#if:{{{stun type}}} | {{{stun type}}} | - }}
| {{#if:{{{priority}}}  | {{{priority}}}  | - }}
| {{#if:{{{priority}}}  | {{{priority}}}  | - }}
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! Kills Projectiles?
! Kills Projectiles?
|-
|-
| {{#if:{{{hit_lockout}}}  | {{{hit_lockout}}}  | - }}
| {{#if:{{{hit lockout}}}  | {{{hit lockout}}}  | - }}
| {{#if:{{{force_flinch}}}  | {{{force_flinch}}}  | - }}
| {{#if:{{{force flinch}}}  | {{{force flinch}}}  | - }}
| {{#if:{{{can kill proj}}} | {{{can kill proj}}} | - }}
| {{#if:{{{can kill proj}}} | {{{can kill proj}}} | - }}
|}
|}

Revision as of 19:43, 1 May 2023


This part is just for testing and isnt actually included in the template!!!

Jab Combo
Attack > Attack > Attack
Roa abs jab1.png
Jab 1
Roa abs jab2.png
Jab 2
Roa abs jab1 h.png
Jab 1
Roa abs jab2 h.png
Jab 2
Hitboxes Off
Hitboxes On

Jab 1

Damage Active Endlag Angle KB (Base+Scaling)
4 5-6 14 361 4
Startup Landing Lag FAF Angle Flipper Hitstun (Base+Scaling)
4 N/A - 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
4 None 2
Hit Lockout Force Flinch Value Kills Projectiles?
- Yes True


there is text here



goat_jab2

Damage Active Endlag Angle KB (Base+Scaling)
4 14-16 15 361 4+0
Startup Landing Lag FAF Angle Flipper Hitstun (Base+Scaling)
0 N/A - 6 1x

Hitpause (Base + Scaling) Parry Stun Type Priority
- - 1
Hit Lockout Force Flinch Value Kills Projectiles?
- - Y


there is text here