Template:StatsForNerds-MB: Difference between revisions

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(Added more stats and changed to a table format)
(added sequence id)
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{| class="wikitable"
{| class="wikitable"
! style="width:10%" | {{Tooltip | text='''[https://wiki.gbl.gg/w/Melty_Blood/Advanced_Mechanics#Launch_and_Untech_Hitcount_Decay Scaling Hitcount]'''
! style="width:10%" | {{Tooltip | text=[https://wiki.gbl.gg/w/Melty_Blood/Advanced_Mechanics#Launch_and_Untech_Hitcount_Decay Scaling Hitcount]
                                       | hovertext=The amount of hits this attack contributes towards hitstun and gravity scaling.}}
                                       | hovertext=The amount of hits this attack contributes towards hitstun and gravity scaling.}}
! style="width:10%" | {{Tooltip | text=Bonus Scaling
! style="width:10%" | {{Tooltip | text=Bonus Scaling
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! style="width:10%" | {{Tooltip | text=Projectile Despawn
! style="width:10%" | {{Tooltip | text=Projectile Despawn
                                       | hovertext=Conditions that can cause this move's projectile to despawn. N/A for moves without projectiles.
H = On hit
B = On block
T = On throw
C = On cancel}}
                                       | hovertext=Conditions that can cause this move's projectile to despawn. N/A for moves without projectiles.
H = On hit
B = On block
T = On throw
C = On cancel}}
! style="width:10%" | {{Tooltip | text=[https://wiki.gbl.gg/w/Melty_Blood/Links Sequence ID]
                                      | hovertext=Internal ID used for the move.  Viewable in tools such as Hanteichan and FrameDisplay.}}
|-  
|-  
| {{#if:{{{hitcount|}}}|{{{hitcount|}}}|-}}
| {{#if:{{{hitcount|}}}|{{{hitcount|}}}|-}}
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| {{#if:{{{projstart|}}}|{{{projstart|}}}|-}}
| {{#if:{{{projstart|}}}|{{{projstart|}}}|-}}
| {{#if:{{{projdesp|}}}|{{{projdesp|}}}|-}}
| {{#if:{{{projdesp|}}}|{{{projdesp|}}}|-}}
| {{#if:{{{seqid|}}}|{{{seqid|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"


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|projstart=N/A
|projstart=N/A
|projdesp=N/A
|projdesp=N/A
|seqid=0001
}}
}}
</pre>
</pre>
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|projstart=N/A
|projstart=N/A
|projdesp=N/A
|projdesp=N/A
|seqid=0001
}}
}}



Revision as of 16:23, 11 May 2023



Syntax

{{StatsForNerds
|hitcount=1
|bonusscaling=0
|hitstopstrength=6
|selfhitstop=Yes
|shield=LH
|multishield=N/A
|autosc=Yes
|otg=No
|projstart=N/A
|projdesp=N/A
|seqid=0001
}}

Example

MB C Satsuki 5A.png
Damage Red Damage Proration Cancel Guard
250 147 65% (O) -SE-, -N-, -SP-, -EX-, (J) LH
First Active Active Recovery Frame Adv Circuit Invuln
4 3 9 0 2.8% -

Very potent anti-air that also hits crouchers. On counterhit you can pickup with 2C. Non-counterhit can also convert with 421A, 623[B], or 623C.
5A extends your hurtbox before the hitbox comes out, so there are some moves and situations where 5A will lose.
You will typically prefer to use 5A in pressure and 2A to rebeat.

Template:StatsForNerds