Template:StatsForNerds-MB: Difference between revisions

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<pre>
<pre>
{{StatsForNerds
{{StatsForNerds-MB
|hitcount=1
|hitcount=1
|bonusscaling=0
|bonusscaling=0
Line 88: Line 88:
You will typically prefer to use 5A in pressure and 2A to rebeat.
You will typically prefer to use 5A in pressure and 2A to rebeat.


{{StatsForNerds
{{StatsForNerds-MB
|hitcount=1
|hitcount=1
|bonusscaling=0
|bonusscaling=0

Revision as of 16:35, 11 May 2023



Syntax

{{StatsForNerds-MB
|hitcount=1
|bonusscaling=0
|hitstopstrength=6
|selfhitstop=Yes
|shield=LH
|multishield=N/A
|autosc=Yes
|otg=No
|projstart=N/A
|projdesp=N/A
|seqid=0001
}}

Example

MB C Satsuki 5A.png
Damage Red Damage Proration Cancel Guard
250 147 65% (O) -SE-, -N-, -SP-, -EX-, (J) LH
First Active Active Recovery Frame Adv Circuit Invuln
4 3 9 0 2.8% -

Very potent anti-air that also hits crouchers. On counterhit you can pickup with 2C. Non-counterhit can also convert with 421A, 623[B], or 623C.
5A extends your hurtbox before the hitbox comes out, so there are some moves and situations where 5A will lose.
You will typically prefer to use 5A in pressure and 2A to rebeat.



Scaling Hitcount Bonus Scaling Hitstop Strength Self Hitstop Shield Multishield Auto SC OTG Relaunch Projectile Startup Projectile Despawn Sequence ID
1 0 6 Yes LH N/A Yes No N/A N/A 0001